2008-05-10

Creative Engineering!

Grand Rounds and Autopsy Report GET! Five more and the Kritzkrieg is mine. I'm also 3/10 through Family Practice and 11/20 through Doctor Assisted Homicide.

And I didn't have to act like an ass to get Autopsy Report, it was Dustbowl, Stage three, and I was attacking. We were holding the line somewhere near the last corner (always the last corner!), but I had to fall back at some point because of an enemy über approaching, and I was holding a full charge and didn't want to die again while holding it (and there was no one there to give the charge to). So I'm waiting behind the second corner, and a Pyro runs around the corner and right at me yelling for Medic. I felt my Spy sense tingling, so I of course whipped out my Blutsauger to see if it indeed was a friendly Pyro in peril or a cheeky enemy Spy trying to trick me. Unsurprisingly it was the latter.
I was pretty damn slow to react after killing the Spy, but I noticed just as I was running over his corpse, that DAMN I could try taunting, and so I did. Got the achievement. Whoo.
I should've bonesawed him, now that I think about it, because he was yelling for Medic. Damn. But I still suck with the bonesaw, with Blutsauger I can actually kill people. Which reminds me, damn glitches, I was playing on Gravel Pit a few nights ago, and had to attack at some point, trying to fall back from just-captured B. And for some reason I didn't have the Blutsauger equipped. Didn't even realise it at first, not until I critted and went WTF the Blutsauger shouldn't cr... oh crap why am I holding the regular syringe gun oh fffff I'm dead, aren't I? Yeah, got killed because of it. I would've probably survived if I had the Blutsauger with me then, Pyros don't really stand a chance against it if I can stay outside the range of their flamethrower. Even if I am in flames.
But yeah, went to equip the Blutsauger during respawn, and actually had it equipped, so it was probably a glitch or something.

Last night I practised something I like to call "Creative Engineering." You know, on certain maps you see the sentries in same places, always, which isn't very clever, considering that the enemy is expecting to see sentries in those places, knows not to get in their line of sight, and prepare an über to take them down. Everyone's starting to know the weak spots of certain sentry locations (well at least I'm starting to know them), which makes those spots liabilities rather than strong defensive measures. So it's actually more effective to have a sentry in a place where no one expects one, even if it gets taken down very easily. So I'm trying to come up with places where no one expects a sentry, and where it can disrupt the enemy offense for a moment or two (maybe buy time for the other Engies to get down their sentries and fortify our base defenses). One of these places, while still a pretty known place for a sentry, is on Dustbowl's stage three's cap A. Usually Engies put their sentries on the ledge that leads out of REDs respawn, and near the stairs next to it. I usually put my sentry on the opposite side, to the right from the cap point, next to the stairs leading to the building. Attackers don't usually expect a sentry to be on that side (because it's more obvious to have the sentries on the other side, plus there are sentries ALWAYS on that side, and not nearly as often on the side I'm building on), and they use their übers trying to take down the sentries on the left, usually ignoring mine. Even if they take down the sentries, mine is going to shoot them in the back, sending them to respawn and buying time for other Engies to get their sentries back up. So the next time they try to take down my sentry, and the other sentries shoot them in the back. The setup can only be defeated with multiple co-ordinated übers (or with a very skilled Demoman chucking pipe bombs or stickies through the tiny windows in the building. With enough skill you can get them land right on top of my sentry. I hate Demomen when they do that). Or Spies.
Defended the point last night with this setup, and I even was an MVP that round.
Creative Engineering is plenty of fun on Gravel Pit, too. On Dustbowl it's pretty hard, but Gravel Pit is perfect for it.

Also, played a lot of offensive Engineer. Because I hate it when on certain maps you never get teleporters to front lines because no one ever plays Engineer when the team's attacking. Sure, offensive Engies are pretty useless on Dustbowl before the first point is capped (except on stage two: a sentry in the dugout can keep those pesky spawncamping-loving Pyros away. Stage three needs a dispenser and a sentry to guard it, because the first point area gets really spammy and as a Soldier I always run out of ammo and I hate to go back to respawn, or risk getting killed trying to scavenge any dropped weapons. Also, it keeps Pyros from spawncamping, and makes approaching enemy übers busy: instead of killing our men, they try to take down the sentry) and with the defense trying to push us back, it's pretty hard to get down a sentry to keep THEM back. It's totally awesome if you DO get a sentry down. Ensured a capture on stage two last night: got a first level sentry down close to the tiny building with ladder leading to its roof, which kept enemies off the point.
Another awesome offensive Engie moment was on Gravel Pit: we were attacking A after getting B, and I managed to get a sentry down just beside the cap point. Very vulnerable spot, but no one expected it, so it killed quite a few defenders before it got taken down, and by then the point was already capped. HA. After that I got buttraped and dominated by a FUCKING SCOUT, and we never got C. Jesus Christ I hate good Scouts. Couldn't even get a teleporter down.
I blame being drunk, but yeah. I'm drunk, you don't have an excuse. Teammates were complaining about the Scouts as well, so at least I wasn't the only one who got dominated by them.
Also went offensive Engineer on Gold Rush (being Engie on Gold Rush is still pretty weird for me since the map is so new), mainly to get those telporters up, because damn they make a difference. And while I was taking care of teleporting people to the front lines, I also experimented and tried to get down some sentries. Offensive sentries are almost always unexpected, which is great, and if they work, they can really stop defense from pushing us back.

But my greatest offensive Engineer moments were on Granary. I haven't played much as Engineer on Granary, because I find it really hard to build a sentry that would LAST for longer than a few minutes. There are no really good sentry locations, which naturally makes it great for some really creative Engineering. So my team is dominating, so I know to put my teleporter entrance down next to our SECOND respawn point instead of the base spawn, because I know we're going to cap the middle point anyhow. After the setup I wait for a moment, and then sneak in and try to get a sentry down right next to the point, to ensure our capture. After that I try to move it right outside the enemy warehouse capture point, to stop enemies from getting out of the warehouse and go capture the middle point back. You have no idea how many kills I got with those sentries. And I probably pissed off the enemy team to no end, he he. Sure, the sentries got taken down not long after the enemy learned about them, but it still makes me happy to get five odd kills with a sentry that no one saw coming. Also, I'm not very invested in those sentries, so once I get them down, I fuck off to do something else (for example, to lure enemies to my sentry, a huge hearty LOL at all the Pyros and Scouts who actually followed me and got shot, ha ha!), because the sentry IS going to die, and there's no use for me to tank it. Besides I usually get killed with my sentry, so if I'm not tanking it, I stay alive, and can get another sentry up somewhere else in a matter of seconds. I also don't upgrade them too much: if there's ammo supply close, I get them to level two and that's it.
Anyway, wherever it is that the sentry is, I put down my teleporter exit somewhere close by. After the warehouse point is capped, I move the teleporters accordingly, and try to put a sentry in the warehouse, to keep the enemies pinned near their base. I don't know how useful I was being, but at least I got a shitload of points from teleports. That's my main function as an offensive Engineer, after all: coming up with obscure sentry locations is just the "for fun" part.
And of course it would work much better if I didn't get shot to death by my own sentry all the time, but what can I say. I was drunk.



But anyway, not playing Engineer like I normally would definitely made it much more fun. Might have to do it more. Preferably while I'm sober and not as prone to dominate myself.

And ha, our little faggotry-filled Circlejerk group has our own server now. The name's MANTRAIN, so I'd really like to see the faces of my "normal" Steam friends once they see THAT on their Friends tab.

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2008-05-06

Achievements here, achievements there...

Just updating on my Medic achievements status, because I know you all must be so very interested about it and practically shivering with antici... pation, wanting to hear how I'm slowly inching towards my ultimate goal, ie. getting the Kritzkrieg.
Oh, but what about the Übersaw? Isn't that my ultimate goal?
And the curt answer is "not really, no" because I am NOT going to farm any of the achievements because I detest that sort of action (the only one I MIGHT get with a bit of co-ordinated help from Slaverstrike or someone, is Medical Intervention). And I'm trying NOT to act like a total idiot on any of my regular servers. I'm a respectable Medic, I am, so I'm not going to über boxing Heavies or Scouts or go out trying to kill people with the bonesaw while holding a full charge or anything of the like. Unless I'm drunk and can indeed quote the Demoman: "I'm drunk, you don't have an excuse!"
I'm going to get the achievements needed for the Kritzkrieg, and I'm going to get them fairly, playing Medic like I normally would. And no matter how long it will take. End of story, bye bye Übersaw.

Anyway, 17/39, got House Call today. I joined the server in full intention to über Slaverstrike, but ended up übering one of my OTHER Steam friends who just happened to play on the same server, and it was just another of my panicky OH GOD I'M DYING I HAVE TO ÜBER situations and he just happened to be there right then. I had planned on übering him as well at some point, to get him included in Family Practice, but, well. That works too. Later on I übered Slaverstrike as well, but I still didn't get but one friend included in Family Practice, and now I have no idea which one of them it was. Well damn. I guess I'll have to über them both again at some point in time. Not that I mind, the other friend is one of the kickass Demomen I've been sticking to lately (we were a destructive, carnage-driven combo on Dustbowl the other night).

What else? I'm about 130 through Grand Rounds, and 50 through Infernal Medicine, so I need just another night of intense Medicing, and those two should be taken care of. I have killed three Scouts for Does It Hurt When I Do This? (would be four, but a damned Engineer meddled with his little pea-shooter and finished the Scout I had been killing. Damned Engineers should stay in kitchen? tanking behind their sentries), and I'm not looking forward to finishing this one any time soon. Scouts are ridiculously easy to kill with the Blutsauger, basically they don't stand a chance unless they crit (which they always seem to do when they're shooting at my general direction, stupid Scouts), or unless they really abuse the hell out of the doublejump. Or if they're smart (and/or yellow-bellied) and run away instead of trying to engage me in a deathmatch.
I also have a grand total of ONE MEDIC killed for Peer Review, and that one I am seriously not striving to get, it would count as "acting like an idiot." Unless it's a one-on-one, kill-or-be-killed situation. This one poor Medic got bonesawed to death on Gravel Pit, we were attacking, dominating, and we had pretty much already got C. Most of RED was dead, and I saw this lone Medic trying to charge the last cap in a desperate attempt to thwart our inevitable victory, so I just followed him and bonesawed him before he even knew what was happening.
Doctor Assisted Homicide, 3/20. I don't even notice when it's happening, I'm not paying any attention to revenges my healees are getting. Btw, if you really want this, I'm a very good target when I'm playing Soldier. Haha. If the enemy team is steamrolling, there's a high chance that half of their team is dominating me (well, not HALF of their team, but a few players anyhow), and usually I get those revenges on people sooner or later, because I'm only a half-bad Soldier. I think Slaverstrike got at least two assist for my revenges while healing me today on Hydro, heh.
I still haven't got Second Opinion though I sure as hell am trying! (Whenever things aren't too hectic, that is, and I'm übering someone who's very close to someone else by chance). I hear it's pretty buggy, and near impossible to get. I don't even have auto heal on, and I've been trying everything, but no. Still not getting it.
Another one is Autopsy Report. What the HELL do I have to do? I haven't tried it but few times (my spirits kinda crashed after I got Blutsaugered to death by an enemy Medic while taunting on top of a Scout's corpse. Damn it, sneaky Medic, didn't see you there), but I've started the taunt right after I got the kill, and I've been standing directly on top of the body, but nooo, I just won't get it. Stupid buggy achievements.

And speaking of my dear Blutsauger, it makes me act like a wannabe combat Medic. I find myself attacking like a nutcase with it, even when I wouldn't need to. So much for "not acting like a complete idiot." But I'm clearly getting better! And I do get more kills than I used to, the Blutsauger is just so awesome.
And this happens on regular CP maps, on Dustbowl, Gold Rush and Gravel Pit I find myself attacking very rarely (ie. only when everyone else is dead and it's kill or be killed, or a Spy tries to cause some mischief), if at all. But on those maps I usually have a buddy, on maps like Badlands or Well it's somehow harder to find a buddy to stick to, and thus I found myself going combat Medic. Hmm. I don't know, but there really seems to be a pattern.

And nothing makes me happier than someone I've been healing before remembering me and going all "okay, you've got me, let's go." Aww. <3 I remembered that Heavy too, we were topping the scoreboard on Hydro a few nights ago. Another one who thinks I'm not a bad Medic yay!

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2008-05-04

Damn the Blutsauger is one sexy weapon. I'm liking it a bit too much right now. It has saved me in situations in which I would've died with the regular syringe gun, Spies don't stand any change against me anymore (the Blutsauger is awesome for spychecking: even when they're in disguise you can leech health from them and SEE IT) and it's just generally the most awesome weapon ever. I even killed a Heavy with it, hee.
And I completely love it when I dominate some poor player (by assists), who then goes Spy and tries to get a revenge on me, just to end up getting killed by me. Again. <3 Honey, if you need to get a revenge on me when I'm Medic, Spy's the one class that can't kill me as unless you know exactly what you're doing (ie. you can't let me see you. At all. A complete surprise is the only way).
And I'm getting closer to Kritzkrieg. I'm hoping I would get it by playing Medic normally, I don't want to start übering Scouts and melée Heavies and disrupting whatever it is that our team is doing. I'm 16/39 through the achievements, so I only need nine.
And I've got Preventive Medicine and Hypocritical Oath since the last I wrote, both by playing just like I would normally play. Hypocritical Oath came as a surprise, it was Goldrush, second stage, last checkpoint, and I was healing everyone in the reigning chaos. Apparently I healed some Spy as well, then heard one of our Engineers exclaiming about a SPAH and I'm apparently really becoming a goddamn Engineer midwife, because I instantly whipped out the Blutsauger and killed the Spy who was trying to sap the buildings. Got the achievement. Didn't even think about it.
So yeah, this far I've got all the achievements by playing Medic like I normally would. Looking forward to getting Big Pharma (I'm positive I can do it in a completely regular game, my assist record is already 19, after all. I'm counting on Slaverstrike), Grand Rounds (already over 100 into that one - damn it, people, now we want you to spam the hell outta E, so why don't you do it?!), Infernal Medicine (about 30 into that), Doctor Assisted Homicide, Intern, maybe Specialist, Second Opinion, Autopsy Report and House Call. Those are the ones I think that I can get by playing normally.

Also, I'm now trying to get the hang of playing the Heavy. I like being a Heavy, it's just that I suck as one. I have my good moments, today I played a couple of minutes without sucking at all! Didn't waste an über, destroyed some buildings, killed a couple of people, and then got wrenched to death by an Engineer, because my Medic had fucked off somewhere. That bitch. Medics hate me when I'm Heavy. Sadness.
And that's what I need: I just need a patient, persistent Medic who will stick to my sorry ass even when I don't get that much kills. It's pretty hard trying to learn to play as Heavy when I can't even stay alive, because people are firing at me from five different directions and the goddamn fatty is so slow that I can't drag my ass to safety before I'm Swiss cheese.
And then I'm trying to be more careful, which just ends in me being a) backstabbed, b) headshot, c) meléed to death by someone who had easily sneaked behind me or d) crouched behind some corner spinning Sasha and being useless because I'm just waiting someone to come to me instead of me going to them.

But Heavy's going to be my next "I'm Learning To Play This Class!" project. Hey, it took me four hours to not suck completely as Soldier, and almost twenty to be any good as one, so I think I'll just have to endure being a horrible, noobish fatty who's hated by Medics. I have to get the hang of it eventually. Right? Right?
And I need more classes to play as, seriously. I only have four: Medic's starting to be my career class because it's the only class I actually feel I'm good at, no matter the situation, and Soldier's my feelgood class (complete love/hate relationship, btw: as Soldier I just CAN'T BE GOOD, whatever it is that I do. I can top the scoreboard and still feel like I suck, and it bothers me SO MUCH. Did that make any sense? No? Love/hate relationship. I wish I knew how to quit you, Soldier, damn you). Engineer's my "there are no Engineers so I'll be one" class. And I've never been a good Pyro on any other map but Hydro. I gave up on Sniper after four hours of playing, because goddamn I hate Snipers. I don't like being a Sniper, because I know how goddamn useless I am when I'm one.
And I'm still chickening out of playing as Spy, I'm an absolutely appalling Scout and a Demo (and I don't think I'll ever bother to learn to play as either of them, I just can't use Scout's abilities to my advantage and I've always been terrible with grenades, I can never predict trajectories right and my timing simply sucks), and Heavy... yeah.
But no, I wasn't good at any class from the get-go, I shouldn't give up on playing a class after an hour of playtime. Of course I'm a relatively good Medic, I have fifty-four hours as Medic. Of course I at least know how to handle the Soldier with the insane sixty-three hours of playtime as one. I've had my fair share of successful Engineering and Spy-owning in thirty hours. I've played as Heavy for an hour and a half, I shouldn't be so surprised that I still suck as one. Same with Spy: I think Spy has the highest learning curve out of all nine classes, and I have one hour of playtime as Spy. Of course I suck as a Spy!
I just hate screwing up our teamwork by being useless.

I'm also starting to love Demomen when I'm Medic. I'm finding myself sticking to them far more often than I stick to Soldiers, for example. Nothing beats good fatties, but damn, good Demomen are serious harbingers of doom. Today was the fourth time within few days that I've been primarily sticking to a Demoman. And if the Demo knows what he's doing when I über him... the destruction! The carnage! Pipe bombs! Gibs! Sentry parts! Everywhere! It's beautiful. Yeah I admit I'm a total assist whore (but just for the record: I get most of my points from healing, not from assists. I've been on top of the scoreboard with over 20 000 healing and less than 15 assists), but I'm starting to notice that good Demomen get any job done way better than good Soldiers do. The only downside is that Demos are pretty much screwed if enemy gets close enough (laying stickies to their feet does kill the enemies, but they often suicide as well by doing that), and if enemy gets close to my healing target, they usually get close to me too, which makes me screwed as well. Except that with the Blutsauger I now have a tiny little chance of making it out alive, but it's still something I'd rather not go through.
But yeah. I love them Scottish cyclops.

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2008-05-02

Well, that was easy

Look!


That was ridiculously easy.

Heh, I'm once again playing drunk.

I went Medic a few times, just to see if I could get any of the achievements. And it would seem that the Blutsauger is ridiculously easy to get. I got those twelve achievements without even trying. This far I have First Do No Harm (I had three other Medics in my team, but luckily they all sucked, so I got it pretty damn easily on Dustbowl), Quadruple Bypass, Group Health (without coordinating: like I told you, it would be easy to get, what with all servers being full of Medics), Surgical Prep, Trauma Queen (I have no idea how I got this, I don't even remember staying alive for three consecutive übers - yeah, I AM drunk), Double Blind Trial (easy as heck), Play Doctor (sheer luck, I changed to Medic in the middle of a match in Goldrush and got it just like that), Triage, Autoclave (apparently you don't have to kill five people, it's enough to just light them on fire, at least that's how I got it), Midwife Crisis (the first one I got, very easy), Bedside Manner (I was sneaky: I kept healing a Medic who just joined the server during the setup: he got Surgical Prep, I got this) and Chief of Staff.

So. I have a Blutsauger.

AWESOME.

And now I'll jump on a server for a moment to test my brand new pretty Blutsauger. <3 Didn't have time to actually test it, I'm keeping a cigarette break from playing. I'll try to get the rest of the achievements later. I really want to get the Kritzkrieg (got Kritzkrieged a few times today, again, and it was so GODDAMN AWESOME every single time. Fucking hell...). Slaverstrike already promised to help me to get it, so I'm looking forward to it.

BLUTSAUGER FUCK YEAH.

EDIT: I just got Ubi concordia, ibi victoria. WUT. I was sure that's one of the achievements that I wouldn't be getting in quite some time, but well, whaddaya know. I was steamrolling in Granary again (...why am I this good when I'm drunk, seriously?), got the achievement when I was capping the last point with a kickass Demoman. And I'm apparently already 50/200 through Grand Rounds.
Also, Second Opinion is indeed impossible to get. It's apparently very buggy, I've been trying to juggle my übers the whole night, but I still don't have the achievement.

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2008-04-16

Medic achievements and unlockables

Okay, right, huge news day.

First the final Medic unlockables were revealed. Then there were actual hands-on impressions about the said unlockables and Goldrush.
And just now, the actual Medic achievements were unveiled.

I've been giddy the whole day, first figuring out if I like the sound of the new unlockable weapons and deciding that I really, really like Blutsauger and want to have it as my new best friend. And now I'm despairing over the fact that I'm going to be lucky if I even get the damn weapon. The achievements are sadistic!

Well, anyway. Cue my long-winded thoughts on the unlockables and achievements.

So like I said, the Blutsauger will probably be my new best friend. I won't even look back at the good old syringe gun once I get my eager little hands on the new bloodsucker. I figure it will support my cowardish Medicing playstyle pretty perfectly.
And I'm probably going to hate the Critzkrieg. I have a hard time staying alive as a Medic, so I'll definitely prefer übercharges over a few seconds of continuous crits but being completely vulnerable. And I'm going to hate it whenever an enemy Medic launches his critzkrieg, as if I wasn't a bad enough crit magnet before!
Well at least I don't have to worry about it too much, because I'll probably never even get the weapon. Ha!
The Übersaw is a bit DO WANT, but first of all it's impossible (for me) to get, and I'm not that badass a combat Medic. I'm not a combat Medic at all (I just lost a Medic vs. Medic bonesaw deathmatch in Gravel Pit yesterday, so...), but even I'd venture out to bonesaw people if it meant getting an über faster. But yeah, never gonna get it.

I was also a bit scared if the new unlockables will screw up the class balance (since Medic is the only class to get new weapons for now), but to me it seems that the unlockable weapons will only support different ways of playing the Medic. Combat Medics will surely appreciate the Übersaw, and those who rather heal people than fight and strive to survive, will find Blutsauger perfect. Critzkrieg is an interesting counterpart to the übercharge, that's for sure, and gives more of a tactical twist to playing the Medic (when to have übercharge, and when critzkrieg? I understand you can change weapons during respawn and in resupply? Just like you'd chance a class), although I can't quite figure how I'D use it to my (or rather my team's) advantage.

And what I find great about the achievements, is that a player who only plays combat Medic will NEVER get the Übersaw of their dreams. Achievements are pretty well balanced, there are some geared towards combat Medics, and some geared towards those who actually do what Medics are supposed to (ie. healing). To get all of the achievements and be worthy of the unlockables, you have to be a well-rounded Medic who's both a teamworking healer and a total badass killing machine. That's awesome, I think.
And I don't think having the Übersaw (or Critzkrieg, and definitely not Blutsauger) tips the balance. Only the real hardcore players will get it, and they will probably play with people who are close to their own level of skill. I don't think I'll be seeing any Übersaws on any of my regular servers...
Yeah, sure, I know, of course some people will get the achievements through setup games, or using bots and keybinds on playtest servers.

I'm not too happy about the slight MMORPG GRINDING aspect this is adding to my cheerful little team-based FPS, but I figure the Übersaw doesn't change the gameplay so much that a team is automatically screwed if the enemy Medic has it, so you don't have to get it to be a good Medic. If you really want it, you'll have to grind, that's how it goes.

And now, the achievements. This is gonna be hella annoying to read, but I'll just repost some of the achievements and add my thoughts.

1. First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
- Easily done. I don't really kill people as Medic anyhow, so it's easy to just hold myself back if I do get assaulted by noobish Spies. And I've been on top of the scoreboard as a Medic before, so this is going to be somewhat of a cakewalk. Definitely not too hard. With lots of Medics around, though...

3. Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
- I suspect servers will be full of Medics for the next few weeks, so probably you don't even have to coordinate this. Sigh.

5. Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
- Tricky, because I can't bleeding stay alive for three consecutive übers. 3 übers is actually my record, that's how long I can stay alive. And it's almost always on Dustbowl Stage Three, playing in BLU. Five assists is going to be very easy. And lol at Trauma Queen, awesome name.

7. Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
- Oh god, I can imagine the whole fucking team going Medic at once. Sheer luck. Also, a team with no Medics? After this update? HAHAHA OH WOW. Dream on. Will take some time, this one, I figure. :D

8. Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
- I'll probably get this without even realising it. Or then I'll just keep my eyes open for crits whenever I have a full charge. My crit-magnetism should come in handy, har de har har.

10. Consultation: Assist a fellow medic in killing 5 enemies in a single life.
- I've been assisting some bonesawing combat Medics before pretty randomly, but to stick to one? I wonder where I'll find a badass-enough Medic. I wonder if Slaverstrike can pull it off...

11. Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
- I heard there was going to be a "kill Scouts with syringes" achievement and my face went ":D!" because I've actually killed quite a lot of Scouts with syringes (I own Scouts better as Medic than as Soldier...). And then my face went "D:!" when I actually saw that it's 50 fucking Scouts. Right. It's gonna take forever. I have 120 kills as a Medic as of now, and maybe 15 of them are Scouts, 'nuff said.

12. Peer Review: Kill 50 medics with your bone saw.
- And I just lost a Medic vs. Medic melée match. Goddamn...

13. Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
- SLAVERSTRIKE, WE HAVE SOME BUSINESS TO DO. No deaths. Mindless killing only. Final destination.
Oh I only wish it was so easy and I were that good...

14. You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
- I COULD DO THIS WHEN I'M DRUNK. Since I seem to be so fond of Scouts under the influence.

16. Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
- Only thing I can say is: MEDICS, don't über ME when you want this achievement.

18. Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
- Seriously, where the HELL can you find a sentry nest like that? D: Even the usually so insane sentry nests on Dustbowl's Stage Two's last point are rarely so large! But yeah, Slaverstrike, you're going to help me with this one too at some point, right? :/

19. Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
- Lol at the name. And as far as achievements go, this one should be a cakewalk.

21. Grand Rounds: Heal 200 teammates after they've called for "Medic!"
- People just need to remember to call for Medics (I actually very rarely call for Medic when I play as Soldier or Pyro. I don't know why, maybe I feel a bit embarrassed wanting to take their time. And I'm afraid they'd stick to me and I'd get them killed, but yeah... I usually head for medkits instead. And now as I think of it, that's really stupid of me, and makes absolutely no sense. What kind of Medic WOULDN'T heal me when I call? And from now on I'll definitely always call for Medics! Help them get the achievement, yes!), and this should be fairly easy to get. At least I always heal everyone in need, I don't stick to just one person unless we're charging.

23. Doctor Assisted Homicide: Assist in killing 20 nemesis.
- Dammit, this would've been so much easier to get back in January when people actually dominated me! I don't really get dominated these days, not as Medic anyhow. I die a lot, but apparently not by the same people, at least not without me getting an assist on them before they can dominate me.
EDIT: And I realised only now that it's possibly assisting in other players' revenge kills, not getting your own revenges. And that makes so much more sense, actually. I'm slow. :nyoro~n:

24. Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
- Oh wow. I've never even killed five enemies in a single life (my record's two, ehh). People are gonna hate Medics when they try to get this. "Alright, I have a charge, I'mma go kill some people now!" "CHROME WE NEED TO GET THIS POINT GET YOUR FULLY CHARGED ASS IN HERE PRONTO - CHROME, THAT IS A PYRO WHAT ARE YOU ... OH FFS." "Hay guise I just respawned lol, let's get that über up so I can try to kill some people!"

26. Intern: Accumulate 7000 heal points in a single life.
- This is going to be another somewhat of a cakewalk. Gravel Pit, RED, good-enough team so that we can hold B, and this should be pretty easy.

27. Specialist: Accumulate 10000 heal points health in a single life.
- If only I could stay alive...

28. Chief of Staff: Accumulate 10 million total heal points.
- HAHAHAHA I HAVE ONE MILLION AND A HALF. I really hope those count towards the achievement.

29. Hypocritical Oath: Kill an enemy spy that you have been healing.
- With my Sixth Spy Sense this should be fairly easy. I want to know that do I have to actually overheal them, or does a quick little heal do the trick?

30. Medical Prevention: Save a falling teammate from dying on impact.
- I'mma just have a friend jump down from Gravel Pit Cap C. Hehe. A Soldier or a Demo, you know, they can shoot themselves until they're veeery low on health, and then they'll jump and I'll just catch them. With the medigun beam, that is.

32. Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
- I've always wanted to do this! I always forget to taunt ater kills. I've done it ONCE. I was chasing a Scout, who ran into his resupply room, and I fired a crit rocket before the doors closed and I just heard the crit hit and saw a message of having killed the Scout. That's when I taunted. Adding insult to injury, I know how much it sucks to die a feet away from the resupply cabinet (not that it would've helped at all, it was a crit after all...). Evil.

33. FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
- I love the nod to the Youtube video. But yeah, this is my day job anyhow.

34. Family Practice: Uber-charge ten of your steam community friends.
- I don't even have ten friends on Steam (only eight), but that's actually pretty easily fixed. Circlejerk, I'm looking at you.

35. House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
- And now I'm looking at Slaverstrike, this is gonna be so easy.

That's a lot of reading.

Anyway, Christmas is indeed coming early this year. I'm still refusing to get excited, because VALVE TIME. I'm keeping my fingers crossed that the update comes next week - the earlier the better - but I'm still sceptical. It IS Valve after all.

And here, have a quick Engineer drawing I whipped up at TF2Chan's oekaki board.

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