Creative Engineering!
Grand Rounds and Autopsy Report GET! Five more and the Kritzkrieg is mine. I'm also 3/10 through Family Practice and 11/20 through Doctor Assisted Homicide.
And I didn't have to act like an ass to get Autopsy Report, it was Dustbowl, Stage three, and I was attacking. We were holding the line somewhere near the last corner (always the last corner!), but I had to fall back at some point because of an enemy über approaching, and I was holding a full charge and didn't want to die again while holding it (and there was no one there to give the charge to). So I'm waiting behind the second corner, and a Pyro runs around the corner and right at me yelling for Medic. I felt my Spy sense tingling, so I of course whipped out my Blutsauger to see if it indeed was a friendly Pyro in peril or a cheeky enemy Spy trying to trick me. Unsurprisingly it was the latter.
I was pretty damn slow to react after killing the Spy, but I noticed just as I was running over his corpse, that DAMN I could try taunting, and so I did. Got the achievement. Whoo.
I should've bonesawed him, now that I think about it, because he was yelling for Medic. Damn. But I still suck with the bonesaw, with Blutsauger I can actually kill people. Which reminds me, damn glitches, I was playing on Gravel Pit a few nights ago, and had to attack at some point, trying to fall back from just-captured B. And for some reason I didn't have the Blutsauger equipped. Didn't even realise it at first, not until I critted and went WTF the Blutsauger shouldn't cr... oh crap why am I holding the regular syringe gun oh fffff I'm dead, aren't I? Yeah, got killed because of it. I would've probably survived if I had the Blutsauger with me then, Pyros don't really stand a chance against it if I can stay outside the range of their flamethrower. Even if I am in flames.
But yeah, went to equip the Blutsauger during respawn, and actually had it equipped, so it was probably a glitch or something.
Last night I practised something I like to call "Creative Engineering." You know, on certain maps you see the sentries in same places, always, which isn't very clever, considering that the enemy is expecting to see sentries in those places, knows not to get in their line of sight, and prepare an über to take them down. Everyone's starting to know the weak spots of certain sentry locations (well at least I'm starting to know them), which makes those spots liabilities rather than strong defensive measures. So it's actually more effective to have a sentry in a place where no one expects one, even if it gets taken down very easily. So I'm trying to come up with places where no one expects a sentry, and where it can disrupt the enemy offense for a moment or two (maybe buy time for the other Engies to get down their sentries and fortify our base defenses). One of these places, while still a pretty known place for a sentry, is on Dustbowl's stage three's cap A. Usually Engies put their sentries on the ledge that leads out of REDs respawn, and near the stairs next to it. I usually put my sentry on the opposite side, to the right from the cap point, next to the stairs leading to the building. Attackers don't usually expect a sentry to be on that side (because it's more obvious to have the sentries on the other side, plus there are sentries ALWAYS on that side, and not nearly as often on the side I'm building on), and they use their übers trying to take down the sentries on the left, usually ignoring mine. Even if they take down the sentries, mine is going to shoot them in the back, sending them to respawn and buying time for other Engies to get their sentries back up. So the next time they try to take down my sentry, and the other sentries shoot them in the back. The setup can only be defeated with multiple co-ordinated übers (or with a very skilled Demoman chucking pipe bombs or stickies through the tiny windows in the building. With enough skill you can get them land right on top of my sentry. I hate Demomen when they do that). Or Spies.
Defended the point last night with this setup, and I even was an MVP that round.
Creative Engineering is plenty of fun on Gravel Pit, too. On Dustbowl it's pretty hard, but Gravel Pit is perfect for it.
Also, played a lot of offensive Engineer. Because I hate it when on certain maps you never get teleporters to front lines because no one ever plays Engineer when the team's attacking. Sure, offensive Engies are pretty useless on Dustbowl before the first point is capped (except on stage two: a sentry in the dugout can keep those pesky spawncamping-loving Pyros away. Stage three needs a dispenser and a sentry to guard it, because the first point area gets really spammy and as a Soldier I always run out of ammo and I hate to go back to respawn, or risk getting killed trying to scavenge any dropped weapons. Also, it keeps Pyros from spawncamping, and makes approaching enemy übers busy: instead of killing our men, they try to take down the sentry) and with the defense trying to push us back, it's pretty hard to get down a sentry to keep THEM back. It's totally awesome if you DO get a sentry down. Ensured a capture on stage two last night: got a first level sentry down close to the tiny building with ladder leading to its roof, which kept enemies off the point.
Another awesome offensive Engie moment was on Gravel Pit: we were attacking A after getting B, and I managed to get a sentry down just beside the cap point. Very vulnerable spot, but no one expected it, so it killed quite a few defenders before it got taken down, and by then the point was already capped. HA. After that I got buttraped and dominated by a FUCKING SCOUT, and we never got C. Jesus Christ I hate good Scouts. Couldn't even get a teleporter down.
I blame being drunk, but yeah. I'm drunk, you don't have an excuse. Teammates were complaining about the Scouts as well, so at least I wasn't the only one who got dominated by them.
Also went offensive Engineer on Gold Rush (being Engie on Gold Rush is still pretty weird for me since the map is so new), mainly to get those telporters up, because damn they make a difference. And while I was taking care of teleporting people to the front lines, I also experimented and tried to get down some sentries. Offensive sentries are almost always unexpected, which is great, and if they work, they can really stop defense from pushing us back.
But my greatest offensive Engineer moments were on Granary. I haven't played much as Engineer on Granary, because I find it really hard to build a sentry that would LAST for longer than a few minutes. There are no really good sentry locations, which naturally makes it great for some really creative Engineering. So my team is dominating, so I know to put my teleporter entrance down next to our SECOND respawn point instead of the base spawn, because I know we're going to cap the middle point anyhow. After the setup I wait for a moment, and then sneak in and try to get a sentry down right next to the point, to ensure our capture. After that I try to move it right outside the enemy warehouse capture point, to stop enemies from getting out of the warehouse and go capture the middle point back. You have no idea how many kills I got with those sentries. And I probably pissed off the enemy team to no end, he he. Sure, the sentries got taken down not long after the enemy learned about them, but it still makes me happy to get five odd kills with a sentry that no one saw coming. Also, I'm not very invested in those sentries, so once I get them down, I fuck off to do something else (for example, to lure enemies to my sentry, a huge hearty LOL at all the Pyros and Scouts who actually followed me and got shot, ha ha!), because the sentry IS going to die, and there's no use for me to tank it. Besides I usually get killed with my sentry, so if I'm not tanking it, I stay alive, and can get another sentry up somewhere else in a matter of seconds. I also don't upgrade them too much: if there's ammo supply close, I get them to level two and that's it.
Anyway, wherever it is that the sentry is, I put down my teleporter exit somewhere close by. After the warehouse point is capped, I move the teleporters accordingly, and try to put a sentry in the warehouse, to keep the enemies pinned near their base. I don't know how useful I was being, but at least I got a shitload of points from teleports. That's my main function as an offensive Engineer, after all: coming up with obscure sentry locations is just the "for fun" part.
And of course it would work much better if I didn't get shot to death by my own sentry all the time, but what can I say. I was drunk.

But anyway, not playing Engineer like I normally would definitely made it much more fun. Might have to do it more. Preferably while I'm sober and not as prone to dominate myself.
And ha, our little faggotry-filled Circlejerk group has our own server now. The name's MANTRAIN, so I'd really like to see the faces of my "normal" Steam friends once they see THAT on their Friends tab.
And I didn't have to act like an ass to get Autopsy Report, it was Dustbowl, Stage three, and I was attacking. We were holding the line somewhere near the last corner (always the last corner!), but I had to fall back at some point because of an enemy über approaching, and I was holding a full charge and didn't want to die again while holding it (and there was no one there to give the charge to). So I'm waiting behind the second corner, and a Pyro runs around the corner and right at me yelling for Medic. I felt my Spy sense tingling, so I of course whipped out my Blutsauger to see if it indeed was a friendly Pyro in peril or a cheeky enemy Spy trying to trick me. Unsurprisingly it was the latter.
I was pretty damn slow to react after killing the Spy, but I noticed just as I was running over his corpse, that DAMN I could try taunting, and so I did. Got the achievement. Whoo.
I should've bonesawed him, now that I think about it, because he was yelling for Medic. Damn. But I still suck with the bonesaw, with Blutsauger I can actually kill people. Which reminds me, damn glitches, I was playing on Gravel Pit a few nights ago, and had to attack at some point, trying to fall back from just-captured B. And for some reason I didn't have the Blutsauger equipped. Didn't even realise it at first, not until I critted and went WTF the Blutsauger shouldn't cr... oh crap why am I holding the regular syringe gun oh fffff I'm dead, aren't I? Yeah, got killed because of it. I would've probably survived if I had the Blutsauger with me then, Pyros don't really stand a chance against it if I can stay outside the range of their flamethrower. Even if I am in flames.
But yeah, went to equip the Blutsauger during respawn, and actually had it equipped, so it was probably a glitch or something.
Last night I practised something I like to call "Creative Engineering." You know, on certain maps you see the sentries in same places, always, which isn't very clever, considering that the enemy is expecting to see sentries in those places, knows not to get in their line of sight, and prepare an über to take them down. Everyone's starting to know the weak spots of certain sentry locations (well at least I'm starting to know them), which makes those spots liabilities rather than strong defensive measures. So it's actually more effective to have a sentry in a place where no one expects one, even if it gets taken down very easily. So I'm trying to come up with places where no one expects a sentry, and where it can disrupt the enemy offense for a moment or two (maybe buy time for the other Engies to get down their sentries and fortify our base defenses). One of these places, while still a pretty known place for a sentry, is on Dustbowl's stage three's cap A. Usually Engies put their sentries on the ledge that leads out of REDs respawn, and near the stairs next to it. I usually put my sentry on the opposite side, to the right from the cap point, next to the stairs leading to the building. Attackers don't usually expect a sentry to be on that side (because it's more obvious to have the sentries on the other side, plus there are sentries ALWAYS on that side, and not nearly as often on the side I'm building on), and they use their übers trying to take down the sentries on the left, usually ignoring mine. Even if they take down the sentries, mine is going to shoot them in the back, sending them to respawn and buying time for other Engies to get their sentries back up. So the next time they try to take down my sentry, and the other sentries shoot them in the back. The setup can only be defeated with multiple co-ordinated übers (or with a very skilled Demoman chucking pipe bombs or stickies through the tiny windows in the building. With enough skill you can get them land right on top of my sentry. I hate Demomen when they do that). Or Spies.
Defended the point last night with this setup, and I even was an MVP that round.
Creative Engineering is plenty of fun on Gravel Pit, too. On Dustbowl it's pretty hard, but Gravel Pit is perfect for it.
Also, played a lot of offensive Engineer. Because I hate it when on certain maps you never get teleporters to front lines because no one ever plays Engineer when the team's attacking. Sure, offensive Engies are pretty useless on Dustbowl before the first point is capped (except on stage two: a sentry in the dugout can keep those pesky spawncamping-loving Pyros away. Stage three needs a dispenser and a sentry to guard it, because the first point area gets really spammy and as a Soldier I always run out of ammo and I hate to go back to respawn, or risk getting killed trying to scavenge any dropped weapons. Also, it keeps Pyros from spawncamping, and makes approaching enemy übers busy: instead of killing our men, they try to take down the sentry) and with the defense trying to push us back, it's pretty hard to get down a sentry to keep THEM back. It's totally awesome if you DO get a sentry down. Ensured a capture on stage two last night: got a first level sentry down close to the tiny building with ladder leading to its roof, which kept enemies off the point.
Another awesome offensive Engie moment was on Gravel Pit: we were attacking A after getting B, and I managed to get a sentry down just beside the cap point. Very vulnerable spot, but no one expected it, so it killed quite a few defenders before it got taken down, and by then the point was already capped. HA. After that I got buttraped and dominated by a FUCKING SCOUT, and we never got C. Jesus Christ I hate good Scouts. Couldn't even get a teleporter down.
I blame being drunk, but yeah. I'm drunk, you don't have an excuse. Teammates were complaining about the Scouts as well, so at least I wasn't the only one who got dominated by them.
Also went offensive Engineer on Gold Rush (being Engie on Gold Rush is still pretty weird for me since the map is so new), mainly to get those telporters up, because damn they make a difference. And while I was taking care of teleporting people to the front lines, I also experimented and tried to get down some sentries. Offensive sentries are almost always unexpected, which is great, and if they work, they can really stop defense from pushing us back.
But my greatest offensive Engineer moments were on Granary. I haven't played much as Engineer on Granary, because I find it really hard to build a sentry that would LAST for longer than a few minutes. There are no really good sentry locations, which naturally makes it great for some really creative Engineering. So my team is dominating, so I know to put my teleporter entrance down next to our SECOND respawn point instead of the base spawn, because I know we're going to cap the middle point anyhow. After the setup I wait for a moment, and then sneak in and try to get a sentry down right next to the point, to ensure our capture. After that I try to move it right outside the enemy warehouse capture point, to stop enemies from getting out of the warehouse and go capture the middle point back. You have no idea how many kills I got with those sentries. And I probably pissed off the enemy team to no end, he he. Sure, the sentries got taken down not long after the enemy learned about them, but it still makes me happy to get five odd kills with a sentry that no one saw coming. Also, I'm not very invested in those sentries, so once I get them down, I fuck off to do something else (for example, to lure enemies to my sentry, a huge hearty LOL at all the Pyros and Scouts who actually followed me and got shot, ha ha!), because the sentry IS going to die, and there's no use for me to tank it. Besides I usually get killed with my sentry, so if I'm not tanking it, I stay alive, and can get another sentry up somewhere else in a matter of seconds. I also don't upgrade them too much: if there's ammo supply close, I get them to level two and that's it.
Anyway, wherever it is that the sentry is, I put down my teleporter exit somewhere close by. After the warehouse point is capped, I move the teleporters accordingly, and try to put a sentry in the warehouse, to keep the enemies pinned near their base. I don't know how useful I was being, but at least I got a shitload of points from teleports. That's my main function as an offensive Engineer, after all: coming up with obscure sentry locations is just the "for fun" part.
And of course it would work much better if I didn't get shot to death by my own sentry all the time, but what can I say. I was drunk.

But anyway, not playing Engineer like I normally would definitely made it much more fun. Might have to do it more. Preferably while I'm sober and not as prone to dominate myself.
And ha, our little faggotry-filled Circlejerk group has our own server now. The name's MANTRAIN, so I'd really like to see the faces of my "normal" Steam friends once they see THAT on their Friends tab.
Labels: buttslaughter, creative engineering, dr feelgood, engineer stories, i'm drunk you don't have an excuse, screenshots, team fortress 2, there's magic in granary

