I had a dream last night in which my sentry chimed in over 300 kills. I was really disappointed when it didn't happen in the game today. :D
But I killed another Engie with a pistol (I've never gotten a pistol kill before, I abuse the shotgun most of the time). The dirty bastard was sneaking around in our base in 2fort, trying to put down teleporters, so I had to plant a few bullets in his cranium.
And I don't know what it is, but übered Heavies don't strike any fear in my heart when I'm an Engineer. I'll just camp behind my sentry and wave my wrench like a nutcase if one is approaching, IF I CAN KEEP MY BABY UP THE HEAVY WILL DIE THE MOMENT THE ÜBER FADES MWAHAHA. Most of the time it works, as long as the Heavy doesn't get too close. Minigun sprays bullets so wide I only take stray hits and my dispenser keeps me pretty much alive.
But if it's an über Demo (or a Pyro with a Medic who knows what they're doing) that's coming at me, I'll be gone in a matter of seconds and putting up another sentry somewhere else. With Soldiers I'm on the fence: even one crit means death and destruction for me and my baby, but if there are no crits, I can easily keep the sentry up and running. Damn crits.
I once again had a horrible team today in Dustbowl. I was once again on top of the scoreboard as a Soldier. :/ But we were pretty much doomed from the start: we started Stage One with six fucking Engineers, one Demo, one Pyro and one Soldier (me). OUCH. Just guess how long it took BLU to cap both points? NOT VERY LONG. Engies kept them away from Cap A for a few minutes, but after that our entire defense fell apart and the second point was capped in a matter of seconds.
On Stage Three we owned for a little while, kept them in their spawn for almost ten minutes, and even after they capped (silliest cap ever, for fuck's sake, one goddamn Spy got through and just capped the point by himself while we were fighting off everyone else. To be honest, I didn't even notice our point being capped (too busy killing Medics) until someone yelled "KILL THE GODDAMN SPY!" over voicechat, and I nailed the bastard like a second too late. :< But hey, we still kept them in their spawn for a few minutes after that, which was pretty cool), they made one of the biggest mistakes BLU can make on Stage Three, and ignored a teleporter exit in our respawn exit (the one that closes once Cap A is capped) and we managed to rape them properly from behind once they had advanced to the last corner. <3
We lost, but like I already told you, I was the highest scorer, so.
And hey, I got a new score record for Demoman today! :D
So I told you how my regular server has new sudden death modes. Everyone goes melée and is forced to be a certain class. It's really lol inducing when everyone goes Medic and abuses the E key all the time, or when everyone goes Engineer and we can't even build dispensers and so everyone spams "We need a dispenser right here!" hehe.
Anyway, on 2fort everyone was forced to go Demo.
And somehow I managed to get three kills and one defense (the guy with our intel ran right at me and I got a lucky crit), so WHOA FOUR POINTS. My Demoman stats look still pretty pathetic, though. :D (For the record, I've played about 12 minutes as a Demo).
And why do I STILL giggle like some idiot when someone asks something silly (like "How can I enable quick weapon switch?") in chat, and someone answers promptly "F10."
And then a few people disconnect. Ahahah, still makes me laugh. So cruel, but so very amusing.
F10 is seriously the answer to everything.
And so much for trying other classes: I went Engineer in 2fort, Soldier in Granary, Dustbowl and Gravel Pit, and Pyro in Hydro. Le sigh. But at least I also tried Pyro in Well! Was a bit lost and didn't score as high as I am used to scoring as a Pyro, but it wasn't completely horrible. Plus hooray for circle-strafing first level sentries.
But I killed another Engie with a pistol (I've never gotten a pistol kill before, I abuse the shotgun most of the time). The dirty bastard was sneaking around in our base in 2fort, trying to put down teleporters, so I had to plant a few bullets in his cranium.
And I don't know what it is, but übered Heavies don't strike any fear in my heart when I'm an Engineer. I'll just camp behind my sentry and wave my wrench like a nutcase if one is approaching, IF I CAN KEEP MY BABY UP THE HEAVY WILL DIE THE MOMENT THE ÜBER FADES MWAHAHA. Most of the time it works, as long as the Heavy doesn't get too close. Minigun sprays bullets so wide I only take stray hits and my dispenser keeps me pretty much alive.
But if it's an über Demo (or a Pyro with a Medic who knows what they're doing) that's coming at me, I'll be gone in a matter of seconds and putting up another sentry somewhere else. With Soldiers I'm on the fence: even one crit means death and destruction for me and my baby, but if there are no crits, I can easily keep the sentry up and running. Damn crits.
I once again had a horrible team today in Dustbowl. I was once again on top of the scoreboard as a Soldier. :/ But we were pretty much doomed from the start: we started Stage One with six fucking Engineers, one Demo, one Pyro and one Soldier (me). OUCH. Just guess how long it took BLU to cap both points? NOT VERY LONG. Engies kept them away from Cap A for a few minutes, but after that our entire defense fell apart and the second point was capped in a matter of seconds.
On Stage Three we owned for a little while, kept them in their spawn for almost ten minutes, and even after they capped (silliest cap ever, for fuck's sake, one goddamn Spy got through and just capped the point by himself while we were fighting off everyone else. To be honest, I didn't even notice our point being capped (too busy killing Medics) until someone yelled "KILL THE GODDAMN SPY!" over voicechat, and I nailed the bastard like a second too late. :< But hey, we still kept them in their spawn for a few minutes after that, which was pretty cool), they made one of the biggest mistakes BLU can make on Stage Three, and ignored a teleporter exit in our respawn exit (the one that closes once Cap A is capped) and we managed to rape them properly from behind once they had advanced to the last corner. <3
We lost, but like I already told you, I was the highest scorer, so.
And hey, I got a new score record for Demoman today! :D
So I told you how my regular server has new sudden death modes. Everyone goes melée and is forced to be a certain class. It's really lol inducing when everyone goes Medic and abuses the E key all the time, or when everyone goes Engineer and we can't even build dispensers and so everyone spams "We need a dispenser right here!" hehe.
Anyway, on 2fort everyone was forced to go Demo.
And somehow I managed to get three kills and one defense (the guy with our intel ran right at me and I got a lucky crit), so WHOA FOUR POINTS. My Demoman stats look still pretty pathetic, though. :D (For the record, I've played about 12 minutes as a Demo).
And why do I STILL giggle like some idiot when someone asks something silly (like "How can I enable quick weapon switch?") in chat, and someone answers promptly "F10."
And then a few people disconnect. Ahahah, still makes me laugh. So cruel, but so very amusing.
F10 is seriously the answer to everything.
And so much for trying other classes: I went Engineer in 2fort, Soldier in Granary, Dustbowl and Gravel Pit, and Pyro in Hydro. Le sigh. But at least I also tried Pyro in Well! Was a bit lost and didn't score as high as I am used to scoring as a Pyro, but it wasn't completely horrible. Plus hooray for circle-strafing first level sentries.
Labels: chrome loev dustbowl, engineer stories, f10 is the answer to everything, team fortress 2, this is probably getting pretty stale...


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