2009-02-20

Update about the Scout update #3

I love it when Valve basically reveal three things in one update.

Pay note to the background image: the new game mode will clearly be some sort of Payload race, since there are two cart tracks, one in red and one in blue. Intriguing! I'm definitely looking forward to hearing more about it, the idea definitely sounds fun, at least it's not about the same old attack-defense mechanic.
And the second one: that is not the Scattergun the Scout's holding in the image. It looks similar at first glance, but if you look closer, you can see that it's not the same, it's missing the round chamber of Scattergun, and it looks shorter. It rather looks like a regular sawed-off shotgun. AND when you check out the achievements, there's "Fall Classic" which sports some kind of a buzzsaw in its image. OH I WONDER...

ILU Valve.

Scout unlockables? Curious about the mechanics of the Sandman, will probably start using it (if I ever manage to get it, that is. I'm not the greatest Scout, so getting the achievements might be a bit trickier than with other classes) because I'm not a very jumpy Scout anyhow, and the Energy Drink seems interesting as well. I kinda dislike the pistol since it's got so ridiculously low ammo, but I use it a lot to finish off enemies out of Scattergun range and - naturally - take potshots at distant sentries, so I don't know if I want to replace it. And if a sawed-off shotgun replaces Scattergun I'm extremely curious to hear about its tradeoff, since Scattergun is basically a sawed-off shotgun: both are defined by the larger spread. It also bothers me that they would look so similar, and Valve's been careful to make the unlockable weapons look different from the regular ones. Maybe it IS the Scattergun in the image, idk, I just can't see the round chamber no matter how I look at it.
Conjecture, conjecture, we'll see once it's officially revealed.

And I love the subtle slap on the wrist of all exploiters: see the Announcer's post on the official TF2 blog. There are so many reasons to go "ILU Valve" right now.

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2008-08-16

More Heavy stuff

So it would seem that the rumours were right and the Heavy gets a new minigun that does less the damage, but slows down enemies on hit. Natascha, she is called (and if I were Sasha, I'd be jealous. Poor Sasha).

But what I really like to comment, are some of the achievements, which finally got descriptions. Sure, most of them were easy to guess by file names, and there weren't really any big surprises. Several Medic-related indeed, so I'll be working with Heavies next week.
What I don't want to see, is someone trying to get Soviet Union and telling me to GTFO. Okay, if you want to be an idiot and don't want me to heal you, don't even think I'll be there saving you when you're on fire and dying. The only people I don't heal on default, unless they yell for Medic, are Spies, because I don't want to accidentally blow their cover. And that's not gonna change. I give you healings, whether you want it or not!
Or starting to taunt in the middle of an über to get Photostroika. Okay, sure, if we're steamrolling or there simply aren't any other enemies around, it's not that I've never launched a useless charge before, but if we're pushing for the Dustbowl's last point and my Heavy starts taunting... I'll ragequit for sure.
Even bigger DO NOT WANT TO SEE, is someone trying to get Redistribution of Health when I'm around.

Bitch, if you be stealing my medkit...

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2008-04-18

I can't stop blogging!

Okay, so I'm apparently going to blog like a nutcase about the upcoming update, but fucking hell I can't help it! News, pictures, videos! In a steady stream! And I'm getting more and more excited with each new thing that I stumble upon!
I think I'm in trouble if Valve Time comes into play and the update won't see daylight in Sunday...

My new favourite thing is this video. (Embeddan gaems! Let's see how this goes...)



First of all, Critskrieg in action! I'm quite disturbed by the un-shinyness of the actual charge. No one's even going to notice there's a critzkrieging going on until they start seeing some Soldier critting nonstop. And that's gonna be horrible with Heavies and Pyros when you can't actually see the crits. All you're going to see is your teammates mowed down. That's going to be nasty.
But yeah, that seemed pretty devastating. Even with the Soldier backing away and reloading at some point, they still killed pretty much everyone there.
(...I'm changing my mind about the Critskrieg again, I might wanna get it after all. If I only could.)

And second of all, and the real reason I can't stop watching the video: Goldrush. I can't WAIT to actually get to play it. That really narrow tunnel after the first checkpoint? Going to be hell. Imagine some critzkrieged Pyro charging the entire escorting BLU team there... and oh man, that map's going to be a real challenge for BLU Engineers. I figure teleporters can make a world of difference after the first checkpoint is cleared. And you'd have to move them up all the time. I wonder how much chaos can one well-placed offensive sentry cause... if an Engie can slip past the defenses... I really wanna see what offensive Engineers can cook up on that map.

Anyway, I just know I'll love Goldrush.

Seriously, people. Christmas.

And Meet the Scout in nine hours on Gametrailers, apparently. I'm actually thinking of staying up to watch it when it comes out. Or then I'll go to bed, have the alarm go off when the video comes out, watch it, and go back to sleep.

Yes, I am that much of a geek.

Also there was an article (which I've seem to lost... no, wait, here it is), where they mentioned that Engineer would be getting some updates too, apparently additional levels to teleporters (shorter recharge time) and dispenser (faster healing).

And uh, I'm going to break my own rules again, but once Goldrush comes out, I'm going to play it first as Soldier. Sorry, me! Because Soldier's safe class, and it's easier for me to get to know the map when I can go where I want to and explore places (I'm a tunnel-vision Medic, I just follow people. I'll never get to know the map that way). Scout would be perfect, but I don't do Scout. I could go Pyro, though, but Soldier's still more reliable for me.

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