So, like every self-respecting TF2 player already knows, the second part of the
Heavy update came out last night (my time). They revealed the fists unlockable and the achievement names (which are as punny as always, and funny as hell. LOL COMMUNISM).
Since I don't really play as Heavy (and won't start because of the update, not yet at least, but more on that later) I won't get into commenting the Killing Gloves of Boxing (and there are rumours already about the remaining two unlockables: apparently a new minigun that sacrifices some of the damage it causes to slow down the enemies it hits, and the shotgun is going to be replaced with a sandwich you can taunt with to get some HP back), but the achievements are somewhat relevant to me, as I plan to be going exclusively Medic after the update hits Steam (because joy! Fatties! Everywhere! I'm going to have a field day! Then again there are bound to be endless swarms of noobish fatties who tend to get on my nerves most of the time, but I'll do my healing job anyway, I'm just not going to stick), and some of the achievements seem to be Medic related.
So I'm planning to be sticking to any friend who's trying to get the achievements (without getting into farming and thus acting like an idiot), Sonneteer already has reserved an appointment with me. And since WE MAKE GOOD TEAM anyhow, I'll be happy to help. And if Slaver's going Heavy and needing assistance, he probably knows where to ask.
The achievements don't yet have any descriptions, but checking the file names gives most of them away. The Heavy
is going to be getting a sandwich of some kind (making the rumour about the shotgun unlockable more legit) because one of the achievements is about eating sandwiches, and apparently the POW! taunt will go Hadouken, and be an instant kill after the update. That's cool, I just hope that every class would have an instakill taunt, but since Medic didn't get one, and I can't see how, for example, any of the Soldier taunts could kill anyone, I'll probably have to settle with the fact that not every class is going to get one (Demoman maybe: the Burp of Doom? Scout's BONK! taunt could also be worked into a kill taunt, and Spy's Cornish-game-hen-gutting knife-fencing as well).
But yeah, I'm just gonna sit tight and wait until they reveal the new Payload map and the new game mode (there are rumours regarding that as well, and it appears that the new mode could be a Deathmatch of sorts, which doesn't make me exactly happy. The community seems to be rooting for The Hunted, me included, but I'm afraid that won't be the case) and the new special Meet the... video. I'm giddy about the Payload map (now if we could only get another map like Dustbowl I'd be on cloud nine), and I'm just hoping that the new game mode won't be a complete disappointment.
There also seems to be something that
could be a small easter egg concerning the inevitably upcoming Spy unlockables: in the icon for Spyalectical Materialism, it seems that the Spy is holding a revolver, equipped with a suppressor.
Interesting indeed. I am kind of hoping that the Spy would get the next unlockables, and it sure seems like it would be the case. I'm still wanting to learn to play as the Spy, but find myself chickening out, because it's near impossible to stay alive as a Spy these days: everyone's so familiar with all their tactics. And it'a not the constant spychecking or babysitting Engineers or any of that: most of the Spy tactics are just common knowledge these days, and any decent player knows how Spies act or at least strive to act.
Of course most of it is indeed because
I suck as Spy, not because the Spy is underpowered or anything: I see from decent to downright awesome Spies wreak havoc every time I play, but sometimes I see even them whining how it's getting harder and harder to survive because everyone
knows what they're up to. I don't want the Spy to be buffed, or made easier to play for people who are trying to learn the class, because part of Spy's charm IS the tough learning curve and the fact that not everyone can be good at it from the get-go, but... something to help him a bit would be nice, from the viewpoint of someone who's not a secret agent extraordinaire.
Yeah, I should be careful with what I wish for: Spies are a total pain in my butt whenever I'm an Engineer, and if they get too much help, well... my days of laid-back Engineering are pretty much over, haha.
Just my two cents.
And as much as I want the Soldier, Demoman or Engineer unlockables, I think Spy needs them much more than anyone else.
I kinda wish my little brother would buy his own copy of Team Fortress 2 (or at least take part in the next free weekend), because that would be a great incentive for me to pick up Spy. Because I know how he plays, and that's how I could own his ass, and drive him into paranoia (and teach him a thing or two about Spies: he practically never checks his back). Heh.
In other news, I'm finally getting back to somewhat regular gaming schedule, it's just that I'm playing on my own computer now, and thus suffering the crappy fps. Which is the main reason for NOT playing as Heavy: I simply can't. Sure, I can shoot at people and score some hits and kills, but what bothers me is that the game gets a fucking seizure every time I try to turn around very fast, which means that anyone attempting to circle-strafe me kills me, no exceptions.
The difficulty of fast 180 degree or even 90 degree turns is the worst thing that bothers me about the low fps, no matter what class I'm playing as. It's just that I don't necessarily have to turn so fast as any other class but as the Heavy. Sure I like to check my back for Spies after every wrench hit while I'm upgrading or repairing my sentry, but I can live without it, and I'm a twitchy Medic, checking around me all the time, but at least I don't necessarily have to do anything else (like shoot) while I do that, so it makes it a bit easier. And as a Soldier circle-strafers are not as big an issue as they are with Heavy, for some reason, so I can still make it as a Soldier, somewhat.
But once I got used to the crappy fps and the game getting seizures in bigger firefights once again... it's not that bad. It's a serious handicap, sure, and I'm not doing nearly as well as I was with the good framerate. Right now I'm once again one of those Soldiers who can only kill stuff with crockets, haha.
But at least I can still rocket jump, which I've started to abuse hardcore. Killed five attacking people on Gravel Pit's cap B one night just by firing at them from the roof (I love it how people just
don't look up), and I'm starting to like Badlands again, because the spire cap point is awesome as hell to jump to and kill everyone - whether they were trying to attack or defend - on it before even landing. Same with Gravel Pit's cap C (except a server regular scored the most awesome kill ever against me a few nights ago: gibbed me while I was flying. That was so bleeding awesome I didn't even feel bad for dying. I don't think I've ever congratulated anyone on killing me before - not that it's hard, or anything - but he completely deserved that. And it wasn't a fluke, he just said he wasn't sure if it would hit. I wish I could've seen myself, it must've been so awesome). And Granary's middle point.
Also, constant rocketjumping gets me killed so much it's not even funny. My kills/deaths ratio has been horrible lately. Medics still hate me (I know I'm not worthy of your constant attention but HEAL PLZ you insufferable amateurs! And dammit if having a Medic doesn't make a difference: thanks Sonneteer. Sonny? Ha, I like that, can I call you Sonny?), so I'm running around with less than 100 HP almost all the time. Especially since I do jumps that I wouldn't necessarily have to do, but dammit I like to take shortcuts and sneak up on enemies from where they don't expect me to appear. Yeah, I know, it's supposed to be the tradeoff, but that's why the "MEEEDIIIIIC!"
And at least the low fps doesn't really affect my Demoman antics, although naturally it's harder to get straight hits with bombs (getting better at that all the time!).
Being a Pyro is also much like it was before, except that I can't really do circle-strafing, but I don't even do that very much since I'm trying to get behind enemies' backs anyhow, at which point top-notch circle-strafing doesn't really matter. I hadn't played as Pyro in forever, not since I got the Backburner and decided that it's overpowered (and that was before the nerfing), but now I'm finding the fun in it again. And I should really learn to use the airburst. I always,
always forget to use it, and only remember it when it's too late, ie. after I've stepped on stickies, or got hit by a crit rocket or mowed down by an approaching über Heavy-Medic combo.
And I'm probably getting the new computer next month, so that will hopefully spell goodbye for the low fps altogether, and I can go back to not sucking this bad.
But, yeah, you can kinda expect me to blog about the Heavy update until next Tuesday. And after that you can expect to hear about the new Payload map and CP STEEL <3 and the new game mode and maybe some Heavy stuff as well.
Labels: prepare for your examination he he he..., rocket jumping = love, team fortress 2, unlockables, who needs team roomba when my computer does griefing so much better