Yeah, I'm late to blogging about this, so without further ado, some
extremely amazing things are heading this way some time tomorrow.
I've been following the news about the update ever since Steam told me it would be coming this week, but for a change I'm being a lazy blogger.
Also, Meet the Sniper, which immediately became my favourite yet (Meet the Soldier used to be my fav). Extremely well-done, seems like Valve kicked it up a notch after Meet the Scout, which was, in my opinion, a bit of a let-down. Demoman's little slapstick act was priceless (nooo, his good eye!), I lol'd at FOAD and the "I think his mate saw me. Yes, yes he did," (bit of Steve Irwin, eh?) and the whole parents thing was hilarious. I also always kinda imagined Sniper as an enormous prick, but whaddaya know, he's a really laid-back (resisted the urge to write "mellow") fellow. He's even pretty charismatic! Outrageous!
And noticing Pyro wielding a new flare-gun-like bright blue weapon that later turned out to be the Flare Gun was a source of much speculation and anticipation. Sneaky, so sneaky, Valve.

Jars of piss!
But! The Pyro update. I'm actually really looking forward to it, especially now after seeing what the unlockables are. Pyro is my fourth most played class with 30 hours, I like playing as one (although I don't play it that often on any other map but Hydro and sometimes CP Well), and I like to think that I'm not entirely horrible at it.
So Backburner is a massive DO WANT for me, since I'm always doing everything I can to get behind enemies' backs whenever I am playing as Pyro. Flare Gun sounds awesome indeed for teasing Snipers and Engineers, and Axtinguisher... well, sure, I want to have one, but I'm more afraid of what it will do to ME when I'm not Pyro. Guaranteed crit when you are on fire sounds... terrible. As if good circle-strafers don't kill me well enough when I'm playing as Heavy!
And sure, as a Pyro player I am really liking the sound of the changes to the regular flamethrower. Being able to deflect projectiles definitely helps a bit with the long range disability that Pyros have been suffering from day one. I mean, Pyro is supposed to be THE close range combat class whose defect IS the fact that they can't fight worth shit over long range, forcing players to seek ways to ambush enemies. Which made especially Soldiers somewhat overpowered against Pyros. Pyros still can't attack over long range (the new Flare Gun being the exception, but the tradeoff with that is the inability to finish off burning enemies), but they can defend theirselves, which improves their chances to survive. Which has been the number one turn-off at playing a Pyro: they generally don't live for very long.
So,
excellent.I also suppose there's gotta be some drawback to using the alt-fire (a few seconds between blows?). Without it all the Pyros would be just running around tapping alt-fire and being basically invulnerable.
/end a Captain Obvious moment.
What doesn't make me happy about the new change is naturally the fact that I play a lot as a Soldier.
Story time: I've told many times how I'm extremely weak against Pyros as a Soldier. I get owned by the BAD Pyros, those who charge right at me from distance rather than try ambushing me. I am never able to actually hit them and a confrontation with a Pyro ended in my death nine times out of ten.
That's how it
used to be. Now that I'm only playing with good framerate instead of the sucky 20 (more on that later), Pyros don't actually stand a chance against me. Ever since I started playing with good framerate I can't remember a single Pyro actually killing me by charging right at me (when I'm on full health), and even if they DID kill me (afterburn is a bitch), at least they didn't walk out of it alive.
So I was actually never weak against Pyros, it was my low framerate handicap all along (I never even realised how much the bad framerate actually affected my playing). Now I just hit their feet with a rocket, send them flying, and aim another at where they land, and BOOM. So much for that.
(Btw, juggling enemies is awesome, I was never able to do it before.)
But now they're able to deflect my rockets, so, umm, I'm afraid I'll start getting owned by Pyros (and my own rockets...) again.
And the question is: if a deflected rocket kills the Soldier that had fired it, does the Pyro get a kill or a finish, or is it marked off as a suicide? We'll see.
But back to the Pyro update. It would also seem that Valve learned something from the impossible Medic achievements ("impossible" standing for "impossible to get during normal gameplay without acting like a total dick"), and all the Pyro achievements seem like something that anyone would be able to get while playing normally and doing just what Pyros do. I know it won't stop people from farming the achievements, but at least any achievement-seeking Pyros won't probably ruin gameplay for others.
I figure it will take quite a while to get Makin' Bacon, though, ha ha.
I am also wondering if achievements like Firefighter, Fire Chief and Pyromancer will take your existing stats to account, like Intern, Specialist and Chief of Staff did. Because it would seem that I'll be getting both Firefighter and Fire Chief right away, since I have 1,339 kills as a Pyro. I'm far away from Pyromancer, though, my damage dealt is only at 365,998. Ehh. That guarantees that it will take a good while until I get to enjoy from the Axtinguisher (yes, all the other achievements seem like something that I will and can get sooner or later).
Also OMGWTFBBQ raises an interesting question: does the Hadouken taunt actually do
damage from now on?! If, it will be the most awesome thing
ever.
And I'm so happy of getting two community-made custom maps wrapped in an official package. <3 I've been playing basically nothing but Dustbowl and Gold Rush for the last month or so (still not getting tired of them), because, you know. All other maps bore the hell out of me. I'd rather watch grass grow than play even a single game on 2fort.
I wonder if Turbine will make CTF fun.
I guess that wraps it up. I don't know if I'll be able to get to play the moment the update comes out (since I believe Valve hasn't given any specific ETA for the update - maybe they're actually
learning...), but I am trying to. I don't think I'll be playing as Pyro (and add to the inevitable influx of gasmask-clad, gimp-suit-wearing, flamethrower-wielding pyromaniacs), but I certainly want to try out the new maps. I am itching to start getting the achievements and trying out the new flamethrower, but I think I will wait for the initial excitement to die out, just like I did with the Medic update.
So, "I'm only playing with good framerate instead of the sucky 20." That's right. I've been playing on my little brother's computer the last few weeks. He moved out two weeks ago (I am staying at my parents' house for the summer), so I thought I wouldn't get to play on his computer any more. So I sucked it up and tried playing on my own.
And I found it impossible. All the killing I did as a Soldier was out of luck. Playing as Medic was also nigh impossible with all the twitching: locking onto new targets was a total bitch. Playing as Heavy was completely out of question. The whole thing only made me angry.
So luckily my little brother is the most awesome little brother in the history of ever, and doesn't mind at all if I come over and spend a few hours playing TF2. I thought he wouldn't want his big sis hanging around his new pad (despite the fact that we're kinda close as siblings), but whaddaya know, I was wrong.
Of course there's something in it for him: I let him play Sniper every once in a while, and he doesn't have to buy the game just for snipan gaems. So from now, whenever you see me as a Sniper, it's my little brother.
I naturally can't play quite as often as I'm used to playing, but I'm happy if I can play few times a week with a good freaking framerate, until I get paid enough to buy myself a brand spanking new computer.
I also noticed it's not just my imagination that I'm a much better player with good framerate. I've been playing mostly on a 24/7 Dustbowl/Gold Rush server lately, so I went to check the server's stats at its Gametracker page, and much to my joy I noticed that my points per minute average was 0.75. Yeah, I know, not that good when you think about it, but stick with me. I've been checking my stats on my regular servers every now and then (because I'm a stats whore, you should know this by now) and they've mostly been around 0.4. In fact, my score/min average was around 0.5 on that server the last time I checked (before starting to play on my little brother's computer), so I really did get better. A lot better, in fact.
I'd provide screenshots of my recent awesomeness, but I'm afraid all the screenshots are on my little brothers' computer. Duh. Will show some at a later date.
And now for something completely different:
I've also been playing some Metal Gear Solid 4, but more on that later (this entry is long enough as it is). Long story short: it's made of awesome, I love it, and I'm dying to play it more. I have to play it on my friend's terms (the friend owns the PS3, see), so I've only had a massive eight hours of playtime as of now.
Labels: and my AXE, burn baby burn disco inferno, i am a stats whore, mgs4, news, plz update valve, screenshots, team fortress 2, unlockables, valve ilu, what the hell sniper wasn't supposed to be so cool