2008-09-11

Well now.

Gosh, 3D modeling is one of those things I can't do for a very long time without having a breather. I'm working on a school project, I'm slowly losing my mind with wonky vertices and accidental tris (Mudbox hates tris, so I should try to get rid of them before importing my model from Max) and I'm trying to escape (or rather postpone) the necessity of working on them by blogging. Sweet, sweet procrastination... so, I need to come up with something to write about.

And I think I have just the thing...



As some of you know, I draw quite a lot. And I've drawn quite a lot of Team Fortress 2 fanart as well. You might've even seen some of my work. At least in the form of my Steam avatar ans the quickest little Engineer oekaki that I posted a few months ago.
So there, have some fanart. I think Demo's the only class I've actually never drawn before this, since most of the time I just draw Engineers and Medics and Spies, mostly because they're the easiest classes to draw.
I might post some new work here every now and then, to deviate a bit from all the babbling.

I haven't really been playing much of TF2 lately. Last time I played was Saturday night, in the early morning hours, and I was drunk off my ass after an intensive evening full of drinking, rocking and multitasking in Rock Band (it's quite fun to do two things if you know the song: Weezer's Say it Ain't So was pretty easy, even when I was singing AND playing the bass at the same time). It would seem that I'm starting to abuse the hell out of fake clan tags, after changing my name to [RAGE]Chrome after raging at something during a Ravine match. I can't even remember what was it that ticked me off, ahaha.
But RAGE is gotta be the best faux clan name ever. I might even start wearing it, except then people would assume that I am in some kind of cool-sounding clan.

And Caramelldansen is indeed the best background music for intensive Arena matches.

Also, you need to beware: me and Slaver "cheat" hardcore in Arena matches. Whenever I have to sit out or when I die before Slaver, I just spectate him, and keep an eye on his back, telling him if there's something behind him. And vice versa. Don't be trying any backstabbing shenanigans against either of us, haha.
Neighbours probably hate us already because we play in the middle of the night, and the yelling gets quite bad sometimes (I once woke up a friend who lives just below us, and she came to tell me to STFU on our IRC channel. Too bad I can't check IRC when I have TF2 open, so I never noticed. Whoops). I talk a lot when I play, even when I'm alone, but knowing that there's someone in the next room who can hear me cursing at other players and relate, there's nothing stopping me from actually doing it to my heart's content.
And it's bleeding fantastic to relay all kinds of information to each other. The Spy's a Pyro near our spawn? I'm on it. Someone's trying to sneak up on us from behind? Consider it done. Sentry to the left? Gotta remember that. I have an übercharge, get your ass in here so we can take those sentries down! Right-o!
It's making me want to play over LAN in the same room with a small group of friends. Guys on our class have showed some interest to play TF2, so we might have to see if we can organise a LAN party in our school during the next free weekend. It would be awesome.
...actually, that's a fucking great idea.

And why is Warpath such a terrible, terrible map? I've only heard good things about it (although now that I think about it, I might've missed the sarcasm...), so I was kinda excited about getting to play on it.
And then it sucked. It was ugly, the map is maybe a bit too large for a pretty regular CP map, and the second points are practically free. I mean, yeah, the middle point seems to cause some epic battling, but once it's capped, the second point would seem to get capped without a doubt, and after that it's just a fucking grind over the last point.
I'm never gonna go back there again.

And I'm three hours shy from 100 hours as Soldier. Goddammit, when did this happen. I think I'll just play Medic for the next twenty hours, it's okay to hit 100 hours as Medic. As Soldier it's just... no.
(Also, I have no life.)

Anyway, I think I better get back to modeling now.
And I surely hope that I'm not the only person who sees everything as polygons after spending a few hours in Max. Vertices, everywhere.
Real life has a fucking ridiculous polycount.
(Takes forever to render it.)

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2008-07-06

I demand more nerfing.

Well well well. Last night I had the best melée only times on a random server with Sonneteer, one of her friends and a bunch of random people (who were awesome and immediately agreed on melee only rules). We melée only-ed our way through several maps and had heaps of fun - well at least I did. Naturally it lead into several interesting records, my max kills as a Medic is 7, and damage dealt about 1,400. My max kills as a Scout is 4, and my max captures as a Pyro is 9 and max points 24, which makes me rage a bit, because it's the same as my Medic record and dammit, I'm trying to keep my "career class" the one with the most points.
Also scored a few achievements, I actually got Sawbones completely out of the blue during a match in CTF Turbine (which sucks, by the way). What's funny is that the enemy players were Scouts at that point, so I got Sawbones by killing Scouts. That's... pretty wtf.
And dammit it feels like such a waste to run around with a full übercharge. And because I kept using the Übersaw (although it's admittedly inferior to the normal bonesaw in melee only matches), I had a full charge nearly all the time. I came pretty damn close to getting Placebo Effect, though (got killed when I was one kill away from it).

And I've actually never heard the "You vant a second opinion? You are also UGLY!" in game before. Couldn't stop laughing after my Medic yelled it after a few bonesaw kills.

I also got lots of progress to Peer Review, since Sonneteer was mostly playing as a Medic, and in the enemy team. She dominated me a few times, though, insane crazy crit streaks, dammit: I get out of respawn, attack her and immediately get critted in the face. So I get out of respawn, striving to kick her ass this time, and again I get critted in the face. And with the annoying fanfare the game informs me that I have a new nemesis.
It was hilarious. Crit magnet, I am.



I also got a few Pyro achievements. OMGWTFBBQ I got completely consciously, and dammit it truly is the most amazing thing EVER to kill someone with a Hadouken. And melee only of course inspires a great deal of taunting, so at some point I got Freezer Burn. And I'm 2/3 through Dance Dance Immolation. Getting Lumberjack goes almost without saying. And all of those lead into this:



Which means that I finally have hands-on impressions about the Backburner's overpowered-ness.
And yeah, I was playing on my own computer for a change, hence the crappy graphics and smaller resolution. Yes, I had the 20 fps handicap. Made the whole melee thing pretty difficult, but at least I got used to it after a few minutes of whining about it (ahaha serious handicap: playing with the Übersaw AND 20 fps, I wonder how well I would've done with the regular bonesaw and on my little brother's computer).

But the Backburner. Is the cutest little thing ever (it has a face!), and also very, very good at one thing: defeating its very purpose. Stick with me. So the Backburner gives 100% crit change from behind. I don't know how flawed the recognition was before the latest batch (which apparently fixed it), but it feels pretty alright: the enemy has to have your back right at you or else it won't work. I didn't even once get crits from the side or from the front, but then again sometimes I didn't get them from the back either. I suppose that could be because of lag, so I won't blame the game being broken. The Backburner also provides the Pyro with a +50 HP increase, and this is where the weapon defeats its purpose.
Valve said, and I quote, "This flamethrower is built for the Pyro who likes to ambush their opponents [...] To aid in survivability, it grants the Pyro an extra fifty health." Which means that the Backburner is supposed to be the ultimate ambushing weapon with the guaranteed crits from the back, and the health buff helping in making a getaway after the ambush.
With the health buff the Pyro has 225 HP, which is more than the Soldier has and only falling 75 HP short from the Heavy. Now add a Medic, and the Pyro has 318 HP - more than the Heavy has normally. The Pyro has no reason to ambush his enemies anymore. What with the flamethrower's damage fall-off reduced, the Pyro doesn't even need the crits to be a total killing machine in close range. And the +50 HP really aids with survivability, because you can just hit and run, and remain almost unscathed. Sure you can still ambush enemies, good for you, it's just that with the Backburner you don't have to. It affected my mentality immediately after I noticed that I could get away with almost anything: I just charged head-first at Demomen and Soldiers, even goddamned Heavies, took some damage, set everything afire (or in Heavies' cases circle-strafed them to death), and ran away to get a medkit or find a Medic and ready myself for the next attack. And dammit it worked, and felt so much more useful than waiting silently in ambush just to get a few crits. I don't think the weapon is balanced if it can be "abused" in such a way.
Dammit, the Pyro was good the way he was, I never felt he was underpowered. Backburner would be a good and balanced weapon if you removed the health buff, because then the Pyro would be forced to go back to ambushing, and the Backburner would be the more effective ambushing weapon with the guaranteed crits, while the regular flamethrower would be more suitable for other confrontations because of the ability to deflect projectiles and thus get right at Soldiers' and Demomen's faces. Now the Backburner is a clear upgrade from the regular flamethower instead of an alternative weapon.

I wish Valve would realise this and remove the health buff. And dammit, this comes from a Pyro player who refuses to use the Backburner from now on, simply because it is ridiculously overpowered (and because I like the airburst).



And that's my 2 cents on the matter of the Pyro unlockables. NERF, VALVE. NERF.

I also played as Engineer a bit (because it's the easiest class to play with my low fps), and I've never randomly left my sentry in a more suitable moment: we were attacking in Dustbowl's third stage, and I saw our other Engineer (the team was whining about "too many Engineers" and I agreed, because when you attack you don't need but one Engineer if he can keep his act together) building his own sentry. I was BORED because I had just sat about five minutes behind my sentry, waiting for some action, so I fucked off to help him build the thing. I figured that okay, if he insists on being an Enigneer, at least his sentry should cover our back in case mine gets taken down, so I better help him with it (and I'm all for "All for one and one for all" attitude when I'm an Engineer, I help my comrades as much as I can, and then rage when they don't return the favour. Selfish fuckwit Engineers are the cancer that's killing my will to play the class).
And while I'm there I see a goddamn übered enemy Demo coming around the corner and starting to chuck stickies at my sentry. So what do I do? Upgrade the friendly sentry to second level, watch it massacre the Demo and his Medic, and then just simply return to my dispenser to put my sentry up again.
Damn. If I hadn't left I had probably died, because I'm still stupid enough to stay and hope that the Demo wouldn't kill ME too. And my colleague's poor little first level sentry would've probably been goners as well. I would've lost my dispenser AND my teleporter exit which kept our team pushing mercilessly. And we would've had to fall back.
And this, gentlemen, is why I was an MVP on Dustbowl's third stage, playing as an Engineer in BLU. I've never seen an Engineer being an MVP in the attacking team on third stage. And most of my points? Teleports. The main reason I even build a sentry was to protect the teleporter exit, I didn't really care if I got any kills (didn't, really, I got maybe three or four), as long as the sentry kept enemies from charging at us and destroying the teleporter. And at least we won, so it must've been a successful effort.

I'm thinking of going Strictly Engineer for a day.

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2008-05-24

FFFFFF.

Oh god what.

So, I was taking a little break from TF2, and when I returned to my usual few-hours-a-night schedule, I found myself sucking. Quite horribly.
Until tonight. Christ. For the record, I've been drinking again. Decided to play a bit, because you've probably noticed how I have almost a habit of getting wasted and then wasting the entire evening just fragging people and being amused at how I'm not that bad of a player when I'm drunk (and yes, I am very aware of the fact that I am indeed a gigantic nerd and have no life).
So yeah, I was playing as Heavy on Gold Rush and being once again surprisingly good at it (especially after last night's failfest. I don't wanna talk about it).

But then I switched servers and found myself on Dustbowl. Stage Two. RED. First point had been capped, so my team had already fell back to the last point. I went Medic, seeing that they didn't have any Medics, and started healing.

Result?

1. Within two minutes I was on top of the scoreboard, above all the players who had been on the server before me.

2. Intern. 500 FUCKING HP AWAY FROM SPECIALIST FFFFF I'M PISSED (Most health healed record is now 9,498 FFFFF I STILL GET PISSED OFF WHEN I LOOK AT IT. SO CLOSE. SO. CLOSE).

3. And most points record, 24, whoo!

And the best (/most fucked-up) part? At some point after I had launched my second über I started getting 1-5 fps. I'm not shitting you. I was getting some serious lag and I don't know if it was the server or my connection. And still I managed to get two more übers and stay alive until BLU capped the point.
I stuck around for a few minutes on third stage, but at that point the lag was getting so ridiculous I had to stop. Much to my chagrin. Stupid lag, I was doing so good!
And at that point half the team was going Medic and stealing my Heavy, so it was completely my cue to leave. What the hell is it with those people: no one wants to be a Medic in the previous round, then I jump in and dominate the scoreboard and then everyone else wants to be Medic too?
I completely understood when few people went Medic after I went all "LOL GUYS I'M GETTING LIKE 1 FPS MAYBE I SHOULD STOP" in chat, though. But I'm drunk, you don't have an excuse.

And here, scoreboard at the start of stage three:



But yeah, it's nice to know that I'm still a fucking kickass Medic even when slightly drunk and with the lowest framerate possible. HA HA HA I really hope that won't happen ever again. I was insane to stick around after I started lagging.

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2008-05-10

Creative Engineering!

Grand Rounds and Autopsy Report GET! Five more and the Kritzkrieg is mine. I'm also 3/10 through Family Practice and 11/20 through Doctor Assisted Homicide.

And I didn't have to act like an ass to get Autopsy Report, it was Dustbowl, Stage three, and I was attacking. We were holding the line somewhere near the last corner (always the last corner!), but I had to fall back at some point because of an enemy über approaching, and I was holding a full charge and didn't want to die again while holding it (and there was no one there to give the charge to). So I'm waiting behind the second corner, and a Pyro runs around the corner and right at me yelling for Medic. I felt my Spy sense tingling, so I of course whipped out my Blutsauger to see if it indeed was a friendly Pyro in peril or a cheeky enemy Spy trying to trick me. Unsurprisingly it was the latter.
I was pretty damn slow to react after killing the Spy, but I noticed just as I was running over his corpse, that DAMN I could try taunting, and so I did. Got the achievement. Whoo.
I should've bonesawed him, now that I think about it, because he was yelling for Medic. Damn. But I still suck with the bonesaw, with Blutsauger I can actually kill people. Which reminds me, damn glitches, I was playing on Gravel Pit a few nights ago, and had to attack at some point, trying to fall back from just-captured B. And for some reason I didn't have the Blutsauger equipped. Didn't even realise it at first, not until I critted and went WTF the Blutsauger shouldn't cr... oh crap why am I holding the regular syringe gun oh fffff I'm dead, aren't I? Yeah, got killed because of it. I would've probably survived if I had the Blutsauger with me then, Pyros don't really stand a chance against it if I can stay outside the range of their flamethrower. Even if I am in flames.
But yeah, went to equip the Blutsauger during respawn, and actually had it equipped, so it was probably a glitch or something.

Last night I practised something I like to call "Creative Engineering." You know, on certain maps you see the sentries in same places, always, which isn't very clever, considering that the enemy is expecting to see sentries in those places, knows not to get in their line of sight, and prepare an über to take them down. Everyone's starting to know the weak spots of certain sentry locations (well at least I'm starting to know them), which makes those spots liabilities rather than strong defensive measures. So it's actually more effective to have a sentry in a place where no one expects one, even if it gets taken down very easily. So I'm trying to come up with places where no one expects a sentry, and where it can disrupt the enemy offense for a moment or two (maybe buy time for the other Engies to get down their sentries and fortify our base defenses). One of these places, while still a pretty known place for a sentry, is on Dustbowl's stage three's cap A. Usually Engies put their sentries on the ledge that leads out of REDs respawn, and near the stairs next to it. I usually put my sentry on the opposite side, to the right from the cap point, next to the stairs leading to the building. Attackers don't usually expect a sentry to be on that side (because it's more obvious to have the sentries on the other side, plus there are sentries ALWAYS on that side, and not nearly as often on the side I'm building on), and they use their übers trying to take down the sentries on the left, usually ignoring mine. Even if they take down the sentries, mine is going to shoot them in the back, sending them to respawn and buying time for other Engies to get their sentries back up. So the next time they try to take down my sentry, and the other sentries shoot them in the back. The setup can only be defeated with multiple co-ordinated übers (or with a very skilled Demoman chucking pipe bombs or stickies through the tiny windows in the building. With enough skill you can get them land right on top of my sentry. I hate Demomen when they do that). Or Spies.
Defended the point last night with this setup, and I even was an MVP that round.
Creative Engineering is plenty of fun on Gravel Pit, too. On Dustbowl it's pretty hard, but Gravel Pit is perfect for it.

Also, played a lot of offensive Engineer. Because I hate it when on certain maps you never get teleporters to front lines because no one ever plays Engineer when the team's attacking. Sure, offensive Engies are pretty useless on Dustbowl before the first point is capped (except on stage two: a sentry in the dugout can keep those pesky spawncamping-loving Pyros away. Stage three needs a dispenser and a sentry to guard it, because the first point area gets really spammy and as a Soldier I always run out of ammo and I hate to go back to respawn, or risk getting killed trying to scavenge any dropped weapons. Also, it keeps Pyros from spawncamping, and makes approaching enemy übers busy: instead of killing our men, they try to take down the sentry) and with the defense trying to push us back, it's pretty hard to get down a sentry to keep THEM back. It's totally awesome if you DO get a sentry down. Ensured a capture on stage two last night: got a first level sentry down close to the tiny building with ladder leading to its roof, which kept enemies off the point.
Another awesome offensive Engie moment was on Gravel Pit: we were attacking A after getting B, and I managed to get a sentry down just beside the cap point. Very vulnerable spot, but no one expected it, so it killed quite a few defenders before it got taken down, and by then the point was already capped. HA. After that I got buttraped and dominated by a FUCKING SCOUT, and we never got C. Jesus Christ I hate good Scouts. Couldn't even get a teleporter down.
I blame being drunk, but yeah. I'm drunk, you don't have an excuse. Teammates were complaining about the Scouts as well, so at least I wasn't the only one who got dominated by them.
Also went offensive Engineer on Gold Rush (being Engie on Gold Rush is still pretty weird for me since the map is so new), mainly to get those telporters up, because damn they make a difference. And while I was taking care of teleporting people to the front lines, I also experimented and tried to get down some sentries. Offensive sentries are almost always unexpected, which is great, and if they work, they can really stop defense from pushing us back.

But my greatest offensive Engineer moments were on Granary. I haven't played much as Engineer on Granary, because I find it really hard to build a sentry that would LAST for longer than a few minutes. There are no really good sentry locations, which naturally makes it great for some really creative Engineering. So my team is dominating, so I know to put my teleporter entrance down next to our SECOND respawn point instead of the base spawn, because I know we're going to cap the middle point anyhow. After the setup I wait for a moment, and then sneak in and try to get a sentry down right next to the point, to ensure our capture. After that I try to move it right outside the enemy warehouse capture point, to stop enemies from getting out of the warehouse and go capture the middle point back. You have no idea how many kills I got with those sentries. And I probably pissed off the enemy team to no end, he he. Sure, the sentries got taken down not long after the enemy learned about them, but it still makes me happy to get five odd kills with a sentry that no one saw coming. Also, I'm not very invested in those sentries, so once I get them down, I fuck off to do something else (for example, to lure enemies to my sentry, a huge hearty LOL at all the Pyros and Scouts who actually followed me and got shot, ha ha!), because the sentry IS going to die, and there's no use for me to tank it. Besides I usually get killed with my sentry, so if I'm not tanking it, I stay alive, and can get another sentry up somewhere else in a matter of seconds. I also don't upgrade them too much: if there's ammo supply close, I get them to level two and that's it.
Anyway, wherever it is that the sentry is, I put down my teleporter exit somewhere close by. After the warehouse point is capped, I move the teleporters accordingly, and try to put a sentry in the warehouse, to keep the enemies pinned near their base. I don't know how useful I was being, but at least I got a shitload of points from teleports. That's my main function as an offensive Engineer, after all: coming up with obscure sentry locations is just the "for fun" part.
And of course it would work much better if I didn't get shot to death by my own sentry all the time, but what can I say. I was drunk.



But anyway, not playing Engineer like I normally would definitely made it much more fun. Might have to do it more. Preferably while I'm sober and not as prone to dominate myself.

And ha, our little faggotry-filled Circlejerk group has our own server now. The name's MANTRAIN, so I'd really like to see the faces of my "normal" Steam friends once they see THAT on their Friends tab.

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2008-05-02

Well, that was easy

Look!


That was ridiculously easy.

Heh, I'm once again playing drunk.

I went Medic a few times, just to see if I could get any of the achievements. And it would seem that the Blutsauger is ridiculously easy to get. I got those twelve achievements without even trying. This far I have First Do No Harm (I had three other Medics in my team, but luckily they all sucked, so I got it pretty damn easily on Dustbowl), Quadruple Bypass, Group Health (without coordinating: like I told you, it would be easy to get, what with all servers being full of Medics), Surgical Prep, Trauma Queen (I have no idea how I got this, I don't even remember staying alive for three consecutive übers - yeah, I AM drunk), Double Blind Trial (easy as heck), Play Doctor (sheer luck, I changed to Medic in the middle of a match in Goldrush and got it just like that), Triage, Autoclave (apparently you don't have to kill five people, it's enough to just light them on fire, at least that's how I got it), Midwife Crisis (the first one I got, very easy), Bedside Manner (I was sneaky: I kept healing a Medic who just joined the server during the setup: he got Surgical Prep, I got this) and Chief of Staff.

So. I have a Blutsauger.

AWESOME.

And now I'll jump on a server for a moment to test my brand new pretty Blutsauger. <3 Didn't have time to actually test it, I'm keeping a cigarette break from playing. I'll try to get the rest of the achievements later. I really want to get the Kritzkrieg (got Kritzkrieged a few times today, again, and it was so GODDAMN AWESOME every single time. Fucking hell...). Slaverstrike already promised to help me to get it, so I'm looking forward to it.

BLUTSAUGER FUCK YEAH.

EDIT: I just got Ubi concordia, ibi victoria. WUT. I was sure that's one of the achievements that I wouldn't be getting in quite some time, but well, whaddaya know. I was steamrolling in Granary again (...why am I this good when I'm drunk, seriously?), got the achievement when I was capping the last point with a kickass Demoman. And I'm apparently already 50/200 through Grand Rounds.
Also, Second Opinion is indeed impossible to get. It's apparently very buggy, I've been trying to juggle my übers the whole night, but I still don't have the achievement.

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2008-05-01

Goldrush!

So. Right.

Goldrush?

Is love.

I'm absolutely loving the map. I'm still pretty lost on it, I haven't even been to every hallway or used every route, and more often than not I find myself going the wrong damn way. Huge map is huge. The first time I was defending on third stage I ran in circles for the entire setup. I left the respawn, had a Medic stick to me, and a few seconds later I found myself BACK in the final checkpoint area and went completely WTF (I suppose there's a shortcut, just like in Dustbowl's stage three? I followed everyone there, but then turned the wrong way and ended up back in our respawn). And the poor Medic was clinging to me the entire time, haha. I was sure he was going wtf is that goddamn Soldier doing, is he lost or what. Didn't leave me, though. (That Medic was a mystery: he kept sticking to me although I was lost half the time and I wasted a few of his übers, and yet he STILL kept giving them to me). Then I followed the tracks (thank GOD for the tracks) and found my way to the cart after BLU had already capped it, heh.
But yeah, I've only played like four games on Goldrush, and most of the time haven't gotten through second stage. And I've never seen BLU actually win, the third stage's final checkpoint favours defense immensely. It was IMPOSSIBLE to get around the last corner after our offense broke. And it was very easy not to let BLU get through when we were defending, although we won with the cart being inches away from the final checkpoint, heh.
Also I don't understand how captures work on Goldrush. Are the stats broken or something, or do you REALLY get a capture each time you get to the cart and make it move? Not only on checkpoints? I was suddenly getting like five captures/life and was pretty surprised because of it.
The map also seems to be buggy as hell. I don't know if it was the map or what, but I got pretty disoriented at one point when the teams changed and my HUD remained RED even though I was in BLU. And when I got übered, I was glowing red. My crits were red. So most of the time I was firing at my own teammates and getting killed because I kept ignoring the REDs. And I was also pretty drunk at that point, which naturally added to the confusion. Ouch.

And, oh, one of the best parts about the map? The way the announcer goes totally fucking insane on third stage when the bomb is nearing the final checkpoint. Her laugh is priceless. I couldn't stop laughing the first time I heard it.

I was playing Soldier like I said I would be, changed to Medic only once to get the Chief of Staff achievement (I have over 1,5 million healed, so all I had to do was to change to Medic, get the medigun out, and I got the achievement), and so I can't really talk about the unlockables or achievements yet.
I can talk about them from an outsiders' point of view, though, so here we go: there were actually not that many Medics running around. Four was a constant amount, sometimes there were more and sometimes less (I was on a 24 player server), but I didn't even once have TOO MANY Medics in my team.
And goddamn, yes, I had a harem at times. Hee.
I saw quite a lot of Blutsaugers already. They're not really terrifying, but damn it if I don't want one. There were a few Kritzkriegs (of which I will talk about in a moment), and I even got killed by an Übersaw at one point. I also saw people use the damn console command. A player enters, we get announcements of the said player getting the three milestone achievements, and then he was running around with the Übersaw. Thank god Valve already removed the commands, and I'm seriously hoping they'd find a way to roll back the achievements/weapons that people have got by cheating. I believe it's easier to root out those who have the weapons but don't have any other achievements but the milestones. I'm not bitter, I just think that cheating like that is pretty damn low.

But yes. The Kritzkrieg.
As a Soldier? The Kritzkrieg's THE MOST AWESOME THING EVER FUCK YES. I was defending in Dustbowl stage three when I had a Medic with the Kritzkrieg stick to me, and in mere moments: CRIT ROCKETS. EVERYWHERE. Holy fuck I almost came, that's how awesome it was. I saw enemies starting to scatter in panic once they saw the crits, but there was nothing they could do, because even the splash damage was killing people, and oh god it was A THING OF BEAUTY.
After that, whenever there was a Medic with the Kritzkrieg healing me, I actually started paying attention to them and trying to keep them safe, because yeah, I will do anything to get the charge given to me. I'm a total crit junkie, yes, but dammit, you've got a streak a lucky crits before, right? You know how great it feels? How about ten fucking seconds worth of crits?
YEAH.
IT'S THAT GOOD.
Also, the Kritzkrieg is the most terrible thing ever in the hands of your enemies. A Kritzkrieged Pyro charging right at you? I literally panicked. A skillful Soldier with a ten second crit streak? Fucking terrifying. A Heavy? Even from a significant distance that's gonna HURT. A DEMOMAN? FUCKING EVER-LASTING CRIT STICKIES FGSFDS. A melée combat Medic way too close for comfort? Fuck this shit I'm outta here. As in, goodbye cruel world.
The horror of being face to face with a Kritzkrieged enemy is enough to make you forget that they're not in fact immortal. I didn't even once fire at them, I just RAN and tried to hide, resulting in getting killed.

And then some interesting little observations from yesterday.
So, I am usually playing on "Newbies Only" servers. Not because I'm a noob (the regulars over there are seriously not noobs on any scale), but because I've got to used to playing there. The atmosphere is accommodating, there are no horrible assholes, and all the regulars are pretty nice. Plus they're vanilla servers with only the official maps in rotation. And truth to be told, the skill level of other players is on par with mine, that is to say that I don't get my ass completely kicked all the time, and when I have a good day I'm often topping the scoreboard. The lack of teamwork every now and then pisses me off, of course, but that's what you get from playing on a public server. And I can live with that. I rage, but I can live with it. Heh. The only downside is that I've always played with a ~150 ping, but I've got used to it and I'm doing pretty fine with a high latency like that, so I'm not complaining. At least 150 isn't completely insane.
Anyway, yesterday I was playing on a totally random server. I just randomly picked one from the list, requirements being "vanilla," "24/7 Goldrush," and "an agreeable latency (ie. under 200)." Ended up on a 24/7 Dustbowl/Goldrush server (because you know how much I love Dustbowl), with a latency of 20 or so.
I was quite sure I'd end up being steamrolled because I've been playing with "noobs," and I have NO IDEA how my playing skills match with people who supposedly are not newbies. But I steeled myself and thought that I'd just change servers if that ends up being the case. Or suck it up and try my best.

So as it happens, I'm not being steamrolled at all. Quite the opposite. After the first game in Goldrush I was there in the middle of the scoreboard. But after that, Dustbowl, and I'm topping the scoreboard. For the entire goddamn game.
And I was drinking. So I was at least a bit tipsy, if not outright drunk.
Sure, part of it could be the latency, maybe the other players weren't that great (but I, uh, was dominating all the team-stacking clan players in the enemy team...) or whatever, but it doesn't change the fact that I was fucking owning.
After that round I was on top of the scoreboard even in Goldrush (and I wasn't even familiar with the map yet!), and kept wondering what kind of super Soldier do I turn out to be whenever I've been drinking. Haha.
And like I told you, every other player was NOT a Medic. And I had Medics stick to me, but not all the time.
Here, have a scoreboard screenshot, so you can see I'm not making this shit up:


Yeah.

Anyway. I'm going to play some more Goldrush now. I still have a bottle of wine, so I'll probably find myself going fatty at some point (Medic harem, I want one). Or maybe I'll go Medic and aim to übering Scouts and getting the "assist in bonking three enemies" achievement. Hehee.

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2008-04-05

Dr. Feelgood + Medic = good times.

More custom map experiences, and also more gaming while drunk. It's disturbing how I'm not actually much worse player when I am drunk (when I play as my strongest classes, that is). This time I didn't even get shot to death by my own sentry!
And it's always entertaining to look at all the screenshots afterwards, and not remember doing this or that. Oh, I actually KILLED someone when I was a Scout? Oh I capped the intel twice in one life? That's kinda cool. I capped the intel when I was a Heavy, what the shit?! Goddamn I shotgunned a lot of people when I was an Engineer.
So yeah, was drunk, and actually played as classes I don't usually play as. I was Scout for a pretty long time, I think. Then I wanted to be a slow-ass fat Russian, and played some time as Heavy. Then I even went Demo, and that was a disaster because I can't play as Demo even when I'm sober. Oh dear.

Also had to go Medic at one point when Mötley Crue's Dr Feelgood came up on my playlist, and it was a bit too amusing to pass.
That was kinda horrible, though. "Oh, I have an über, didn't even notice! Let's go then, Scout!"

But yes, customs.

Played on 2fort Classic v2, and that was just horrible. I don't know if it's like the real classic version because (like I said) I haven't played TFC, but nevertheless the map was awful. I didn't do the mistake I did with Classic Badlands, though, and actually paid attention that the actual cap area was on battlements (good girl, you get a cookie for that).
Also, the map's ugly as fuck, but I suppose the map version is not final and the textures are eventually going to be replaced. The map is also confusing as hell because the textures look the same everywhere. Took me a minute to get out of my damn base, even though the map's quite similar to the 2fort I know. At least I hope the textures are going to be replaced, because it's gotta be one of the ugliest maps I've ever seen. Uglier than that horrible Ataraxia, for sure.
And what the fuck's up with not being able to get through the water without suffocating?

Another new one was 2fortified v1, which was quite a lot nicer map. It looked very nice (okay, I really like aesthetically pleasant maps, is that a crime?), but it was pretty confusing too. It's always such a blast to just suddenly bump into enemy intel while exploring places, and then have no idea how the hell to get back to your own base. But yeah, it was one of the nicer customs I've played on, would play on it again (hopefully when I'm not drunk as a duck).

I also played another game on Impact2 and apparently on Shock as well. What I remember from Impact2, is that it's much more fun when there's more people playing (no shit!) and healing Scouts while Dr Feelgood played. And getting dominated by some badass assault Medic and Jesus there's nothing I hate more than getting dominated by meléeing Medics.
And what comes to Shock... I really don't remember anything except being a Medic and staying alive for two consecutive übers. I suppose it didn't last for very long? We even had more people playing, so I should've paid some attention, but I seriously can't remember and I don't even have any screenshots of it (which means that some mod changed the map in the middle of the game, because otherwise I would've had the auto screenshot of final scoreboard).

But yeah, I guess that's it.

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2008-03-16

I am now forbidden to watch any more videos of Spy ownage. Because it makes me want to play as Spy and like we know, I'm a rotten Spy. It would just end in frustration.
But goddamn some people just make it look so effortless. And nothing pisses me off quite as well as a good Spy. Nothing elicits my utmost respect like a good Spy.
Maybe I'll one day get rid of my inhibitions and actually have a Strictly Spy day and try to learn to play as one.

New experience: got drunk last Friday and played for a few hours. Looked through my screenshots later and went all "Oh, I don't even remember that one capture I did in Hydro... and I was an MVP too? Interesting!"
But the best was definitely the one cap in Gravel Pit: I once again managed to jump on top of cap C, and I just stood there, chilling and capping the point by myself. I don't know what the hell REDs were doing. Oh hey, you just lost to a drunk girl, how does that make you feel?
But yeah, while I didn't suck much as a drunk Soldier (I sucked about as much as I usually do, so), Engineering was a total disaster, at one point I didn't even notice that my own sentry was shooting me. Not until I was dead and got a nice deathcam shot of my own sentry looking good. Whoops?

And what comes to rocket jumping, I rarely fail nowadays. Easier jumps I do almost always, and I absolutely LOVE the possibilities rocket jumping gives. One of my absolute favourite places to rocket jump is on Dustbowl Stage One cap A, when I'm playing in BLU. I wait for the initial defenses to go down (and, you know, usually help in taking them down), go through the narrow path behind the CP building and then jump right on the point.
Another one is on Stage One, cap B, when I'm defending. I rocket jump up to the ledge that leads to the tunnel with the one-way gate. The tunnel where BLU sometimes builds nice little bases and which swarms with Medics with near-full übercharges and other wonderfully oblivious enemies. If I do that right after BLU caps the first point, I can fight them off for quite some time (because there's a medkit and an ammo pack at the end of the tunnel and so I can just camp and shoot rockets at everyone coming at me). Did that last night and BLU got so annoyed they actually wasted an über to take me down. Tee hee.
I also tolerate 2fort once again because I can finally jump on the battlements (and own those goddamn Snipers) or better yet, through the small hole in the room with the grate floor.
And then I rocket jump to places just because I CAN, and that usually turns out to be my downfall, especially in Well. I jump on top of the train carts in enemy base's yard, forgetting that all the Snipers on their battlements then have a pretty damn clear sight at me. Thus I get headshot like right after doing the jump.
And yes, I've tried doing a jump when I have less than 40 HP left. Whoops?
But I absolutely love getting on top of things, because it seems like nobody ever looks up, and death from above is something they're not expecting.
Harder jumps do fail most of the time: getting on cap C in Gravel Pit is still a bit of hit-or-miss business for me (but it's actually harder to jump on the tiny hut from which I do the actual rocket jump, since there's usually lots of people around me, I'm nervous and the jump's difficult to time right. But once I get there, I usually nail the rocket jump itself as well), and getting on top of cap B building still takes a few tries.
What I'm wondering is that would it be possible to jump into the air duct in Granary? I mean the really, REALLY narrow little air duct that leads into the second floor of the warehouse control point. Yes, through the tiny little exit hole on the ceiling near the central point. I have to find out. Because doing that would be AWESOME, it would provide a route to the enemy base without being seen.
I figure it is possible, but very goddamn difficult. I mean, the hole is so tiny you'd have to stand in the exact right spot and even a tiny angle in the jump would ruin it.
YES, I NEED TO DO THIS. I will try it the next time I'm playing in Granary.

And I need to stop doing this:


It's just so bleeding hilarious. Although that was actually an accident, I don't know what the hell was I thinking, capping the damn point and TAUNTING when there's merciless battle going around (I don't think the sentries on the left were even taken down yet, because I remember sneaking or rocket jumping on the point while some übered Heavy was trying to take the sentries down. They draw the sentry fire, so I could easily sneak to the point without being shot). I taunt after caps if there are no enemies near (or it's a winning cap) but that one was just SUICIDAL.

Who's surprised to hear that Soldier's suddenly my most played class with almost 40 hours? That is SO wrong. I seriously need to play more as Medic.

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