2009-02-20

Update about the Scout update #3

I love it when Valve basically reveal three things in one update.

Pay note to the background image: the new game mode will clearly be some sort of Payload race, since there are two cart tracks, one in red and one in blue. Intriguing! I'm definitely looking forward to hearing more about it, the idea definitely sounds fun, at least it's not about the same old attack-defense mechanic.
And the second one: that is not the Scattergun the Scout's holding in the image. It looks similar at first glance, but if you look closer, you can see that it's not the same, it's missing the round chamber of Scattergun, and it looks shorter. It rather looks like a regular sawed-off shotgun. AND when you check out the achievements, there's "Fall Classic" which sports some kind of a buzzsaw in its image. OH I WONDER...

ILU Valve.

Scout unlockables? Curious about the mechanics of the Sandman, will probably start using it (if I ever manage to get it, that is. I'm not the greatest Scout, so getting the achievements might be a bit trickier than with other classes) because I'm not a very jumpy Scout anyhow, and the Energy Drink seems interesting as well. I kinda dislike the pistol since it's got so ridiculously low ammo, but I use it a lot to finish off enemies out of Scattergun range and - naturally - take potshots at distant sentries, so I don't know if I want to replace it. And if a sawed-off shotgun replaces Scattergun I'm extremely curious to hear about its tradeoff, since Scattergun is basically a sawed-off shotgun: both are defined by the larger spread. It also bothers me that they would look so similar, and Valve's been careful to make the unlockable weapons look different from the regular ones. Maybe it IS the Scattergun in the image, idk, I just can't see the round chamber no matter how I look at it.
Conjecture, conjecture, we'll see once it's officially revealed.

And I love the subtle slap on the wrist of all exploiters: see the Announcer's post on the official TF2 blog. There are so many reasons to go "ILU Valve" right now.

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2009-01-25

Telefragging!

Well, I've been playing Team Fortress 2 for a year now, and as if to commemorate the occasion, something that's never happened to me before, happened today:



Yeah, a telefrag. I dunno if the poor enemy Engie was trying to melee it or something, all I know is that I killed him with my teleporter.
I've always wanted to do that.

And I'm seriously starting to love playing as the Scout. I've enjoyed playing on Turbine (which I previously regarded as completely shitty map), harassing enemies by being all over the place and snagging the intel while everyone was too busy handling the übered Heavy/Medic combo storming in and drawing sentry fire.

Please, dear Valve, give L4D a rest and update TF2 for a change.

I've also played lots of custom Payload maps lately (a Finnish server I find myself playing on these days has several PL customs in rotation) and I'm completely enamoured with both Half-Acre and Mill. Mill especially is wonderful, it's pretty well balanced throughout (although the first stage's last cap can easily get locked down by Engineers, BLU has a bit of a disadvantage because it's hard to form pushes through routes other than the one following the cart tracks) and very easy to look at. I love playing as Soldier and Demo there.
Payload version of Dustbowl is also great, although Demomen can lock the entire first stage down and it usually gets pretty ridiculous with both sides just chucking grenades at each other. I don't think I've ever even played on third stage.
And then again I fucking hate Great Heights (funny that it's got pretty high scores in FPSBanana), because the design is awful. RED has ridiculous advantage through the entire map from start to finish, starting with the horrible design of BLU spawn exits right at the start of the map. And I hate it that there's no collision on the edges of the map, but that might be just me, since Slaver finds nothing wrong with it (he hates the map too, ftr).
The first time I saw second stage I found it admirable that someone had actually used some water (there's this water part in the map, you have to actually escort the cart through the water, which I think is a pretty interesting idea in theory) and was then horribly disappointed because it doesn't work in practice at all. It just gets ridiculously spammy since you can't see into the water OR out of the water. It's a tedious spot in which neither of the teams know what's really happening. It might work if pulled off differently, it's just ... well, personally, and from the viewpoint of someone who has actually done some map designing before, I think the design is sloppy at best. Some great ideas here and there, they just haven't been pulled off very well. I'm not saying that I can do better, we'll just have to see about that. Haha.
So I just usually disconnect when Great Heights comes along, or decide to be an annoying nade-spamming Demo.
I also kinda like CP Freight. It's not that great, it's just ... well, it's like Fastlane. I don't know what makes it so fun to play, I just like playing a game or two there every once in a while.

Speaking of maps, me and Slaver are probably starting to work on our own custom TF2 CP map any day now. My PC can finally run Hammer without choking and dying, so all we gotta do now is sit down and brainstorm the initial design down.

Ahhh and why do I always forget to write about the things that I should? I played the F.E.A.R. 2 Project Origin demo a couple of days ago. It was pretty fun, although I found the controls a bit jarring and they still haven't gotten rid of the very basic problem that troubled the first game: it's too goddamned linear. First they spook you a little, then you shoot some bad guys, and then it's back to spooking, repeat ad nauseum. I was hoping the demo would prove that they'd gotten over that, but unfortunately it didn't really seem so.
It scared me a lot, though: the neverending ghost hallway almost gave me several heart attacks, and Slaver actually scared the crap outta me by making some noise with his door totally unexpectedly right in the middle of the intensive spooking part. Fuuuuuck I nearly died.
But I love the sound design! It really crates a creepy atmosphere and while it might seem a bit cluttered every now and then with the music and effects and your character's heartbeats or panting, it just adds to the feeling of urgency and anxiety. I think it's rather brilliant.
And the water effects look really nice!
But the goddamned mecha battle at the end of the demo? It was SO OUT THERE and unexpected I didn't know if I should laugh or facepalm or like it or hate it. It was ridiculous, yet somehow brilliant. I was just running at the bad guys, wondering whether I can STEP ON THEM and SQUASH THEM. I never found out because they died of bullets first.
I don't think I'll buy the game next month (the demo wasn't that much fun), but we'll see, since I really liked the first F.E.A.R. It was a chilling gaming experience even though it was painfully linear, and the action was lots of fun.

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2008-09-20

Bonk v. 2

What the hell.

So, a few months ago I told you how I picked up the Demoman one night, after half a year of going all "oh I'm a terrible Demo, I can't play as Demo, it's so difficult," and finding myself sucking NOT as badly as I thought I would suck, and actually thinking that it's lots of fun.
And Demoman's been my most played class during these couple of months (I've clocked over 30 hours as a Demo since July), and sometimes I think I'm not even half-bad at it. At least I've learned the tips and tricks to it.
And after finally picking up the Demo, there were only two classes that I simply don't play as. Because I suck so bad. And those classes were Spy and Scout.

And you know what?

Tonight the exact same thing that happened with Demo back then, happened with Scout. My team was getting our collective ass handed to us in Gravel Pit, I decided to fuck it and go Scout (which is what I usually do when I get annoyed enough, for some strange masochistic reason).
And despite getting our asses kicked and being in a goddamn horrible team, I was actually having fun. As a Scout. Playing seriously instead of just running around the bat in hand and trying to bat some heads in. And doing what a BLU Scout should do in Gravel Pit: cap.
And I wasn't doing as bad as I usually do as a Scout. I got at least one kill in one life, which is of course bad, but way more than I usually get, and I was there when we capped A and B. I even dominated some poor Spy, and that's definitely something I've NEVER done as a Scout before. And like I told you, our team was kinda bad, and we were losing hard (and if I can accomplish more as a Scout than I did as a Soldier or Demo - and I did play as those before going Scout - no one can possibly say that it was my fault we sucked).

I was surprised, and decided to try playing as Scout on some other map. Which happened to be Gold Rush. And I actually played an entire match in Gold Rush as a Scout. And... well.



Lol at having a Medic.
It definitely could've been worse! Sure it was lots of hanging back, taking potshots at enemies in the distance, and waiting for everyone else to take down sentries, but it was still pretty fun, and I did lots of capping. I even got a new most points record for Scout. It used to be a measly 6, now it's 10! Whoo! And not all of the points were captures!
Later on I tried playing as Scout on Steel as well, because I wanted to try and go to E at the start of the match. I didn't really accomplish much, but at least it works a bit as a distraction while rest of the team tries to cap A or B or whatever.
And still, I had fun. I'm really, really liking Scout's speed.

So, um, I think I might even start playing as a Scout, if it's of any use to my team. Sure I suck ass, but hey, same old song: you can't expect to get better at something if you never actually do it.

And now I'm just waiting when this shit happens with Spy. It would be awesome to be actually able to play ALL the classes.

Last night was also a strange achievement night. I got two Medic achievements (Doctor Assisted Homicide, which I would've gotten ages ago if all of my achievement progress bars hadn't gone back to zero at one point, and Medical Intervention), and three Pyro achievements (Makin' Bacon, Hot Potato and Pyrotechnics). Not that they would even count towards anything since I have all the unlockables already, but I would've finally got the Kritzkrieg if the Medic Milestones were still where they used to be.
And dammit, all I want are some Heavy achievements, I still don't have the Natascha.
And I came close to breaking my Medic point record on Dustbowl's first stage: I had 27 points (hadn't died even once during the round, so it was pretty easy to just check to scoreboard) and then I got headshot. Stupid fucking Snipers. If I had managed to stay alive for the minute and half that was still left of the round, I would've probably gotten at least 30. RRRRAGE.

And in other news, I finally clocked 100 hours as a Soldier. Yeah, damn you, Easy Mode. I was trying to hold back and play more as a Medic, but I just can't seem to quit Soldier.
Also my hours are fucking ridiculous (about 300 altogether?), I probably need a life.

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2008-09-05

Just according to bonk.

BONK.


Yeah, we were being total dicks, but you know how much I hate Arena, and how bad I am at it, so me and Slaver just decided to bonk our way through the maps. No scattergun. No pistol. Bat only. Final destination.
So don't mind about the silly [BONK] tag I'm sporting at the moment. It's just for the lulz. And I did have a few two-kill runs, so it could've been worse. I just hated all the goddamned fucking Pyros.
And that was until me and Slaver started meeting in secluded places just to bonk the hell out of each other, and at that point we were being of absolutely no use to our teams.

Also I'm a fucking atrocious Scout (and, um, that was kinda the point to go the class I suck the most as...) but I had lots of fun.

And on other news: fuck you, Google. Now I go all "huh wha?" whenever someone mentions their brand new browser. Hmph. Namethief.

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2008-08-27

Just dicking around

I just had about the best Gravel Pit match ever.



Apparently the enemy team - who were still playing seriously after losing three rounds - weren't too thrilled to find out that it wasn't just six Scouts that were capping A. It was actually twelve.

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2008-04-20

SAWRY!

I could talk about Meet the Scout, but, uh. I liked it, but was kinda disappointed because it wasn't nearly as funny as the other Meet the Team videos (my favourite's probably Meet the Soldier). And I felt sorry for the Heavy, the poor guy just wanted a sammich.
Also my Scout hate is bordering serious nerd RAGE because yesterday I was getting dominated by some badass Scouts. Seriously there's nothing I hate more than a good Scout.
And those fuckers always crit when they shoot me. Even today I was killed three times by a goddamn Scout getting a scattergun crit. Stupid Scouts.


(But I can't help it: he is kinda cute. In some really obnoxious way.)

ANY DAY NOW. The update. Could be today, could be tomorrow, eeee, I'm just hoping it won't take forever.

Anyway, back to our usual schedule of wanton babbling:

I had the most awesome match ever in CTF Well a few days ago. Everyone, and I mean everyone went melée. It's never really happened before in my presence (on the servers I usually play on), some go melée and the rest keep playing normally, and it's really not fair, but that's how it goes. Some people don't have a sense of humour. Anyway, this time everyone went melée. 24 players.
I was Medic because, you know, I'm having the Strictly Medic week. And I was actually doing better than I imagined! Even broke my kills record!
And everyone had fun as far as I know, because after the map changed and we found ourselves in Gravel Pit, everyone agreed to continue playing with melée weapons only. I charged cap A with the bonesaw in hand and still holding onto my über (I was playing in BLU). Felt a bit bad for wasting it completely (ie. never actually using it), but at least I was having so much fun. And we won the round, melée only.
I'm still a rotten combat Medic, though, but that was nice practice.

And we make a good team with Slaverstrike, we were steamrolling in CP Well at some point. He was a Soldier, I was a Medic, and in one life we capped two points, I gave him two übers and we were the round's MVPs. :3
I was also THIS close to übering an Engineer in 2fort, but damn it I died just as I right-clicked. Damn stupid something killed me. It would've been so awesome.

And today something happened that made me grin like an idiot for several minutes. I was playing Medic in Gravel Pit, and we were defending. We had somehow lost B, so I was pretty sure we would lose A too, and then battle it out over C. But as I went over to A, I saw we had a quite solid defense going on there. I was pretty much just running around and healing everyone rather than sticking to one person. And then the time's almost out, there's like 30 seconds left, and then BLU breaks through and goes to cap the point. I try to über someone who dies just before the charge kicks in, and there's NO ONE else around, so I just run away in the protection of the über and go get a medkit. There are about five people standing on the point, I wait for a second for someone to come, and much to my chagrin I notice that my entire team's apparently dead.
So I whip out the bonesaw and charge the goddamn point by myself. Luckily I crit, kill an Engineer before anyone even realises what's happening, and then proceed to waving the bonesaw around and reducing the entire group to half-dead state, and it takes them FOREVER to kill me.
I eventually die, but I'm grinning from ear to ear while waiting to respawn because that was probably the most awesome thing I've ever done. And I watch as my teammates arrive to the point a couple of seconds after my death and decimate the enemies, stopping the capture, and we won the round. If I hadn't been there to prevent the capture for the few seconds, BLU would've probably capped the point. And I was the number one MVP for the round. It really pays off to heal and buff EVERYONE.
The best part? My Medic screamed "MUST I DEFEND ZIS POINT BY MYSELF?!" and laughed like a maniac (I love Medic's laugh) when I charged in and killed the Engineer. AWESOME.
My best combat Medic moment ever.
I've actually never played a game in Gravel Pit so that only B is capped (a shutout I've seen, since I have the achievement). A is such a bitch to defend. But apparently it's possible. We had fuckloads of Engineers, though.

And after that we played in Dustbowl and after capping Stage One, the Heavy I was healing in the previous round tells me that I'm one of the best Medics he's seen on the server (he's a regular, I've been healing him maaany times before. IIRC he was the Heavy I was healing in Gravel Pit when our team was pretty lost and the guy who played the Scout whined that his team sucks). And I start the round by smiling like an idiot.
I'm seriously not THAT good a Medic (not while there are so many better server regular Medics around, even had one in our team), but I'm really happy to hear that at least someone thinks that I don't suck.
Btw, this was after the most risky cap I've ever done, goddamn, I'm hanging around in the tunnel with the one-way door, getting my über up, and the Heavy charges in and immediately out of the doors because the last cap was half-capped, and apparently the defenses were down. I'm THIS close to getting the über, but I decide to follow the Heavy and try to keep him alive, maybe we could cap without the über (besides, points don't cap when you're übered, so while we wait the über to go out, the RED have more time to get on the point and defend). We kill everyone on the point, get on it and cap it. And just as we cap I get the über and naturally I proceed to übering the Heavy for maximum humiliation effect.

I was also practising to stay alive today. There was actually three or four times I stayed alive for three consecutive übers. One of those was an entire Dustbowl round, we defended and won with a shutout (I even joined the game after setup time, so I didn't have the setup charge up when I went to the battle).
But yeah, it seems that three's the magic number, I ALWAYS die after the third über.
And yeah, of course I probably would've gotten six or so übers with all the healing I did in the Gravel Pit match, but I'm not going to waste the charges, that's for sure. And I'm certain that if I use the über to take out an odd Soldier, the REAL attack force comes in right after that and then I don't have the über when we need one. And that's why I also DIE way too often while holding a full charge.

But yeah, I was doing pretty well today, all in all. More of this, and more of melée only Well matches.

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