2009-02-20

Update about the Scout update #3

I love it when Valve basically reveal three things in one update.

Pay note to the background image: the new game mode will clearly be some sort of Payload race, since there are two cart tracks, one in red and one in blue. Intriguing! I'm definitely looking forward to hearing more about it, the idea definitely sounds fun, at least it's not about the same old attack-defense mechanic.
And the second one: that is not the Scattergun the Scout's holding in the image. It looks similar at first glance, but if you look closer, you can see that it's not the same, it's missing the round chamber of Scattergun, and it looks shorter. It rather looks like a regular sawed-off shotgun. AND when you check out the achievements, there's "Fall Classic" which sports some kind of a buzzsaw in its image. OH I WONDER...

ILU Valve.

Scout unlockables? Curious about the mechanics of the Sandman, will probably start using it (if I ever manage to get it, that is. I'm not the greatest Scout, so getting the achievements might be a bit trickier than with other classes) because I'm not a very jumpy Scout anyhow, and the Energy Drink seems interesting as well. I kinda dislike the pistol since it's got so ridiculously low ammo, but I use it a lot to finish off enemies out of Scattergun range and - naturally - take potshots at distant sentries, so I don't know if I want to replace it. And if a sawed-off shotgun replaces Scattergun I'm extremely curious to hear about its tradeoff, since Scattergun is basically a sawed-off shotgun: both are defined by the larger spread. It also bothers me that they would look so similar, and Valve's been careful to make the unlockable weapons look different from the regular ones. Maybe it IS the Scattergun in the image, idk, I just can't see the round chamber no matter how I look at it.
Conjecture, conjecture, we'll see once it's officially revealed.

And I love the subtle slap on the wrist of all exploiters: see the Announcer's post on the official TF2 blog. There are so many reasons to go "ILU Valve" right now.

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2009-02-18

\o/!

Hee hee, it would appear that Valve is giving me quite a nice birthday present.

Yes, my birthday is next Tuesday. Maybe getting old won't feel so terrible when I can get on server and kill some Scouts. (And then Valve Time comes in and the update doesn't come out till Wednesday and then I can say that Valve ruined my birthday, haha).
And this blog has its first anniversary next Monday, so this all is coming together quite nicely!

I have a bigger entry in the works, mostly about Bioshock and TF2 custom maps (and I'll probably address the Scout unlockables and everything else the update will be bringing too), but this will do for now. Just hang on.

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2008-08-15

More Medic content to come? In MY TF2? It's more likely than you think!

Badwater Basin, the new Payload map was revealed last night. I am intrigued, it would seem like nice deviation from the Dustbowl-esque Gold Rush, and I'm definitely looking forward to getting to play a game on it.

But that's not why I post, because I'm finally about to post some real actual CONTENT in this blog apart from personal gaming experiences and commenting on news everyone already knows about. YOU MAY NOT EVEN KNOW ABOUT THIS YET, GASP. No, it's not exclusive info, this comes straight from TF2Chan, which I frequent like the little faghag that I am.



So, an interesting little fact came up when someone emailed Valve about the removed broken "Oktoberfest!" Medic taunt.

I don't know if you are aware, but some time ago someone found another medigun taunt from TF2 GCF. It was broken, so someone fixed it and made it work in-game (...an awful lot of "someones" here...), and I believe it was on Youtube as well (oh, here it is). Later on the taunt was removed in a patch, which made us all sad, because we had grown to love the crazy medigun-huffing Doctor.

So, Robin Walker responded to the question about reinstating the taunt with

"The reason we removed it was because we weren't done working on it, and had never intended to ship the content behind it yet. It's still coming, and when it arrives, it'll be even neater than what you've seen so far."


The rest is open for speculation, and oh my. New Medic content? Could it be?
This is also quite interesting in the light of the rumoured Heavy unlockables: if the Heavy really does get a healing sandwich to taunt with, could it be that this new Medic taunt would heal the good Doctor as well?
Oh how do I love speculation.

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2008-08-13

Heavy update is a-coming!

I'm late again!

Also: EXCITED AS HELL I CAN'T WAIT CP STEEL FUCK YES.

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2008-07-30

Lots of raeg. Again.

ILU VALVE.

Removed health bonus from the Backburner


Finally. The days of overpowered kamikaze Pyros are finally over, I hope. Maybe they'll finally go back to ambushing. And finally I can go back to playing the Soldier! And yes, Backburner Pyros were the number one reason for why I haven't played much as the Soldier since the Pyro update. They were just goddamn impossible to kill with their ridiculous amount of health and I got so frustrated with them.

And the following updates and changes also make me happy:

Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels

Players killing themselves will now give a kill credit to the last enemy who damaged them


Because as a Medic I'm constantly checking everyone's health and it annoys me to hover over a bunch of people, see someone with low health and rush in only to find out that it was a damaged dispenser or something.
And now I won't feel so bad about suiciding as a Demo or a Soldier anymore. Except when I'm feeling like an asshole and the guy who almost killed me before I suicided is someone who's dominating me or otherwise being a total dick to me and I wouldn't want to give him any credit for getting the kill.

Now I'll just settle down to wait for the inevitable Demoman sticky nerf and the Heavy update.

And then back to out usual schedule of wanton babbling:
I was once again playing on a HK's Newbies Only server last night and it seemed like it was an Official Butthurt Day, because people were complaining about something, all the fucking time.
First someone complained about Demomen being overpowered for half a round on Gravel Pit. I was on RED, the whiner was on BLU, and there were two Demos on our team, me being one of them. I wasn't doing very good: I was close to the top of the scoreboard, I think, but I didn't have very much kills or anything, and at least I felt like I wasn't doing very good (which can be taken any way you want to, since I'm known to own everyone and still feel like I suck, so). Anyway, this guy, he kept on complaining about stickies, how even Valve calls them "winbombs" (old fucking news, dude, change the record), how they're ridiculously OP and how Demomen are cheap cheap cheap.
Christ, I raged.
I admit it, stickies are a bit overpowered, and they will be nerfed in some way or the other sooner or later (maybe they'll prolong the time in which a just-fired sticky can be detonated, or maybe they'll do a damage reduction, or no crits...), but they are not impossible to deal with! I get so angry whenever someone complains about stickies, because it's your own fucking fault if you step on them! What the fuck were you expecting, a simple flesh wound?!
Here, let Auntie Chrome a.k.a. Captain Obvious give you a little lesson on stickies and How To Deal With Them.

Good Demomen of course hide their stickies to their best abilities, putting them to the ceiling or around blind corners, but if there's a very visible sticky carpet on a point, on a chokepoint or in a doorway, why the hell would you stand on them?! You either find another way, try to deal with the Demo (who's undoubtedly somewhere near because he usually has a clear line of sight at his bombs, unless the stickies are on a point, in which case the Demo can be anywhere, because the HUD is all he needs to defend), or simply try to scatter the stickies, which makes them less deadly. One sticky kills weaker classes, but with the ones with higher HP just one doesn't do the trick (unless it's a crit, but that goes without saying. And in stickies' case you can see the crits, so you're a complete fucking idiot if you go near one). So if the stickies are scattered all over the place, they're not nearly as potent. Or you can be The Good Guy and sacrifice yourself for the greater good, ie. your team's cause: walk on the stickies, the Demo detonates and kills you, but the rest of your team are now free to charge the bastard, and he has no time to set his stickies back up. Unless he's very good. But yeah, hardly anyone ever thinks about the Team, at least not on pubs.
Or waste an über to take the Demo down. Stickies send charged people flying (best defense on Dustbowl stage three: just sticky the only way to the first point and detonate when the übered enemies try to charge in and take down sentries. Works every damn time, and people just don't pay enough attention to stickies when they're übered. Which is probably why people whine about them. Dammit, stop being so ignorant and do something about the stickies!), but in case it's a narrow hallway with a low ceiling, it's not like you'll fly anywhere.
Easiest way of course is to find a way around the stickies. If a Demoman is camping some doorway, just go around it, get behind him and hand him his butt. Scouts and Pyros work wonders, Scouts especially tend to be preeetty tedious (my damn nemesis class as a Demo, no, I'm not kidding. I hate good Scouts, can't hit them for the life of me and then they just bonk me to death. But that's how it is, Demos are weak against Scouts, it's part of the game balance, and I'm admittably not that good a Demoman, as you probably know). If there are Demos camping every damn doorway, well, then, maybe you're screwed. Or maybe you should, I don't know, be another Demoman, a Soldier, maybe a Pyro?
Because silly Pyros, so enamoured by the now-nerfed Backburner that they don't realise the awesomeness that is the regular flamethrower and its all-powerful airburst. Airburst scatters stickies very easily and makes a well-planned-out sticky carpet considerably weaker or downright useless (I don't understand why people still insist on standing on Dustbowl's second stage's last cap while it's thoroughly stickied. One airburst, a rocket, or setting of your own sticky clears the point and I rarely ever see anyone do it! Which is why I usually own as a defending Demo on Dustbowl). As a Demoman you hold one of the best weapons against stickies: stickies. Just fire one or two in the middle of the carpet, set them off and poof they roll into every direction, clearing way. I've seen Heavies clear sticky carpets pretty effectively. Shotgun works with lonely stickies, but against a carpet... I'd suggest you go find the nearest Pyro.
So for fuck's sake, the stickies are not all-powerful, not even in the hands of the world's best Demoman! Just learn to deal with them and you make many career Demomen cry in frustration! Although I'm quite sure that good (career) Demos don't really do sticky camping, since stickies are even more frightening when used like any other projectile (which is why I think that the "prolong the time in which a just-fired sticky can be detonated" nerf would be perfect and force Demos to do sticky camping, which is arguably easier to deal with - like I've just shown you - than those crazy sticky-chucking harbingers of carnage and destruction).

I have spoken.

Now back to my Official Butthurt Day story. So the guy was whining about Demos being overpowered, and I remember at some point I got a Medic with a full charge sticking to me and we went to demolish a sentry nest that the enemy had got up in the hallways leading from A to C.
And in a moment the guy said "There are the cheap Demos again. RED is so cheap."
So you think that an übered, somewhat skilled Demoman shouldn't be able to clear a sentry nest and kill half a team that's obliviously camping a narrow hallway? Really now? Butthurt much? Maybe we should just sit there twiddling our thumbs and watch as you take control of the hallways, and cap the point? You'd like that, huh? Just get your own über and come rape our sentries, for fuck's sake, and don't whine about us doing our goddamn job well.
But yeah, someone's always the sore loser.

So the map changed, we were in Dustbowl, defending, and suddenly some guy tells Slaverstrike to GTFO because his ping is too high. Apparently Slaver kept headshotting the guy through walls. And for the record, Slaver's ping is about the same as mine, 130-150.
And he wouldn't shut up about it. And I raged so hard, almost telling him to shut the fuck up (sure, I get defensive about my friends, don't fuck with them). Instead I kept on owning him with the bonesaw (I was playing as Medic, and he was too. Kept losing the melee duels, poor thing), and waiting him to tell me to leave because I was bonesawing him through walls or some shit. And it felt good to own him fair and square in melee and return to my team, sporting a full charge. Ha.
I don't know if servers compensate for lag, but do you have any idea how the lag works? ~140 ping is not that high. I myself don't notice any freaking difference when I play with 140 ping and when I play with 20 ping. I don't know how much others need to compensate to kill me (but do tell if you've played against me when I'm lagging. All I know is that with over 300 latencies it becomes a fucking job to kill the player who's lagging because they're just twitching all over the place), and since I don't play as high-accuracy classes such as the Sniper, I have no idea how much I would have to compensate to get a clean headshot. My little brother says he needs to shoot just a little bit in advance, so I'm gonna trust him, and figure that it takes some skill to be a good Sniper when you are lagging slightly.
But the point is, 140 ping is not high. Sure it's unacceptable in competitive play, but this is a freaking public server! Which of course gives you the right to whine about every single thing.
I wasn't the only one irked by the guy's whining: someone on his team said after a while that Slaver just got him with a clean headshot, he can't be lagging.
And if I remember correctly, there was a player with ~400 ping, and the guy never whined about him, which kinda proves my point on why's the real reason he was being an asshat. Sigh. Way to get butthurt about getting headshot by a good Sniper. Face it, there are better players than you. Stop whining about it like a little kid (...unless you are a little kid, and still it doesn't entitle you to anything).
Also, it's not a fucking dial-up, you do realise that people from other countries might be playing the game? We're on the other side of the fucking globe, of course our ping is higher.

And the grande finale, the final whine before we capped the last point on Dustbowl and I called it quits for the night: someone said "These pro players need to go play on the advanced server."
At that point me and Slaver were at the top of the scoreboard as a Medic and a Demo with over 100 points (...I think no other player on either team had over 100 points, but truth to be told I think we were kinda steamrolling by ourselves...), so I guess he was talking about us. Oh wow. Whoops?
Honestly, I was just kinda flattered. I've never been called a pro before. Haha. So do I need to find a clan now? I did feel a bit bad since I don't want to seem like an asshole who comes to play on a "noob server" to get easy points and point and laugh at players who are not as skilled as I am. Because that's not the case.

I've actually never played on the Newbies Only Advanced server, to be honest. I still think I'm not that good and I'm afraid I'd just end up getting steamrolled. I like playing with the "newbies" because the skill level is somewhat on par with mine. Except that, uh, yeah, I'm often on top of the scoreboard which might indicate that I'm better than others, and... I don't know! I still get killed very easily, even if I do get lots of points! Besides I don't know if my teamwork is good enough. Sure I keep talking about the importance of teamwork, and I try to be a good team player, but I have no idea if I really am.

And since I mentioned finding a clan to play in... I think I need to make clear that I am so joking, and I'm not interested at clan faggotry at all. Sure I've toyed with the idea of finding and joining a clan and trying out competitive playing, but then I realise that I don't want to do competitive gaming, I just want to play for fun.
Besides I would probably have to join a Finnish clan because of latency issues, and I'm horribly prejudiced against Finnish players. Guys especially. And although I just said that any male gamer with half a brain realises that girls too play FPS, I think it might be a whole different issue in competitive gaming. I don't know! I don't know if there are many girls in TF2 clans in Finland!
But I would sure love to see how an easy-going yet somewhat serious local clan would accept a girl as a member, but I don't think I have it in me. Because I'm not that good.
And I'm still too scared to communicate, so.
And the number one reason I don't want to join any clan, is that I don't want any clan tags ruining my name, haha. I would love to show my support for HK Central with the community tag, but aargh I hate wearing tags! I want to be Chrome, just Chrome, not [Clanfag]Chrome! (Sure it would help with identification, I'm sure there are quite a few Chromes on Steam, but my identification is my avatar: you'll know it's me. And the regulars on the servers I play on probably recognise me anyhow, so).

Lots of rage today. I just have zero tolerance for asshattery and general stupidity.

I'd love to show you some screenshots but alas, they're on my little brother's computer.

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2008-06-18

"Dad? Dad, put mum on the phone."

Yeah, I'm late to blogging about this, so without further ado, some extremely amazing things are heading this way some time tomorrow.
I've been following the news about the update ever since Steam told me it would be coming this week, but for a change I'm being a lazy blogger.

Also, Meet the Sniper, which immediately became my favourite yet (Meet the Soldier used to be my fav). Extremely well-done, seems like Valve kicked it up a notch after Meet the Scout, which was, in my opinion, a bit of a let-down. Demoman's little slapstick act was priceless (nooo, his good eye!), I lol'd at FOAD and the "I think his mate saw me. Yes, yes he did," (bit of Steve Irwin, eh?) and the whole parents thing was hilarious. I also always kinda imagined Sniper as an enormous prick, but whaddaya know, he's a really laid-back (resisted the urge to write "mellow") fellow. He's even pretty charismatic! Outrageous!
And noticing Pyro wielding a new flare-gun-like bright blue weapon that later turned out to be the Flare Gun was a source of much speculation and anticipation. Sneaky, so sneaky, Valve.



Jars of piss!

But! The Pyro update. I'm actually really looking forward to it, especially now after seeing what the unlockables are. Pyro is my fourth most played class with 30 hours, I like playing as one (although I don't play it that often on any other map but Hydro and sometimes CP Well), and I like to think that I'm not entirely horrible at it.
So Backburner is a massive DO WANT for me, since I'm always doing everything I can to get behind enemies' backs whenever I am playing as Pyro. Flare Gun sounds awesome indeed for teasing Snipers and Engineers, and Axtinguisher... well, sure, I want to have one, but I'm more afraid of what it will do to ME when I'm not Pyro. Guaranteed crit when you are on fire sounds... terrible. As if good circle-strafers don't kill me well enough when I'm playing as Heavy!

And sure, as a Pyro player I am really liking the sound of the changes to the regular flamethrower. Being able to deflect projectiles definitely helps a bit with the long range disability that Pyros have been suffering from day one. I mean, Pyro is supposed to be THE close range combat class whose defect IS the fact that they can't fight worth shit over long range, forcing players to seek ways to ambush enemies. Which made especially Soldiers somewhat overpowered against Pyros. Pyros still can't attack over long range (the new Flare Gun being the exception, but the tradeoff with that is the inability to finish off burning enemies), but they can defend theirselves, which improves their chances to survive. Which has been the number one turn-off at playing a Pyro: they generally don't live for very long.
So, excellent.
I also suppose there's gotta be some drawback to using the alt-fire (a few seconds between blows?). Without it all the Pyros would be just running around tapping alt-fire and being basically invulnerable.
/end a Captain Obvious moment.
What doesn't make me happy about the new change is naturally the fact that I play a lot as a Soldier.

Story time: I've told many times how I'm extremely weak against Pyros as a Soldier. I get owned by the BAD Pyros, those who charge right at me from distance rather than try ambushing me. I am never able to actually hit them and a confrontation with a Pyro ended in my death nine times out of ten.
That's how it used to be. Now that I'm only playing with good framerate instead of the sucky 20 (more on that later), Pyros don't actually stand a chance against me. Ever since I started playing with good framerate I can't remember a single Pyro actually killing me by charging right at me (when I'm on full health), and even if they DID kill me (afterburn is a bitch), at least they didn't walk out of it alive.
So I was actually never weak against Pyros, it was my low framerate handicap all along (I never even realised how much the bad framerate actually affected my playing). Now I just hit their feet with a rocket, send them flying, and aim another at where they land, and BOOM. So much for that.
(Btw, juggling enemies is awesome, I was never able to do it before.)
But now they're able to deflect my rockets, so, umm, I'm afraid I'll start getting owned by Pyros (and my own rockets...) again.
And the question is: if a deflected rocket kills the Soldier that had fired it, does the Pyro get a kill or a finish, or is it marked off as a suicide? We'll see.

But back to the Pyro update. It would also seem that Valve learned something from the impossible Medic achievements ("impossible" standing for "impossible to get during normal gameplay without acting like a total dick"), and all the Pyro achievements seem like something that anyone would be able to get while playing normally and doing just what Pyros do. I know it won't stop people from farming the achievements, but at least any achievement-seeking Pyros won't probably ruin gameplay for others.
I figure it will take quite a while to get Makin' Bacon, though, ha ha.

I am also wondering if achievements like Firefighter, Fire Chief and Pyromancer will take your existing stats to account, like Intern, Specialist and Chief of Staff did. Because it would seem that I'll be getting both Firefighter and Fire Chief right away, since I have 1,339 kills as a Pyro. I'm far away from Pyromancer, though, my damage dealt is only at 365,998. Ehh. That guarantees that it will take a good while until I get to enjoy from the Axtinguisher (yes, all the other achievements seem like something that I will and can get sooner or later).

Also OMGWTFBBQ raises an interesting question: does the Hadouken taunt actually do damage from now on?! If, it will be the most awesome thing ever.



And I'm so happy of getting two community-made custom maps wrapped in an official package. <3 I've been playing basically nothing but Dustbowl and Gold Rush for the last month or so (still not getting tired of them), because, you know. All other maps bore the hell out of me. I'd rather watch grass grow than play even a single game on 2fort.
I wonder if Turbine will make CTF fun.

I guess that wraps it up. I don't know if I'll be able to get to play the moment the update comes out (since I believe Valve hasn't given any specific ETA for the update - maybe they're actually learning...), but I am trying to. I don't think I'll be playing as Pyro (and add to the inevitable influx of gasmask-clad, gimp-suit-wearing, flamethrower-wielding pyromaniacs), but I certainly want to try out the new maps. I am itching to start getting the achievements and trying out the new flamethrower, but I think I will wait for the initial excitement to die out, just like I did with the Medic update.

So, "I'm only playing with good framerate instead of the sucky 20." That's right. I've been playing on my little brother's computer the last few weeks. He moved out two weeks ago (I am staying at my parents' house for the summer), so I thought I wouldn't get to play on his computer any more. So I sucked it up and tried playing on my own.
And I found it impossible. All the killing I did as a Soldier was out of luck. Playing as Medic was also nigh impossible with all the twitching: locking onto new targets was a total bitch. Playing as Heavy was completely out of question. The whole thing only made me angry.
So luckily my little brother is the most awesome little brother in the history of ever, and doesn't mind at all if I come over and spend a few hours playing TF2. I thought he wouldn't want his big sis hanging around his new pad (despite the fact that we're kinda close as siblings), but whaddaya know, I was wrong.
Of course there's something in it for him: I let him play Sniper every once in a while, and he doesn't have to buy the game just for snipan gaems. So from now, whenever you see me as a Sniper, it's my little brother.
I naturally can't play quite as often as I'm used to playing, but I'm happy if I can play few times a week with a good freaking framerate, until I get paid enough to buy myself a brand spanking new computer.

I also noticed it's not just my imagination that I'm a much better player with good framerate. I've been playing mostly on a 24/7 Dustbowl/Gold Rush server lately, so I went to check the server's stats at its Gametracker page, and much to my joy I noticed that my points per minute average was 0.75. Yeah, I know, not that good when you think about it, but stick with me. I've been checking my stats on my regular servers every now and then (because I'm a stats whore, you should know this by now) and they've mostly been around 0.4. In fact, my score/min average was around 0.5 on that server the last time I checked (before starting to play on my little brother's computer), so I really did get better. A lot better, in fact.
I'd provide screenshots of my recent awesomeness, but I'm afraid all the screenshots are on my little brothers' computer. Duh. Will show some at a later date.

And now for something completely different:
I've also been playing some Metal Gear Solid 4, but more on that later (this entry is long enough as it is). Long story short: it's made of awesome, I love it, and I'm dying to play it more. I have to play it on my friend's terms (the friend owns the PS3, see), so I've only had a massive eight hours of playtime as of now.

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2008-04-26

Le sigh.

2008-04-18

I can't stop blogging!

Okay, so I'm apparently going to blog like a nutcase about the upcoming update, but fucking hell I can't help it! News, pictures, videos! In a steady stream! And I'm getting more and more excited with each new thing that I stumble upon!
I think I'm in trouble if Valve Time comes into play and the update won't see daylight in Sunday...

My new favourite thing is this video. (Embeddan gaems! Let's see how this goes...)



First of all, Critskrieg in action! I'm quite disturbed by the un-shinyness of the actual charge. No one's even going to notice there's a critzkrieging going on until they start seeing some Soldier critting nonstop. And that's gonna be horrible with Heavies and Pyros when you can't actually see the crits. All you're going to see is your teammates mowed down. That's going to be nasty.
But yeah, that seemed pretty devastating. Even with the Soldier backing away and reloading at some point, they still killed pretty much everyone there.
(...I'm changing my mind about the Critskrieg again, I might wanna get it after all. If I only could.)

And second of all, and the real reason I can't stop watching the video: Goldrush. I can't WAIT to actually get to play it. That really narrow tunnel after the first checkpoint? Going to be hell. Imagine some critzkrieged Pyro charging the entire escorting BLU team there... and oh man, that map's going to be a real challenge for BLU Engineers. I figure teleporters can make a world of difference after the first checkpoint is cleared. And you'd have to move them up all the time. I wonder how much chaos can one well-placed offensive sentry cause... if an Engie can slip past the defenses... I really wanna see what offensive Engineers can cook up on that map.

Anyway, I just know I'll love Goldrush.

Seriously, people. Christmas.

And Meet the Scout in nine hours on Gametrailers, apparently. I'm actually thinking of staying up to watch it when it comes out. Or then I'll go to bed, have the alarm go off when the video comes out, watch it, and go back to sleep.

Yes, I am that much of a geek.

Also there was an article (which I've seem to lost... no, wait, here it is), where they mentioned that Engineer would be getting some updates too, apparently additional levels to teleporters (shorter recharge time) and dispenser (faster healing).

And uh, I'm going to break my own rules again, but once Goldrush comes out, I'm going to play it first as Soldier. Sorry, me! Because Soldier's safe class, and it's easier for me to get to know the map when I can go where I want to and explore places (I'm a tunnel-vision Medic, I just follow people. I'll never get to know the map that way). Scout would be perfect, but I don't do Scout. I could go Pyro, though, but Soldier's still more reliable for me.

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2008-04-16

Medic achievements and unlockables

Okay, right, huge news day.

First the final Medic unlockables were revealed. Then there were actual hands-on impressions about the said unlockables and Goldrush.
And just now, the actual Medic achievements were unveiled.

I've been giddy the whole day, first figuring out if I like the sound of the new unlockable weapons and deciding that I really, really like Blutsauger and want to have it as my new best friend. And now I'm despairing over the fact that I'm going to be lucky if I even get the damn weapon. The achievements are sadistic!

Well, anyway. Cue my long-winded thoughts on the unlockables and achievements.

So like I said, the Blutsauger will probably be my new best friend. I won't even look back at the good old syringe gun once I get my eager little hands on the new bloodsucker. I figure it will support my cowardish Medicing playstyle pretty perfectly.
And I'm probably going to hate the Critzkrieg. I have a hard time staying alive as a Medic, so I'll definitely prefer übercharges over a few seconds of continuous crits but being completely vulnerable. And I'm going to hate it whenever an enemy Medic launches his critzkrieg, as if I wasn't a bad enough crit magnet before!
Well at least I don't have to worry about it too much, because I'll probably never even get the weapon. Ha!
The Übersaw is a bit DO WANT, but first of all it's impossible (for me) to get, and I'm not that badass a combat Medic. I'm not a combat Medic at all (I just lost a Medic vs. Medic bonesaw deathmatch in Gravel Pit yesterday, so...), but even I'd venture out to bonesaw people if it meant getting an über faster. But yeah, never gonna get it.

I was also a bit scared if the new unlockables will screw up the class balance (since Medic is the only class to get new weapons for now), but to me it seems that the unlockable weapons will only support different ways of playing the Medic. Combat Medics will surely appreciate the Übersaw, and those who rather heal people than fight and strive to survive, will find Blutsauger perfect. Critzkrieg is an interesting counterpart to the übercharge, that's for sure, and gives more of a tactical twist to playing the Medic (when to have übercharge, and when critzkrieg? I understand you can change weapons during respawn and in resupply? Just like you'd chance a class), although I can't quite figure how I'D use it to my (or rather my team's) advantage.

And what I find great about the achievements, is that a player who only plays combat Medic will NEVER get the Übersaw of their dreams. Achievements are pretty well balanced, there are some geared towards combat Medics, and some geared towards those who actually do what Medics are supposed to (ie. healing). To get all of the achievements and be worthy of the unlockables, you have to be a well-rounded Medic who's both a teamworking healer and a total badass killing machine. That's awesome, I think.
And I don't think having the Übersaw (or Critzkrieg, and definitely not Blutsauger) tips the balance. Only the real hardcore players will get it, and they will probably play with people who are close to their own level of skill. I don't think I'll be seeing any Übersaws on any of my regular servers...
Yeah, sure, I know, of course some people will get the achievements through setup games, or using bots and keybinds on playtest servers.

I'm not too happy about the slight MMORPG GRINDING aspect this is adding to my cheerful little team-based FPS, but I figure the Übersaw doesn't change the gameplay so much that a team is automatically screwed if the enemy Medic has it, so you don't have to get it to be a good Medic. If you really want it, you'll have to grind, that's how it goes.

And now, the achievements. This is gonna be hella annoying to read, but I'll just repost some of the achievements and add my thoughts.

1. First Do No Harm: Play a full round without killing any enemies and score the highest on a team of 6 or more players.
- Easily done. I don't really kill people as Medic anyhow, so it's easy to just hold myself back if I do get assaulted by noobish Spies. And I've been on top of the scoreboard as a Medic before, so this is going to be somewhat of a cakewalk. Definitely not too hard. With lots of Medics around, though...

3. Group Health: Work with 2 other medics to deploy 3 simultaneous uber-charges.
- I suspect servers will be full of Medics for the next few weeks, so probably you don't even have to coordinate this. Sigh.

5. Trauma Queen: Deploy 3 uber-charges in less than 5 minutes, and assist in 5 kills during that time.
- Tricky, because I can't bleeding stay alive for three consecutive übers. 3 übers is actually my record, that's how long I can stay alive. And it's almost always on Dustbowl Stage Three, playing in BLU. Five assists is going to be very easy. And lol at Trauma Queen, awesome name.

7. Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls "Medic!" and then heal 500 health.
- Oh god, I can imagine the whole fucking team going Medic at once. Sheer luck. Also, a team with no Medics? After this update? HAHAHA OH WOW. Dream on. Will take some time, this one, I figure. :D

8. Triage: Deploy an uber-charge on a teammate less than a second before they're hit by a critical explosive.
- I'll probably get this without even realising it. Or then I'll just keep my eyes open for crits whenever I have a full charge. My crit-magnetism should come in handy, har de har har.

10. Consultation: Assist a fellow medic in killing 5 enemies in a single life.
- I've been assisting some bonesawing combat Medics before pretty randomly, but to stick to one? I wonder where I'll find a badass-enough Medic. I wonder if Slaverstrike can pull it off...

11. Does It Hurt When I Do This?: Kill 50 scouts with your syringe gun.
- I heard there was going to be a "kill Scouts with syringes" achievement and my face went ":D!" because I've actually killed quite a lot of Scouts with syringes (I own Scouts better as Medic than as Soldier...). And then my face went "D:!" when I actually saw that it's 50 fucking Scouts. Right. It's gonna take forever. I have 120 kills as a Medic as of now, and maybe 15 of them are Scouts, 'nuff said.

12. Peer Review: Kill 50 medics with your bone saw.
- And I just lost a Medic vs. Medic melée match. Goddamn...

13. Big Pharma: Assist a heavy in killing 30 enemies where neither of you die.
- SLAVERSTRIKE, WE HAVE SOME BUSINESS TO DO. No deaths. Mindless killing only. Final destination.
Oh I only wish it was so easy and I were that good...

14. You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
- I COULD DO THIS WHEN I'M DRUNK. Since I seem to be so fond of Scouts under the influence.

16. Blast Assist: Assist in exploding 5 enemies with a single uber-charge on a soldier.
- Only thing I can say is: MEDICS, don't über ME when you want this achievement.

18. Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
- Seriously, where the HELL can you find a sentry nest like that? D: Even the usually so insane sentry nests on Dustbowl's Stage Two's last point are rarely so large! But yeah, Slaverstrike, you're going to help me with this one too at some point, right? :/

19. Midwife Crisis: Heal an engineer as he repairs his sentry while it's under enemy fire.
- Lol at the name. And as far as achievements go, this one should be a cakewalk.

21. Grand Rounds: Heal 200 teammates after they've called for "Medic!"
- People just need to remember to call for Medics (I actually very rarely call for Medic when I play as Soldier or Pyro. I don't know why, maybe I feel a bit embarrassed wanting to take their time. And I'm afraid they'd stick to me and I'd get them killed, but yeah... I usually head for medkits instead. And now as I think of it, that's really stupid of me, and makes absolutely no sense. What kind of Medic WOULDN'T heal me when I call? And from now on I'll definitely always call for Medics! Help them get the achievement, yes!), and this should be fairly easy to get. At least I always heal everyone in need, I don't stick to just one person unless we're charging.

23. Doctor Assisted Homicide: Assist in killing 20 nemesis.
- Dammit, this would've been so much easier to get back in January when people actually dominated me! I don't really get dominated these days, not as Medic anyhow. I die a lot, but apparently not by the same people, at least not without me getting an assist on them before they can dominate me.
EDIT: And I realised only now that it's possibly assisting in other players' revenge kills, not getting your own revenges. And that makes so much more sense, actually. I'm slow. :nyoro~n:

24. Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
- Oh wow. I've never even killed five enemies in a single life (my record's two, ehh). People are gonna hate Medics when they try to get this. "Alright, I have a charge, I'mma go kill some people now!" "CHROME WE NEED TO GET THIS POINT GET YOUR FULLY CHARGED ASS IN HERE PRONTO - CHROME, THAT IS A PYRO WHAT ARE YOU ... OH FFS." "Hay guise I just respawned lol, let's get that über up so I can try to kill some people!"

26. Intern: Accumulate 7000 heal points in a single life.
- This is going to be another somewhat of a cakewalk. Gravel Pit, RED, good-enough team so that we can hold B, and this should be pretty easy.

27. Specialist: Accumulate 10000 heal points health in a single life.
- If only I could stay alive...

28. Chief of Staff: Accumulate 10 million total heal points.
- HAHAHAHA I HAVE ONE MILLION AND A HALF. I really hope those count towards the achievement.

29. Hypocritical Oath: Kill an enemy spy that you have been healing.
- With my Sixth Spy Sense this should be fairly easy. I want to know that do I have to actually overheal them, or does a quick little heal do the trick?

30. Medical Prevention: Save a falling teammate from dying on impact.
- I'mma just have a friend jump down from Gravel Pit Cap C. Hehe. A Soldier or a Demo, you know, they can shoot themselves until they're veeery low on health, and then they'll jump and I'll just catch them. With the medigun beam, that is.

32. Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
- I've always wanted to do this! I always forget to taunt ater kills. I've done it ONCE. I was chasing a Scout, who ran into his resupply room, and I fired a crit rocket before the doors closed and I just heard the crit hit and saw a message of having killed the Scout. That's when I taunted. Adding insult to injury, I know how much it sucks to die a feet away from the resupply cabinet (not that it would've helped at all, it was a crit after all...). Evil.

33. FYI I Am A Medic: Use your bonesaw to kill 5 enemy spies who have been calling for "Medic!"
- I love the nod to the Youtube video. But yeah, this is my day job anyhow.

34. Family Practice: Uber-charge ten of your steam community friends.
- I don't even have ten friends on Steam (only eight), but that's actually pretty easily fixed. Circlejerk, I'm looking at you.

35. House Call: Join a game that one of your friends is in and then deploy and uber-charge on him.
- And now I'm looking at Slaverstrike, this is gonna be so easy.

That's a lot of reading.

Anyway, Christmas is indeed coming early this year. I'm still refusing to get excited, because VALVE TIME. I'm keeping my fingers crossed that the update comes next week - the earlier the better - but I'm still sceptical. It IS Valve after all.

And here, have a quick Engineer drawing I whipped up at TF2Chan's oekaki board.

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2008-03-28

Back again!

Had to take almost a week off from my regular gaming routine since I was visiting my parents for Easter, and my little brother managed to break his computer (on which I did my gaming the previous times I was there). So no TF2 for me for a few days. And after that I actually took bull by the horns and continued on where I had previously stopped with PS2's Okami, and spent couple of days with a controller glued to my hands. I wasn't supposed to, I told myself that I would play couple of hours of Okami and then couple of hours of TF2, see, I have plenty of time to do both.
But if you've ever played Okami and liked it, you probably know how it's bleeding hard to stop once you've started.

So after that I noticed how my Steam rating had gone down to four point something and that's unacceptable (I've been EAGLES SCREAM! ever since January), so last night I finally hopped on a server and played for six hours straight.

And I sucked.

I was on top of scoreboard on many maps, my team's number one on Hydro as Pyro, on Gravel Pit as Soldier/Medic (one round top MVP as Medic), on CTF_Well as Soldier and so on, and statistics were telling me I wasn't THAT bad, but it surely felt like it! My kills/deaths ratio was worse than usually and I was getting really frustrated because I kept getting killed by stupid mistakes I made, or because of my poor judgment. And I was getting seriously ANGRY at Pyros who just kept killing me when I was Soldier.
Maybe I just had a bad day, because I know I'm weak against Pyros as Soldier and it's not unusual of me to get killed by them.

Or maybe it's because first couple of hours of playing the other team was so stacked I almost thought of quitting or changing servers.

So, rant time. Stacked teams. I hate team stacking almost as much as I hate all kinds of griefing (which can be fun sometimes, I admit. And almost always when it's not happening to me. Sure I've been laughing at Team Roomba's antics, but I would probably ragequit if it happened to me :D).

Why is it that all the most skilled (not necessarily even clan) players always, deliberately stack in one team map after map after map? Is their sportsmanship so poor? Are they in it just for easy points? Are they griefing?
I could take it as coincidence once, but when the same players go into same team when the next map loads, even go Spectator until there's a free slot in the team, I'm forced to think that they're perfectly aware of their team choice.
And please take notice that this is a public server.
What makes me seriously wonder about those players' motives, is that even I'M not having fun if I'm in a stacked team and we're completely steamrolling the other team and winning CP maps in under two minutes. :< I'm not having fun. I don't consider getting ridiculously easy frags fun (in a game like Team Fortress, that is). If I thought that is fun, I'd be playing some deathmatch game.
It's fun for few minutes, then it gets boring when there's absolutely no resistance from the other team. I start considering changing teams, but I know I wouldn't make any difference, and then I would get pissed off at being steamrolled over and over again.

Because I seriously have less fun in the losing team, that's for sure. :D Last night I got so fucking pissed off at being mowed down again and again that I started going melée only. I know I wasn't contributing anything to my team at that point (because I couldn't kill anyone. Then again, I could kill hardly anyone even when I was playing seriously, so), but if I was going to get killed ten seconds after getting out of my spawn, I wanted to at least make those ten seconds somewhat tolerable and fun. And that was to go at enemies with axe in hand instead of the flame thrower. And there was always the chance that the player I was attacking wouldn't take it too seriously and actually get his melée weapon out and we could duke it out one-on-one, but that only happened once (I ran at a Demo waving my axe and he got his bottle out, and then I was hit by a rocket or something). And so I was getting burned to death by enemy Pyros. Good for them!

I was seriously thinking of quitting, but eventually some of the stackers left and the teams evened out a bit.
And I was seriously laughing with GLEE when we played in Hydro, RED was stacked and we were fighting them off at our control point. And doing very fucking good job considering how superior the other team was (it was probably the best teamwork I've done in a while, everyone was equally pissed off about the stacking). And what happens sometimes in those kind of situations, is that the attacking team sometimes completely ignores their own control point since they're so deep in our territory.
So what happened is that a lonely Spy slipped by the VERY WEAK enemy defense, and went to cap their point. They couldn't do ANYTHING because there was no one even near the point. It was glorious! In the next round the exact same thing was happening, but someone slipped through their offensive sentries again, went to cap their point and they fell back in panic (apparently afraid that the last round would happen again), which provided us a perfect chance to turn the tide completely, and rest of the round they were fighting for their lives close to THEIR point. :3 Those were the most awesome Hydro matches I've had in a while. Just because the enemy was seriously underestimating us and ignoring their defense completely (apparently relying too much on the fact that they were so stacked and had completely kicked our asses before), and it was a perfect example of what a sudden turn of tides does to team morale.
The same happened later in Dustbowl. The teams weren't THAT stacked, but we were still getting our asses properly kicked on Stage Two. RED had pushed us back to first cap point area and time was running out and we were losing. RED had apparently NO defense whatsoever on their point, so a lone Spy capped it before anyone could realise what was happening and it was AWESOME. We totally lost on Stage Three without even capping the first point, but everyone bowed down to the awesome Spy.

And I was always near the top of the scoreboard when I was in the losing team (and still had only like third of the points of the enemy team top scorer), which was, uh, all the time (I go team random every map if none of my friends are playing: in that case I try to get in the same team), so I guess I'm not that bad. :P In the Hydro matches I was my team's top scorer. My deaths/kills ratio was ridiculous, though, but I was playing as Pyro and because of almost nonexistant respawn times (there is sometimes instant respawn in Hydro and I have no idea what it's based on, because I've gotten it when I'm defending and attacking. And this is vanilla server, so there is a respawn timer) I strongly relied of suicide attacks.

That's about it.

And like a good blogger, I'll now address some TF2 related news.

First of all, the recent update -

"Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else"

- made me SO happy. I'm very often the one who steals the intel and gets it out in the open (I die very often while carrying intel, because more often than not I'm Soldier and I'm slow as fuck, and nervous to boot) where it's easier for a Scout or someone to take it and get it to our base, and I've always been happy that YAY WE WON, but couldn't have helped to feel a bit bitter because I had to go through hell to get the briefcase and then some Scout just takes it and gets all the points.
And I remember once in 2fort I was playing as Pyro and I went to get the intel THREE TIMES. Every time I died (because as a lonely Pyro there's not much you can do when Soldiers and Demos start firing at you from distance) and left the intel to be picked up by someone else. So it was thanks to me we won with a shutout, and I had basically no points whatsoever. :D
And I think it was kind of horrible that one time I capped as Engineer. Someone had gone through all kinds of hardships (presumably) to get the intel just to have some useless Engineer cap it and get all the points. I felt bad for them, I really did. :/ So from now on they get points too, so everyone's happy!

And Goldrush, Medic achievements and Meet the Scout in April!
Then again it's Valve, so I'm not going to trust them. :D The update doesn't exist until my Steam says so. They already nearly broke my heart on Valentine's Day (the whole Badlands thing, if you remember, and my first personal experience on how Valve Time works in practice).
But I'd be lying if I told you I'm not looking forward to that update. Christmas is coming early this year, baby!
I'm just afraid that every server will turn into a Medic only deathmatch because of the achievements (I know I'll be playing lots of Medic).

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2008-02-26

<3

NERD HEAVEN. I enjoy reading articles like that.

And Meet the Scout.
Fuck, Valve, it was supposed to be every other class but Scout! :D First there was talk of Meet the Sniper, then it was supposed to be Meet the Medic to accompany the new Medic achievements (WHEN are the achievements coming, btw? With Goldrush in March? I want my achievements, Valve!), then there was talk of Meet the Pyro and the whole gender issue, but that had apparently been false information and they were back to talking about Medic.
And now it's for certain Meet the Scout. Right-o.

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