2008-08-24

Here I go!

Whoa, this took longer than I thought. Besides, been playing. Haha. So I'll just cut to the chase.
(I wish I could play on better graphics and post some screenshots: now this is just a wall of text.)

The Heavy unlockables

No, I haven't played much as Heavy (my FPS, and so forth and so forth, but I did pick it up at some point just to try it out a bit), but I have seen the unlockable weapons used in game. I still don't have much to say about them, so:
- The OM NOM NOM sound he makes while eating is priceless.
- Natasha sounds so fine! I really like the revving sound she makes while spun-up, and the firing sound is deliciously... hnngh. It's like Pulse Rifle from HL2: I love the sound it makes while firing. Sounds like it HURTS.

It took me a while to even notice when I was hit by Natasha. Random hits are barely noticeable since the slowdown doesn't last for very long, but when you're face-to-face with a Heavy and getting hit continuously while trying to make a getaway? Yeah, you're pretty much dead.

But yeah, I saw lots of unlockable weapons around already: about two hours after the update people were starting to show up with Natashas and KGBs and Sandviches. Hmph, farmers.
KGB I didn't see used in battle even once (ie. didn't get punched by it. I did saw Heavies running around with it), but I caught several Heavies with their pants down noming on their Sandviches. Easy to locate by the sound they make, easy to dispose of. Since they're usually on low health if they ARE eating.
But issocute.

And Meet the Sandvich was hella funny, even if it wasn't much more than a sandvich in a fridge. The voice acting makes the film, Soldier and Scout are... fuck, they're awesome. :D Scout's OHGODOHGODOHGOD YOU PUNCHED MY BLOOD OUT and his very manly scream in the end... and Soldier's usual "YOU CALL THAT BREAKING A SPINE?!" attitude... oh man, I love Solly.
And Scout abuse just makes me giggle uncontrollably (he had it COMING stupid Scout).

Anyway, I played about half an hour as a Heavy (when I noticed that my team didn't have any in Fastlane) and this far I have five achievements (Iron Kurtain, Red Oktoberfest, Rasputin, Communist Mani-Fisto and Marxman), so at least they aren't too difficult to get. No need to farm. :P

Badwater Basin

I like it. Very much. The map is huge, has lots of variation and as a Soldier and Demo I'm loving the higher ground (my big nerd moment: standing there on top of the cliffs near BLU's first respawn, going "I HAVE THE HIGHER GROUND!"). It's also very confusing because it's so large, and even after playing about an hour on it, I was still getting lost if I strayed too far from the cart tracks. In RED I was completely lost because I didn't have a cart I could follow, haha.
But it's very good map, I like it this far, and it's becoming my ultimate Demoman playground: I broke Demo's most points record just a few days ago while defending on Badwater.
And let me just tell you this: I'm a lousy Sniper, okay? I have a bad framerate, and I'm bad at aiming, and I haven't played as Sniper in several months (except one Sudden Death a while ago when everyone was forced to go Sniper, and I kinda owned that and got like four kills, but it doesn't count). But I was playing on Badwater Basin, right, and this was RIGHT after the update hit, fifteen minutes after. So, the enemy team had something like eight people, and over half of them were Heavies. Slaverstrike was playing as Sniper and owning, saying it's a headshot heaven. But he's a kickass Sniper, he would be owning even if there weren't thousands of Heavies in the enemy team.
So I wanted to give it a try too, because we had enough Medics and I was sucking as Soldier and Demo against the hordes of Heavies. I was kinda sure I wouldn't get any kills (and because Slaver's so much better, he would definitely headshot the guy I had in my sights just as I was fully charged, heh). But I decided to fuck it, and so I went Sniper.
And I owned. Haha.
Seriously, goddamn, just one Heavy after the other, inching their way forward while shooting, STANDING AROUND LIKE BLOODY IDIOTS. Even I can score a full-charged headshot without any trouble. I think I broke MY own Sniper record (which was 8 points, if I recall correctly), since I got at least five headshots and a couple of regular kills during one life.
And after I changed to Sniper, the enemy team started going Spy and Sniper to counter my and Slaver's headshooting antics, and that's when I got my butt handed to me (because I always get outshot by enemy Snipers), but the bottom line is that if the enemy team has hordes of Heavies? I'm going Sniper. Might even try out Spy, o ho ho.

Steel

Definitely the best thing about the update. I LOVE THE MAP. I've been looking forward to playing a game on Steel from May, but I never found a suitable server running it. So I naturally had very high expectations, and I realised that I could be very, very disappointed.
I wasn't. At all.
It's just... it's fucking awesome. So much variety! So much different tactics! and you need to adjust to the changes in the map every time a point is capped. So much... oh man. I applaud to the guy who made the map, it's seriously... it's definitely Valve quality. It could be made by Valve. It's really that good.
People say it's confusing and it takes a while to learn (and the losing team always whines about being lost and not knowing where to go, but those are just excuses, fucking idiots), but I actually think Badwater is so much more confusing than Steel. :D I was so lost on Badwater all the time, but Steel has so many signs on walls, how the hell CAN you get lost? Just follow the signs, they are huge, and they are EVERYWHERE. The map's also not quite as big as it seems. Okay, it got confusing after the enemies capped every point but E, and the main route out of respawn got closed, but still it didn't take very long to find my way to E: all I did was follow the signs. Besides, the map's very logical once you start thinking about it.
Sure it's a bit confusing what with the changing routes depending on what points are capped, but it doesn't take very long to learn how it works. I've played about five full matches on Steel at this point, and I think I have the map down, both from attack and defense viewpoints (and while I usually like defending much much more, on Steel I actually like to attack).

The map also favours teamwork immensely. I mean, sure every Valve-made map promotes teamwork, and you can't win Dustbowl or Gold Rush without actually working together as a team, but with Steel? If your team doesn't communicate, you lose. Once every point but E is capped, there are just so many different routes to the point that it's impossible to win without coordinating your attack. With Dustbowl stage three, for example, pushing is fairly simple since there are only two routes to the point, and hardly anyone uses the canyon entrance anyhow. At least, hardly anyone ever forms pushes from there. Everyone's usually attacking from the same place, that is, the upper route. With Steel it isn't that simple, because there are three main routes to E, four if you count the lower level.
If your team is lost and everyone just tries to attack from different sides, you cannot possibly win (unless your team has all the superior players, ie. you're steamrolling). You need to coordinate a push, get all your team to attack from one place, preferably two to throw the defense off and cripple them. You can't expect to win if someone is attacking from the lower levels: someone comes in from A, someone comes from D, someone comes from C. It just doesn't work that way, especially if there's heavy sentry defense.
No, I've never won the map with a team that didn't communicate.

It might favour defense a bit, but it all depends on your tactic: enemy team capped every point but E when I was defending (and best feeling ever? Playing as Soldier and getting a crit when someone stands on E), and it was surprisingly easy to defend. Then again, if the enemy caps every point, defense does have harder time because it takes a longer time from respawn to the point.
The first time I was attacking, we got A, then got stuck battling over B, and when time was running out, I think a few Scouts went to cap E, which disrupted the enemy defense for a moment since E is all-or-nothing point, but we still couldn't keep a steady offense (I killed half of their team on the point, dammit, and then got killed, and we never capped the point. We were maybe minute on overtime at that point, so once we couldn't push anymore, the game was over).
The cramped spaces do favour some classes more than others, I think: Heavies are seriously going to have a field trip, but you just need to know how to deal with them.
Anyway, best thing about the update in my opinion, and you'll be finding me on 24/7 Steel servers. Best map, hands down.

Arena Mode

I TOLD YOU I WOULDN'T STAY ALIVE FOR LONGER THAN 30 SECONDS IN ANY GIVEN ARENA MATCH Haha. I suck at Arena. At this point, I don't like it very much because of that. Maybe it's a working game mode, maybe someone likes it, but I just don't think it's that fun. I always get killed thirty seconds into a round (well, not always, but most of the time. And if I do make it to the end, it's possible that I hadn't killed a single person because I was playing so carefully. Ehh), and since for some reason my team usually loses, I have to sit out the next round.
The spectating doesn't really bother me as long as there's a friend I can watch play, but it does get pretty annoying once all you can do is run out of respawn and get gibbed. Or burned. Or whatever.
Maybe it finally proves once and for all that I'm a horrible player.
Anyway, it was fun for a while - fun enough to stop me caring about the whole sucking at it part - but then it started getting more and more annoying. And it was much more fun on Lumberyard (haven't yet played on Ravine, since I'm now avoiding Arena maps altogether) than on the Arena-fied Granary, Well or Badlands. Maybe because Lumberyard was specifically made for Arena, the rest are the same old maps, just... Arena-fied.

Maybe it's just not my cup of tea. And my two cents: they should maybe remove crits from Arena on default. Because it does get kinda frustrating when you get out of respawn, run to the central area and get gibbed by a crit rocket from a Soldier who hadn't fired even a single rocket before that. Yeah.
Kritzkrieg should work, though.

But Lumberyard is awesome! I love the grass.

Other updates

Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%


THANK YOU. Now I might be using the Kritzkrieg more, since it was... face it, it IS pretty useless most of the time. D: Now that the charge is so much easier to get, the uselessness of the charge itself doesn't hurt that much. I should try to use the Kritzkrieg more on clear attack/defense maps like Payload maps and Dustbowl and Gravel Pit, since it is pretty useful on defense when you don't have to go against sentries, and sometimes crits make clearing a point easy as pie.
And people have actually started using Kritzkriegs because of this: at least I've seen them around so much more than before the update. Which I think is cool, as long as the Medic knows how and when to use it.

And this next thing is not update related, but something I just wanted to talk about:

Weighted Companion Cube Soccer

As seen, for example here.

I hadn't even heard about this game mode before, but Slaver told me about it and we went to try it out almost instantly. It's lots of fun! I haven't played any of these strange "party modes" before, since I stick so much to official maps, but at least the Soccer is tons of fun.
So the game is ... well, it's soccer. Weighted Companion Cube is the ball, and you need to shoot it to "kick" it. And you need to get it in the enemy team's goal in order to win the round. The Cube radiates health and ammo (like a Weighted Companion Cube should <3), but there are usually no ammo pickups, and only one medium medkit between the team's goal poles, so you need to either salvage dropped weapons, or, better yet, stay close to the Cube. Which you need to do in order to score a goal.
The mode really requires some teamwork, it's nearly impossible to just push through by yourself, and if you just concentrate on killing others, ignoring the Cube, you'll lose pretty fast.
I don't know, but the cube seems to fly farther if you hit it with a crit. I don't know if the damage your weapon normally does has any effect on the "kick," but it would seem that strong projectiles like rockets and bombs make it go farther than, for example, shotgun shots do.
I didn't do any goals, but I had fun.
And it IS lots of fun, even without getting into fundamentals, and I highly recommend it to anyone who's getting bored of the same old capping business.

And then on a completely unrelated note, I finally got the Axtinguisher for Pyro. And after that my Arena adventures took a turn for worse since I started fooling around with it, trying to set people on fire and then hit them with the axe. No, didn't kill anyone. Haha.
Also broke Soldier's most points record on Steel (and once again, the very second I wander away from Newbies Only servers, I start owning. Maybe the latency really does that much, or maybe it's that everyone else just plainly sucks outside of Newbies Only. Haha. I found a random 24/7 Steel server, owned, got a most points record, dominated half of the enemy team and ended up on top of the scoreboard with a score of 130. Only Sonneteer was above me, as Medic. So, yeah), and got a new most points and kills record for Demo, like I told you.
And I even played more as a Sniper, on Gold Rush, and I was doing fairly good! I got owned by the enemy Sniper, but he was the scoreboard leader, so, yeah. Well at least he never got to dominate me, so it could've been worse.

And I can't wait to get the new damn computer.

And haha, now I'm heading out to try and own my little brother in-game: I told him about the Free Weekend and he replied dismissively something along the lines of "well... I MIGHT play if I have the time..." And now he's saying that he's played for like ten hours, and that the game is damn addicting. Well, duh. And apparently he's been trying out Soldier and Scout as well, so he hasn't been just being a pain in the ass Sniper.
So, here's to hoping he hasn't got too good at it yet, I can take advantage of his weaknesses and dominate him fair and square. Haha.

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2008-07-21

And the title goes to...

Hahaha, Sonneteer gave me another nickname, and dubbed me "Doctor of the Year." I was apparently highly acclaimed Medic a few nights ago, or at least I got lots of compliments from people. Which always makes my day, because as a kind of a career Medic I like hearing how I'm doing. And a simple "thank you" or "you rock" is something that makes me smile dimwittedly for the rest of the day, because I know that I'm doing my job okay. And I guess I wasn't doing too bad, since I broke my max points record (funny that I just whined about Pyro tieing with Medic in max points and I thought it would take me a while until I break any scores with Medic. Well, first I got 25, and after that 27) and you know what?

You know what?



I cheered when it happened. I've never been as happy about dying as I was then, haha. And it was once again Dustbowl's second stage, my team was defending and I kept healing people near the last point.
And I'm pretty damn proud of that new healing record.

So, Doctor of the Year. I tried some Heavy/Medic combo action with Sonneteer a few nights ago on Dustbowl and that was awesome as hell. Sonneteer insisted on being a horrible Medic buddy, but it turned out that we were topping the scoreboard for the entire match (and I dominated half of the enemy team).
And ftr, Sonneteer, you were doing good. You didn't waste any of my übers and you didn't pull off any crazy-stupid kamikaze stunts, so you're totally ok in my book. WE MAKE GOOD TEAM!
And we have to do that again.
Also, we need to switch, I haven't played as Heavy in forever, haha.

I also noticed how Übersaw is starting to change my Medic tactics drastically. I find myself going strange ambush-oriented combat Medic every now and then, only to gain (or rather trying to gain) some easy übers. I try to sneak behind oblivious enemies and kill them or at least get a few hits in just to return to my team with a brand new übercharge. It also makes me too bold (because whenever I get a melee kill in the heat of a battle, I get so excited and I want to do it more) and I die embarrasingly while trying to bonesaw a Heavy or a Soldier (or in worst cases, a Pyro, although I've killed those as well, usually from the back and when they don't see me coming) to death.
My Übersaw frenzy has come to the point where I automatically tap 3 whenever I need to fight (and I mean normal confrontations, not when I deliberately fuck off to do some killing). I don't even remember the last time I used the Blutsauger. And yes, it gets me killed when there's a Pyro rushing at me and I start retreating with the Übersaw in hand. And then I'm dead before I realise that this is wrong, what the hell am I doing, and try to switch to the Blutsauger. Wtf, Chrome, just wtf.

And against all odds most of the time my ventures from ze healing to ze hurting are surprisingly successful: I'm doing my usual healan gaems, see an oblivious Demo or a Soldier somewhere, ditch my healee (who's usually facing the other way, hence I can almost blame my murderous ways on self-preservation), chase the enemy down from behind, kill him with a few swift strikes, and retun to my healee with a full charge.
And then I engage Heavies in melee and circle-strafe them and oh god, I really seem to have a death wish these days. The worst part is that it succeeds sometimes, which gives me insane battle high, which makes me ingore everything around me, which gets me killed in less than a few seconds. And I don't know if it's worth it to first kill a Heavy in melee and then get gibbed by a passing Easy Mode. While holding a full charge. Eehh.



I also do so much defending it's not even funny. The kills in the screenshot above were people standing near the cart. And yes, it's ruining my respectable Medic image, because dammit there were two Pyros, I could've easily let them kill the enemies while backing them up, but noooo I had to charge in waving the Übersaw around. Sure, I killed the remaining people near the cart and defended successfully, and naturally I almost got my charge full from the killing spree, and that would've helped us immensely were there another enemy rush coming, but it's always Russian Roulette. Then again, almost everything is. And, argh, right after that I healed the Pyros, got the charge and right then a fucking Sniper headshots me. Didn't even get to finish the "I am fully charged!" voiceclip.
I hate Snipers.
So much for the charge and successful killing spree then.
Later on, on Gravel Pit, I was coming from the respawn and heading out to cap B because enemy was trying to cap it (and I was in RED). And there was no one there; I don't know if most of my team was dead, or if the enemy was camping our respawn, or what the fuck was happening, but I was once again facing a bunch of enemies, alone. And instead of waiting, I rush in, kill a Pyro who saw me coming and tried to rush me (that must've hurt, I know I'm pissed if a goddamn lonely Medic bonesaws me to the face when I'm Pyro, because come on), and get another kill and a defense before inevitably buying the farm. So not part of my job description, this defending stuff.

Also, killing Slaverstrike with the Übersaw when he's Soldier is gotta be one of the most awesome things I've done in a while. Haha. Because it's always goddamn impossible for me to kill him, so I'm exceptionally proud of myself if I do it. Thanks for the easy charge, Slaver! <3

But anyway, at some point I had more kills than deaths, and that made me go "umm what" for a good while. Oh dear. Soon I'll be adapting a true combat Medic attitude and start living by the code of "ze healing is not as rewarding as ze hurting" and become a bonesaw-wielding homicidal maniac.
Let's hope that I won't.

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2008-06-28

Oh, Soldier...

Forget everything I whined about the Soldier, turns out I can still play as one, and do pretty good. Yeah, sure, I suicide more often than not if a Pyro charges right at me, and it pisses me off, but... oh well. At least I'm somewhat more conscious about Pyros now.
Also did probably the most awesome kill I've ever done on Badlands. There was an enemy Demo trying to cap their spire back, and I was just getting out of respawn. So just before the point was capped, I rocketjumped from the ledge, fired a rocket at the Demo while I was still airborne, and landed right in the middle of the cap point just as the Demo exploded into gibs. And I got a domination out of it, because I had killed the player before while he was still playing as a Spy. I'd love to show you a screenshot, but my F5-fu was too slow and I only got a screenshot in which I've already landed and there are giblets everywhere. Besides, the said screenshot is on my little brother's computer. But I'll show it to you once I get my hands on it.
Anyway, I just couldn't stop grinning after that. And a mere moment later the round ended, we won, and I was the number one MVP.
So much about not being able to play as Soldier anymore. Sorry about whining, Soldier, I think I still love you, even with all the nerfing and everything.
I should learn to use the shotgun, though. I don't know why I can use the shotgun as a Pyro, no problem, but as a Soldier I use the shotgun very rarely, if ever.
And godDAMN I hate skilled Pyros who can already use the airburst like it's always been there.

I also got the Flare Gun for Pyro (I got Weenie Roast, Fire and Forget, Spontaneous Combustion and Firewatch since the last time I wrote), but it doesn't really matter because I like the shotgun so much more, and I'm not going to give it up. Besides, I have a horrible aim, I'm laggy, and I have hard time hitting distant moving targets even as a Soldier, so I probably wouldn't even hit anything with the Flare Gun.

And finally I have hands-on impressions about the Kritzkrieg and the Übersaw.
Kritzkrieg is... well, I'll just have to learn to use it. And find people who I can give the charge to without them just rushing out guns blazing and thinking that they're still invulnerable (which is what I usually do when I'm kritzkrieged...). And I felt pretty stupid kritzkrieging a Backburner-equipped Pyro, but at least the havoc we caused was formidable.
And naturally there was some Heavy player yelling for Medic and after seeing that I was holding the Kritzkrieg, he started whining how Kritzkrieg is completely useless, hey Medic change it to normal medigun, and goddamn I raged. "Your ass is useless," I wanted to say. Don't fucking question what I'm doing. I think I'm a pretty good Medic (and at least the stats don't argue against me: yesterday, whenever I was a Medic, I was on top of the scoreboard. No exceptions.), and I dare to claim that I know what our team needs and when we need it. We were in Granary, pushing for the last point (oh I wonder how we managed to get to the last point with just the "useless" Kritzkrieg! Shut the fuck up if you don't know what I can do, and you weren't there to see how me and a Pyro cleared the entire warehouse a couple of times and capped the point), and yes, there was a sentry, but everyone knows that all it takes is a Demoman or a Soldier to take down any sentries near the last point (if I can do it, any Soldier with half a skill can do it!). There is no need for the regular über: the Kritzkrieg, if used well, can make more of a difference by killing every single player guarding the point, after which the sentry is left unattended.
So if you get killed just because I didn't have the über to give to you, fuck off. What makes you think I would've übered you anyhow? Heavies are useless against tanked sentries in the distance, I would've much rather picked a Demoman to do the job.

But yeah, I totally admit that Kritzkrieg is useless in some situations. When there are a lot of sentries (I wouldn't use the Kritzkrieg if we're attacking on Dustbowl - at least), sure, I'd pick the regular medigun. You just have to know when and how to use it. Which I'm planning to learn. And it's not that I can't change weapons during respawn if the situation changes so that it isn't favourable to use the Kritzkrieg anymore. And I think a team with two Medics one of which is holding the Kritzkrieg and the other the regular medigun, can be extremely successful.

And the Übersaw? Less-than-three. I tend to forget all the time that hitting with it once charges the übercharge meter by 25%, so I was mighty surprised after killing a Spy with it and then sporting a full charge, even after I had just übered a mere moment ago. Lolwut. I might have to learn to melée a bit better, I usually attack with the Blutsauger. Which keeps even those monstrous Pyros at bay and it's wonderful. <3

I even got a max übercharges record yesterday; managed to stay alive during an entire Gravel Pit round (if my team can hold B, I can usually stay alive for the entire round - and keep most of my team alive as well) and launched five übers during that time. I have to thank our Engineers for that, though, a dispenser on the point saved my life so many times (since I was the only Medic in the team). Damn flame damage drop-off removal. Nothing's more awesome than seeing your life drop close to zero and reaching a dispenser when it's down to six or so. Ehh.

And people, if you got headshot yesterday by me and I was doing the kukri taunt in the deathcam, it was not me. Little brother was on a roll in Granary, and taunted after every single kill he got. He even had the nerve to do it while in flames and about to die. I know I'd be raging my head off: I hate good Snipers, and I hate it when people taunt after they've killed me.
But seeing someone else ("me") do it, was priceless. I was laughing my ass off. And the kukri taunt is so priceless, oh god... I hope people at least got nice deathcam shots outta those taunts.
The only thing I'm trying to stop my little brother from doing, is using teleporters. He seems to be a compulsive teleport-user, whenever he sees one, he just gets on it and I try to stop him because for fuck's sake, Snipers don't use teleporters. D:
And since no one knows that Sniper-Chrome is not me, well... everyone must think that I'm an asshole Sniper. Yay? Maybe I should get him to change his nick when he's playing (I would've made him do it already, but I can't remember the console command, and I never remember to look it up). To avoid confusion. And to stop people from thinking that I'm a complete asshole and actually a pretty good Sniper (he was called a "monster" a few days ago and told to GTFO of the "newbie" server. The whiner probably wasn't a regular...).

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2008-06-23

Oh wtf again...

My final word on the Pyro update is that Pyro is so overpowered that it's not even funny anymore.

Because this is so wrong, on so many levels:



And I don't even have any of the unlockables yet (and I'll never even use the Flare Gun: I love the shotgun too much)! Needless to say, I also made a new max points record for Pyro. It's 21 now. Used to be 11.

Yes, I am actually whining about being good at something. That's a new one.

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2008-06-20

Random tales~

No, I haven't played at all after the update hit my Steam. Same old story, time zones. And that I'm playing on my little brother's terms. I'm waiting him to wake up, maybe I could get a few hours in before I have to join my friends in a delicious Midsummer barbeque fest.

Aaanyway, now I bring some screenshots of my recent awesomeness. And some random tales.

So I played for, I think, almost ten hours yesterday. My little brother is appalled by the high ping I always play with (what can I do, my favourite servers are all on the east coast of the US, which means at least 150 ping for me), so he talked me over to try playing on some other server with not quite as high ping.
So I just randomly chose some Multiplay.co.uk server from the list. Okay, so, I didn't notice any change whatsoever although my ping was only about 60, but I was once again reminded of the fact that the "newbies" on the Newbies Only servers? Are not newbies by long shot.
The skill level is higher on Newbies Only servers than it has been on any other server that I've played on.

Because it went something like this (and I loved that Medic. Good thing he loved me back. Kritzkrieg mmmm...):



And this (although this has got nothing to do with skill, I just got three insane crits in a row: first one missed, second one killed the first guy and the third got two. I think the enemy team started whining, and even I had to admit that it was pretty fucking ridiculous):



And ended up in this (insane amount of deaths because the highest-scoring Heavy in the enemy team was ridiculously good. I freaking cheered the first time I managed to separate his little Medic bitch from him by juggling him into the air, and then assault him ferociously until nothing was left of him but a pile of gibs. I loved the challenge, maybe I even learned something):



But the most important thing I learned from that server, was that I indeed hate instant respawn and that it completely destroys the game balance. Instant fucking respawn should be mentioned in the server description, dammit.
I've never before played with instant respawn, but I've always figured that it can't be good. How could BLU ever win for example Dustbowl if RED had instant respawn? If the teams are even, there's no way.
Instant respawn is just plain stupid. And if you think it's not, I think you should slowly step away from Team Fortress 2 and go back to playing the deathmatch style game of your choice. I hear UT3 is pretty good.
Because yeah, sure, I was having buckets of fun playing on Gold Rush's first stage only. I was in BLU, we pushed and pushed but never fucking got the last checkpoint because whenever we killed the Soldier trying to stop us, it only took a couple of seconds and the same Soldier was back trying to stop us. And if we died, we had to travel all the way back to the final checkpoint, while RED had all the time in the world to fortify their defenses.
When I was in RED, we just ran out of respawn without any worries, even if BLU had almost reached the final checkpoint. We always made it there in time. Besides, it just felt bloody stupid dying, and immediately being back in the game, just to die again after few seconds. I like the little cooldown longer respawn times provide.
And instant respawn promotes hardcore spawncamping.
The most annoying thing was to get killed three fucking times during humiliation. First near the checkpoint, then in my respawn by some spawncamping fucker and then AGAIN by the rest of the enemy team who had ran to our respawn with their guns blazing. AARGH.

So yeah, I know 30-second respawn can be fucking tedious to wait out on the last stages of Dustbowl and Gold Rush, but it's the game balance. It's the way the game was meant to be played: to offer both teams equal opportunity to win the map, so that it only comes down to teamwork and skill.

What else? I got bored of the instant-respawn-provided endless fragging pretty fast, so I went back to playing on my regular servers and the good ol' 150 ping. Mostly played as Soldier and Heavy.
But then:



YES. I ACTUALLY WENT SPY.
AND I SUCKED!
All because my little brother wanted to know how Spy does the disguising stuff, so I showed him. And then I was standing in the respawn, as a Spy, disguised and cloaked, and decided to fuck it, I'll play Spy.
It took me maybe three tries to even kill anyone, I was so nervous and my hands were shaking and I kept running into people and oh god it was terrible. Then I finally backstabbed someone, felt less nervous, and actually had pretty much fun while trying to be inconspicuous and kill Medics and Heavies, but I'm still a goddamn rotten Spy.
And I facestabbed someone - damn lag.

Also the most embarrassing death ever: I was hanging around on the upstairs of the warehouse cap, undisguised, and trying to remember which was the "last disguise used" shortcut key. And I accidentally pressed G.
And while the taunt animations played through, I saw a friendly Pyro passing me by. And because I have a sixth sense for Spies, I immediately went OH GOD THIS IS NOT HAPPENING, and naturally got backstabbed by the goddamn enemy Spy while taunting. He of course proceeded to taunting right back and I didn't know whether to laugh or cry.

After Granary I tried some Spying on Dustbowl, but missed the first stage entirely because my team just steamrolled right through, and at the second stage I started concentrating on taking down sentries.
And I'm the worst at sapping stuff. Haha. I can't understand how Spies DO IT, I just do drive-by-sapping. I run past the buildings, cloaked, tapping left-click like a maniac and then beeline straight towards some safe place to hide and stop my heart from beating hard enough to hurt, haha. I kill a lot of dispensers! Once I got a level three sentry! Although I started to think that the Engie must've let me just sap the thing, first watching for half a round how I fail enormously at sappin' and stabbin' and then feeling kinda bad for the little newbie Spy and letting me have the sentry. Because I can't imagine why an Engineer wouldn't save his sentry, on Dustbowl's stage two's last point, no less. And I am sure I saw him standing around when I ran past. Grrrr, that Engineer!
And I can't imagine how anyone could sap AND stab, my mind and hands are completely full just trying to sap anything and get out alive.
And there was one server regular playing with me and going all what the hell Chrome, I thought you hated the Spy. Haha. I have no idea why he would think that, maybe because I never play as Spy. I told him that I kinda like the Spy, I just suck as one so I don't play it that often. I'm trying to learn, though.
And fuck yeah, I wanna learn. So more Spying in the future.
I got sick of being a bad sapping-deficient Spy by the end of stage two, though, so I went back to being Soldier. As usually happens.

And I was training for the Pyro achievements:



I have no idea. I saw a completely unaware Sniper, and because axe kills are so much more fun than flamethrower kills, I killed the Sniper with the axe. And then I turned around to see a Demoman, and charged right at him, waving the axe. I love it how some Demomen go into total panic if an enemy gets too close for comfort. Heee. Skilled ones of course pull out the bottle, and the kamikaze ones lay stickies at their feet while backing away, not really caring if they die as long as they take me with them. This one panicked and just started backing away chucking grenades past me. So he got ax'd.
And after that I ran out, still on battle high from the awesome axe kills, saw million Medics and racked four kills within few seconds and the fifth after I was already dead, making it one of the most successful Pyro runs I've had in a while. It was awesome. Even my little brother was pretty impressed.

I guess that wraps it up. Next post, Pyro stuff! I hope.

A quick edit: OH SNAP, did Robin Walker just refer to Pyro as her? Oh u, stop playing with our heads. <3

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2008-05-24

FFFFFF.

Oh god what.

So, I was taking a little break from TF2, and when I returned to my usual few-hours-a-night schedule, I found myself sucking. Quite horribly.
Until tonight. Christ. For the record, I've been drinking again. Decided to play a bit, because you've probably noticed how I have almost a habit of getting wasted and then wasting the entire evening just fragging people and being amused at how I'm not that bad of a player when I'm drunk (and yes, I am very aware of the fact that I am indeed a gigantic nerd and have no life).
So yeah, I was playing as Heavy on Gold Rush and being once again surprisingly good at it (especially after last night's failfest. I don't wanna talk about it).

But then I switched servers and found myself on Dustbowl. Stage Two. RED. First point had been capped, so my team had already fell back to the last point. I went Medic, seeing that they didn't have any Medics, and started healing.

Result?

1. Within two minutes I was on top of the scoreboard, above all the players who had been on the server before me.

2. Intern. 500 FUCKING HP AWAY FROM SPECIALIST FFFFF I'M PISSED (Most health healed record is now 9,498 FFFFF I STILL GET PISSED OFF WHEN I LOOK AT IT. SO CLOSE. SO. CLOSE).

3. And most points record, 24, whoo!

And the best (/most fucked-up) part? At some point after I had launched my second über I started getting 1-5 fps. I'm not shitting you. I was getting some serious lag and I don't know if it was the server or my connection. And still I managed to get two more übers and stay alive until BLU capped the point.
I stuck around for a few minutes on third stage, but at that point the lag was getting so ridiculous I had to stop. Much to my chagrin. Stupid lag, I was doing so good!
And at that point half the team was going Medic and stealing my Heavy, so it was completely my cue to leave. What the hell is it with those people: no one wants to be a Medic in the previous round, then I jump in and dominate the scoreboard and then everyone else wants to be Medic too?
I completely understood when few people went Medic after I went all "LOL GUYS I'M GETTING LIKE 1 FPS MAYBE I SHOULD STOP" in chat, though. But I'm drunk, you don't have an excuse.

And here, scoreboard at the start of stage three:



But yeah, it's nice to know that I'm still a fucking kickass Medic even when slightly drunk and with the lowest framerate possible. HA HA HA I really hope that won't happen ever again. I was insane to stick around after I started lagging.

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2008-05-12

You don't see this every day...

OH GOD WHAT THE FUCK.

You probably remember how I've been fighting with Heavy, how I suck as one, how I can't kill absolutely anyone as Heavy, how I just spend most of my time waiting for respawn while I'm playing as Heavy and so and so on.

WELL TAKE A LOOK AT THIS, SUCKERS:



Okay, yeah, that isn't quite as astounding once I tell you from WHAT that score came from, but that's still one crazyass score. And yes, it's one life (my Heavy stats don't look quite as pathetic anymore! Sixteen is pretty good! You can go check it out if you don't believe me). I didn't die even ONCE. And yeah, we were steamrolling.
But that score? Seven captures, two kills. One assist, but it doesn't count. Damn Gold Rush is crazy, and I was basically hugging the cart the whole time. It's perfect, because the cart moves at the exactly same pace as the Heavy does while spinning Sasha, which makes Heavy a nice mobile cart-defending turret. The kills came from a very lucky crit streak while plowing through the narrow hallway after the first checkpoint. Heh, gotta love those crits.
But anyway, my eyes nearly popped out of their sockets when the round ended and I saw I was a goddamn MVP. Number one, no less! (And I robbed a Medic from his First Do No Harm, sorry about that.)
I was an MVP on second stage too, but we didn't blow up the base in the third stage, but I was third on the scoreboard, with 59 points (which breaks down to 13 kills, 8 assists, 4 destructions and 19 captures). And I even dominated someone, WTF.

And having a Medic makes such a difference, I completely owned the enemy team at the start of the match once the teams changed and it was my team's time to defend, and the Medic who had been sticking to me went all "lol, nice one, Chrome." To which I replied that I'm actually a really horrible Heavy, but somehow I'm suddenly doing pretty good. Have a wild guess did he stick to me after that? Haha. Way to shoot yourself in the leg there, missy. But I didn't want him to stick to me too much, I would've probably wasted many of his übers.
But yeah, we weren't steamrolling anymore, so I was standing on a more even ground as a Heavy, plus I couldn't mooch all my points out of captures anymore, so I was quite sure I'd end up spending all my time in respawn, as usual. Also my deaths would skyrocket, while my killcount would stay ridiculously small.
Well I'm glad I was wrong: I was actually doing pretty good! Got a new kills record (five!), dominated some other guy, got the most awesome crit streak EVER after sneaking behind the enemy team in the hallways after the first checkpoint on stage two and MOWED THEM DOWN WITHOUT MERCY. Kept chuckling to myself as I emerged from the hallways, only a few hitpoints left and screaming for Medic.
And here's a screenshot of the final scoreboard, so you can see that I'm not making this shit up:



It's really not that great, I have just barely more kills than deaths (but thirty kills it pretty good! For me! That's like... more kills than I've got as a Heavy before this! No, seriously) and most of my points did come from those captures, but still I'm GODDAMN PROUD of myself! I'm glad I didn't give into my fear of sucking and being a drag to my team.
And with this successful Gold Rush match in mind I think I might have the guts to actually play more as the Heavy. I definitely will find myself going Heavy on Gold Rush from now on, it was so much fun - especially when attacking (besides, I was already getting really bored of playing Soldier on Gold Rush). Damn that cart is awesome.

No new Medic achievements, I haven't been really playing as Medic (except last night, uh, I was once again going on a killing spree with an awesome Demoman. We were steamrolling, just the two of us, it was kinda amusing to look at the scoreboard at the end of the match when we were there on the top, sporting twice as much points as the rest of our team. Our team was the sorriest excuse for a team ever, though, and I suppose the enemy team was too).

I've been Engineering on Dustbowl a lot, for a change. Almost broke my sentry kills record. AND got killed TWICE by my sentry today, so apparently that happens even when I'm sober. Damn newbie Spies uncloaking behind my goddamn back and then getting shot by my sentry THROUGH MY BODY.
And I know I'm being a horrible thorn in enemy team's side when half of the team goes Spy to either a) get a revenge on me after getting dominated, or b) finally take me down after having wasted several übers and failed gloriously every single time. Tee hee.
I love it.

And I love noobish Spies, they're so CUTE when they freeze completely. Seriously, I find myself going "aww" at them and not wanting to kill them when they're so adorably clueless. Today I watched this Spy just STAND next to me for god knows how long. I saw him uncloak as I turned to repair my dispenser, so I proceeded to shotgun him in the face. And then I stopped because I was kinda curious to see what he would do. I mean, a good Spy would've got the hell outta there when I saw him uncloak, but this little newbie Spy didn't even MOVE while I shot him: he just stood there, disguised as a Demo. So he stood there for a while, staring, and then he cloaked and ran away. Poor scared little Spy.
I think he actually went to sap my teleporter entrance after that (this was Dustbowl Stage two, I was defending). Yeah, newbie Spy, those were the easy points to get. I should've probably killed you, but damn, you kinda melted my cold Spy-loathing Engineer heart back there.
I killed him the next time I saw him, though.
And I don't remember if it was the same Spy (or some other newbie, damn the server was full of those tonight) who just STOOD STILL while trying to sap my things a little bit later. Needless to say, he got so wrenched. Aww.
Or the one who sapped my sentry and desperately tried to stab me in the face (I was back against a wall) while I just calmly whacked the sapper off. Awww.
I really didn't see any good Spies today, I dominated all the ones that tried to bring me down. Good Spies... I don't exactly know what makes a good Spy (because bad Spies do the exact same things the good Spies do, it's just that... they're not as good at it. I'd probably know the difference if I played more as a Spy), but a good Spy makes me want to ragequit. A good Spy makes it sure that I don't see him coming. A good Spy makes it sure that while I'm alive, I do nothing but beat sappers off of my buildings. A good Spy makes it sure that I spend most of my time in respawn, watching as my buildings get sapped. I don't understand what they do different from bad Spies: sometimes I see a Spy coming, and sometimes I don't.
Okay, yeah, good Spies backstab me first and then sap my stuff, and goddamn I hate it when they do that. With a third level sentry that requires some insane weapon-changing skill, I believe.

Those pesky newbie Spies did get a bit unnerving later on stage three, because there were at least two of them, and my team was full of equally as noobish Medics (there were at least four running around) healing EVERYONE in the vicinity, and I always watched with growing dread as one of the very inconspicuous Spies (I don't know what it is with bad Spies and being able to tell they're Spies from miles away - except that these ones liked to disguise as Engineers, which meant that they were either me, or the team's other Engie who was tanking his sentries on the other side, or waiting for respawn. For some reason he succumbed to the Spies and their sapping antics quite often) beelined straight towards me and my little nest with three spastic Medics in tow. OH GOD THE HORROR.
I should probably use the mic in those situations, but I didn't have my headset plugged in. Plus I'm still afraid to use it, I always get so nervous that I start stammering when I try to say something.
But yeah, I had to tell the Medics to be a bit more careful after I lost my buildings once (go ahead and try to kill a Spy with two Medics glued to his disguised ass!), but yeah, considering how chaotic and spammy that first point area gets... it's no wonder we lost.

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