2009-01-25

Telefragging!

Well, I've been playing Team Fortress 2 for a year now, and as if to commemorate the occasion, something that's never happened to me before, happened today:



Yeah, a telefrag. I dunno if the poor enemy Engie was trying to melee it or something, all I know is that I killed him with my teleporter.
I've always wanted to do that.

And I'm seriously starting to love playing as the Scout. I've enjoyed playing on Turbine (which I previously regarded as completely shitty map), harassing enemies by being all over the place and snagging the intel while everyone was too busy handling the übered Heavy/Medic combo storming in and drawing sentry fire.

Please, dear Valve, give L4D a rest and update TF2 for a change.

I've also played lots of custom Payload maps lately (a Finnish server I find myself playing on these days has several PL customs in rotation) and I'm completely enamoured with both Half-Acre and Mill. Mill especially is wonderful, it's pretty well balanced throughout (although the first stage's last cap can easily get locked down by Engineers, BLU has a bit of a disadvantage because it's hard to form pushes through routes other than the one following the cart tracks) and very easy to look at. I love playing as Soldier and Demo there.
Payload version of Dustbowl is also great, although Demomen can lock the entire first stage down and it usually gets pretty ridiculous with both sides just chucking grenades at each other. I don't think I've ever even played on third stage.
And then again I fucking hate Great Heights (funny that it's got pretty high scores in FPSBanana), because the design is awful. RED has ridiculous advantage through the entire map from start to finish, starting with the horrible design of BLU spawn exits right at the start of the map. And I hate it that there's no collision on the edges of the map, but that might be just me, since Slaver finds nothing wrong with it (he hates the map too, ftr).
The first time I saw second stage I found it admirable that someone had actually used some water (there's this water part in the map, you have to actually escort the cart through the water, which I think is a pretty interesting idea in theory) and was then horribly disappointed because it doesn't work in practice at all. It just gets ridiculously spammy since you can't see into the water OR out of the water. It's a tedious spot in which neither of the teams know what's really happening. It might work if pulled off differently, it's just ... well, personally, and from the viewpoint of someone who has actually done some map designing before, I think the design is sloppy at best. Some great ideas here and there, they just haven't been pulled off very well. I'm not saying that I can do better, we'll just have to see about that. Haha.
So I just usually disconnect when Great Heights comes along, or decide to be an annoying nade-spamming Demo.
I also kinda like CP Freight. It's not that great, it's just ... well, it's like Fastlane. I don't know what makes it so fun to play, I just like playing a game or two there every once in a while.

Speaking of maps, me and Slaver are probably starting to work on our own custom TF2 CP map any day now. My PC can finally run Hammer without choking and dying, so all we gotta do now is sit down and brainstorm the initial design down.

Ahhh and why do I always forget to write about the things that I should? I played the F.E.A.R. 2 Project Origin demo a couple of days ago. It was pretty fun, although I found the controls a bit jarring and they still haven't gotten rid of the very basic problem that troubled the first game: it's too goddamned linear. First they spook you a little, then you shoot some bad guys, and then it's back to spooking, repeat ad nauseum. I was hoping the demo would prove that they'd gotten over that, but unfortunately it didn't really seem so.
It scared me a lot, though: the neverending ghost hallway almost gave me several heart attacks, and Slaver actually scared the crap outta me by making some noise with his door totally unexpectedly right in the middle of the intensive spooking part. Fuuuuuck I nearly died.
But I love the sound design! It really crates a creepy atmosphere and while it might seem a bit cluttered every now and then with the music and effects and your character's heartbeats or panting, it just adds to the feeling of urgency and anxiety. I think it's rather brilliant.
And the water effects look really nice!
But the goddamned mecha battle at the end of the demo? It was SO OUT THERE and unexpected I didn't know if I should laugh or facepalm or like it or hate it. It was ridiculous, yet somehow brilliant. I was just running at the bad guys, wondering whether I can STEP ON THEM and SQUASH THEM. I never found out because they died of bullets first.
I don't think I'll buy the game next month (the demo wasn't that much fun), but we'll see, since I really liked the first F.E.A.R. It was a chilling gaming experience even though it was painfully linear, and the action was lots of fun.

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2008-06-18

"Dad? Dad, put mum on the phone."

Yeah, I'm late to blogging about this, so without further ado, some extremely amazing things are heading this way some time tomorrow.
I've been following the news about the update ever since Steam told me it would be coming this week, but for a change I'm being a lazy blogger.

Also, Meet the Sniper, which immediately became my favourite yet (Meet the Soldier used to be my fav). Extremely well-done, seems like Valve kicked it up a notch after Meet the Scout, which was, in my opinion, a bit of a let-down. Demoman's little slapstick act was priceless (nooo, his good eye!), I lol'd at FOAD and the "I think his mate saw me. Yes, yes he did," (bit of Steve Irwin, eh?) and the whole parents thing was hilarious. I also always kinda imagined Sniper as an enormous prick, but whaddaya know, he's a really laid-back (resisted the urge to write "mellow") fellow. He's even pretty charismatic! Outrageous!
And noticing Pyro wielding a new flare-gun-like bright blue weapon that later turned out to be the Flare Gun was a source of much speculation and anticipation. Sneaky, so sneaky, Valve.



Jars of piss!

But! The Pyro update. I'm actually really looking forward to it, especially now after seeing what the unlockables are. Pyro is my fourth most played class with 30 hours, I like playing as one (although I don't play it that often on any other map but Hydro and sometimes CP Well), and I like to think that I'm not entirely horrible at it.
So Backburner is a massive DO WANT for me, since I'm always doing everything I can to get behind enemies' backs whenever I am playing as Pyro. Flare Gun sounds awesome indeed for teasing Snipers and Engineers, and Axtinguisher... well, sure, I want to have one, but I'm more afraid of what it will do to ME when I'm not Pyro. Guaranteed crit when you are on fire sounds... terrible. As if good circle-strafers don't kill me well enough when I'm playing as Heavy!

And sure, as a Pyro player I am really liking the sound of the changes to the regular flamethrower. Being able to deflect projectiles definitely helps a bit with the long range disability that Pyros have been suffering from day one. I mean, Pyro is supposed to be THE close range combat class whose defect IS the fact that they can't fight worth shit over long range, forcing players to seek ways to ambush enemies. Which made especially Soldiers somewhat overpowered against Pyros. Pyros still can't attack over long range (the new Flare Gun being the exception, but the tradeoff with that is the inability to finish off burning enemies), but they can defend theirselves, which improves their chances to survive. Which has been the number one turn-off at playing a Pyro: they generally don't live for very long.
So, excellent.
I also suppose there's gotta be some drawback to using the alt-fire (a few seconds between blows?). Without it all the Pyros would be just running around tapping alt-fire and being basically invulnerable.
/end a Captain Obvious moment.
What doesn't make me happy about the new change is naturally the fact that I play a lot as a Soldier.

Story time: I've told many times how I'm extremely weak against Pyros as a Soldier. I get owned by the BAD Pyros, those who charge right at me from distance rather than try ambushing me. I am never able to actually hit them and a confrontation with a Pyro ended in my death nine times out of ten.
That's how it used to be. Now that I'm only playing with good framerate instead of the sucky 20 (more on that later), Pyros don't actually stand a chance against me. Ever since I started playing with good framerate I can't remember a single Pyro actually killing me by charging right at me (when I'm on full health), and even if they DID kill me (afterburn is a bitch), at least they didn't walk out of it alive.
So I was actually never weak against Pyros, it was my low framerate handicap all along (I never even realised how much the bad framerate actually affected my playing). Now I just hit their feet with a rocket, send them flying, and aim another at where they land, and BOOM. So much for that.
(Btw, juggling enemies is awesome, I was never able to do it before.)
But now they're able to deflect my rockets, so, umm, I'm afraid I'll start getting owned by Pyros (and my own rockets...) again.
And the question is: if a deflected rocket kills the Soldier that had fired it, does the Pyro get a kill or a finish, or is it marked off as a suicide? We'll see.

But back to the Pyro update. It would also seem that Valve learned something from the impossible Medic achievements ("impossible" standing for "impossible to get during normal gameplay without acting like a total dick"), and all the Pyro achievements seem like something that anyone would be able to get while playing normally and doing just what Pyros do. I know it won't stop people from farming the achievements, but at least any achievement-seeking Pyros won't probably ruin gameplay for others.
I figure it will take quite a while to get Makin' Bacon, though, ha ha.

I am also wondering if achievements like Firefighter, Fire Chief and Pyromancer will take your existing stats to account, like Intern, Specialist and Chief of Staff did. Because it would seem that I'll be getting both Firefighter and Fire Chief right away, since I have 1,339 kills as a Pyro. I'm far away from Pyromancer, though, my damage dealt is only at 365,998. Ehh. That guarantees that it will take a good while until I get to enjoy from the Axtinguisher (yes, all the other achievements seem like something that I will and can get sooner or later).

Also OMGWTFBBQ raises an interesting question: does the Hadouken taunt actually do damage from now on?! If, it will be the most awesome thing ever.



And I'm so happy of getting two community-made custom maps wrapped in an official package. <3 I've been playing basically nothing but Dustbowl and Gold Rush for the last month or so (still not getting tired of them), because, you know. All other maps bore the hell out of me. I'd rather watch grass grow than play even a single game on 2fort.
I wonder if Turbine will make CTF fun.

I guess that wraps it up. I don't know if I'll be able to get to play the moment the update comes out (since I believe Valve hasn't given any specific ETA for the update - maybe they're actually learning...), but I am trying to. I don't think I'll be playing as Pyro (and add to the inevitable influx of gasmask-clad, gimp-suit-wearing, flamethrower-wielding pyromaniacs), but I certainly want to try out the new maps. I am itching to start getting the achievements and trying out the new flamethrower, but I think I will wait for the initial excitement to die out, just like I did with the Medic update.

So, "I'm only playing with good framerate instead of the sucky 20." That's right. I've been playing on my little brother's computer the last few weeks. He moved out two weeks ago (I am staying at my parents' house for the summer), so I thought I wouldn't get to play on his computer any more. So I sucked it up and tried playing on my own.
And I found it impossible. All the killing I did as a Soldier was out of luck. Playing as Medic was also nigh impossible with all the twitching: locking onto new targets was a total bitch. Playing as Heavy was completely out of question. The whole thing only made me angry.
So luckily my little brother is the most awesome little brother in the history of ever, and doesn't mind at all if I come over and spend a few hours playing TF2. I thought he wouldn't want his big sis hanging around his new pad (despite the fact that we're kinda close as siblings), but whaddaya know, I was wrong.
Of course there's something in it for him: I let him play Sniper every once in a while, and he doesn't have to buy the game just for snipan gaems. So from now, whenever you see me as a Sniper, it's my little brother.
I naturally can't play quite as often as I'm used to playing, but I'm happy if I can play few times a week with a good freaking framerate, until I get paid enough to buy myself a brand spanking new computer.

I also noticed it's not just my imagination that I'm a much better player with good framerate. I've been playing mostly on a 24/7 Dustbowl/Gold Rush server lately, so I went to check the server's stats at its Gametracker page, and much to my joy I noticed that my points per minute average was 0.75. Yeah, I know, not that good when you think about it, but stick with me. I've been checking my stats on my regular servers every now and then (because I'm a stats whore, you should know this by now) and they've mostly been around 0.4. In fact, my score/min average was around 0.5 on that server the last time I checked (before starting to play on my little brother's computer), so I really did get better. A lot better, in fact.
I'd provide screenshots of my recent awesomeness, but I'm afraid all the screenshots are on my little brothers' computer. Duh. Will show some at a later date.

And now for something completely different:
I've also been playing some Metal Gear Solid 4, but more on that later (this entry is long enough as it is). Long story short: it's made of awesome, I love it, and I'm dying to play it more. I have to play it on my friend's terms (the friend owns the PS3, see), so I've only had a massive eight hours of playtime as of now.

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2008-04-26

Le sigh.

2008-04-24

So conflicting!

I want the update, and yet I don't, because I'm already sleep-deprived. Please don't come until Friday night (and I'm quite sure it won't come before that. If it comes at all, dammit Valve...). After that I can handle allnighters.
And apparently I have no self-restraint, since I know I have to get up at 7:30 am and yet I still find myself hanging about on the server at 2:00 am. No wonder I'm tired. Damn you Team Fortress 2 for being so much fun to play!

But few nights ago I got I broke my highest score as a Medic. Gravel Pit is starting to be my Medic wonderland, I love being a Medic in the defending team on Gravel Pit.
And yeah I could give ten or so übers with all the healing I do, but like I said, I don't like wasting them. And my new record (18) would've been a point or two higher, but goddamn I got ambushed by an enemy Pyro from behind and died the very second I tried to hit my über (I could blame lag, I'm still playing with a ping of 150 or so). Would've been fourth. And this happened like 30 seconds before the round ended. Was extremely annoyed. I was still an MVP and broke my old record, so that wasn't bad at all.

And I also had some insane combat Medic situations that night. Defended a point on Well by myself against a Demo and a Scout. How the hell do I end up in these situations? (Well, I come out of respawn and go to find someone to heal, and I find no one but enemies, that's how it usually goes). Later on in Granary I was doing the exact same thing, but I was kinda going combat Medic there anyhow. We had a team consisting only of Scouts, Snipers and Spies (and one Pyro, who was extremely suicidal, and I don't like following suicidal Pyros because I get killed so easily), so after trying to heal them for a moment (fucking Scouts, stay still if you want me to heal you! And I don't heal Spies unless they yell for Medic, because I don't want to compromise their disguise by accident) I decided to just fuck it and go combat Medic. Nice to start racking up the kills with Medic, though. I think I killed 10 people yesterday when I was Medic, and that's pretty good. For me.
And I was surprised that we actually won a round with that crazyass team. Four Scouts, three Spies, two Snipers, a suicidal Pyro and a terrible combat Medic. Uhhh, right.
After that round I got a Demoman buddy to follow around. I very rarely stick to Demomen (unless when we're trying to decimate some sentry farms), because they're pretty much screwed when enemies get close to them (and I hate Pyros so fucking much I need a buddy who can take them down before they can get to me, heh), but this time I really didn't have a choice (a Demo or a Scout, hmm...), and he was a pretty kickass Demoman. We took down many defenses together, I liked him.
Just for the record, if you want me to stick to you when I'm Medic, go Heavy. Heavies are my favourites by far. After that I either go for Soldiers or Pyros, usually depending on the situation. I would über a Pyro (or a Demo) for sentry takedowns rather than a Soldier or a Heavy, but I would much rather follow a Soldier around, because they're not nearly as suicidal as Pyros tend to be. And if it's Slaverstrike that I'm healing, I'm quite likely to stick to him exclusively, so you can just piss off if you don't need healing. Because damn we make such a goddamn good team (on top of the scoreboard on Gravel Pit a few nights ago, again).
But whoever it is that I'm exclusively healing, I'll ditch their ass for a fellow Medic in need. Generally I abandon my main healing targets for anyone dying right next to me, unless things are insanely hectic, which is when I take measures and heal those who I think will be the most useful in the situation. Sorry, but I'm thinking about TEAM, not your score. Of course I TRY to heal everyone, but sometimes I can't do that without people dying anyhow.

I'm having too much fun with labels.

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